Christoph Oelckers
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2d51058de8
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- add_int_ang
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2022-10-05 00:35:14 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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150ab95a3a
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- set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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9392e31b33
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- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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b327f7f03a
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- some simple replacements.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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c5fb88e203
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- another batch of utility use
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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312ee075d2
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- use wrapper functions for pos/opos where possible.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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564ec9e518
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- renamed player_struct::opos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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5f4c35e9aa
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- renamed player_struct::pos
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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204d6018f4
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- Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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f97bae8d23
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- Duke: refactored sound API to receive its position by reference.
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2022-08-26 19:53:06 +02:00 |
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Christoph Oelckers
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378d126114
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- Duke: first batch of refactoring writes to spr.pos.
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2022-08-26 19:53:05 +02:00 |
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Christoph Oelckers
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c18a46b98a
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- fixed dofurniture
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2022-02-15 22:18:26 +01:00 |
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Christoph Oelckers
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7374364527
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- doFurniture floatified and inside rewritten as a floating point algorithm that works without bit masking.
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2022-02-15 22:18:25 +01:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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82898e42a6
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- fix the camera.
- camera flag added
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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8e89bc29e4
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- new explosion flags
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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125c3e8004
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
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Christoph Oelckers
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a252b206d1
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- exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
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2022-01-24 00:24:47 +01:00 |
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Mitchell Richters
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b422b049c1
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- Duke: Fix bad interp check in RR's dofurniture() .
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2022-01-05 10:03:33 +11:00 |
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Christoph Oelckers
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47b9de1fb4
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- RR: interpolate moving furniture.
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2022-01-04 17:18:25 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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16635e53fc
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- renamed DDukeActor::picnum to attackertype.
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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7bbd4343a8
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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f216857f55
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- Getting rid of DDukeActor::s, part 1.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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45a2b9766e
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- sectors_r.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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55cb5aaac6
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- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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8f0f0e8816
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- manual sprite flag replacements in Duke.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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ace01d02bc
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- alignment flags and a few leftovers.
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2021-12-30 09:56:48 +01:00 |
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