Mitchell Richters
b42672dcf9
- Duke: Remove player_struct::posZget()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
25e6c4ecf8
- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Christoph Oelckers
1061e3e2ca
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
Christoph Oelckers
0e1121ed51
- reinstated original distance math for SE20.
...
This one's a catastrophic combination of a bad algorithm depending on equally bad math to calculate distance.
It simply does not do what one would expect - it should have calculated the distance to a wall's center to be robust.
2022-11-26 15:58:55 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
714a2ef70e
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
2022-11-19 19:01:17 +01:00
Christoph Oelckers
15cd80cad3
- scriptified the waterdrip
2022-11-19 15:40:09 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
...
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
a2683559ce
- refactored Duke's cactus.
2022-11-15 10:44:06 +01:00
Christoph Oelckers
306db376d9
- added script exports for 'spawn' and 'lotsofglass' and made the spawn variant using class names operational.
2022-11-14 10:30:59 +01:00
Christoph Oelckers
f23ddc28f0
- Duke: scriptified the crane
2022-11-13 18:55:32 +01:00
Christoph Oelckers
ba016c7c3a
- added CallOnHit and named spawn.
2022-11-13 10:30:52 +01:00
Christoph Oelckers
c32a695384
- DukeActor scriptification framework.
2022-11-13 08:55:20 +01:00
Christoph Oelckers
98e2fecd37
- another bunch of type conversion warnings fixed.
...
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
bc26f16ed5
- refactoring CreateActor - part 2
2022-10-30 16:51:26 +01:00
Christoph Oelckers
1a22127123
- refactoring CreateActor - part 1
2022-10-30 16:51:26 +01:00
Christoph Oelckers
dd3346cbc5
- mostly comparisons and code surrounding them
2022-10-30 16:51:26 +01:00
Mitchell Richters
befa5a933c
- Duke: Fix questionable setup in previous commit to interpolate SE_20_STRETCH_BRIDGE
.
2022-10-30 16:51:25 +01:00
Mitchell Richters
05a05c6406
- Duke: Fix interpolation for SE_20_STRETCH_BRIDGE
, such as curtains in E1L1/2/3.
...
* I'm not sure if there's a better way to handle this, but I had to do the nested `twoSided()` checks to ensure all walls of E1L3's curtains in the execution chair viewing room interpolated as expected.
2022-10-30 16:51:24 +01:00
Christoph Oelckers
71d61b26df
- 34 more uses of SetScale.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
e6a97157d7
- several manual replacements with SetScale.
2022-10-30 16:51:18 +01:00
Christoph Oelckers
d8fac32459
- more simple SetScale replacements.
2022-10-30 16:51:17 +01:00
Christoph Oelckers
86d6ba43d4
- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
2022-10-30 16:51:17 +01:00
Christoph Oelckers
c7c3b2a20c
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
2022-10-30 16:51:17 +01:00
Christoph Oelckers
03d6826fce
- first batch of set_const_clipdist replacements
2022-10-30 16:51:14 +01:00
Christoph Oelckers
4af4983d3e
- floatified clipdist and replaced fClipdist wrapper.
...
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Mitchell Richters
0600bf5860
- Negate everything to do with PlayerHorizon::__horiz
where appropriate, including some loose horizoff
members.
2022-10-30 16:51:11 +01:00
Mitchell Richters
9b98388215
- VecToAngle() with XY()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
d8a6471680
- Add fixedhoriz::Tan()
and replace most asbuildf()
calls with it.
2022-10-25 07:06:53 +02:00
Christoph Oelckers
9325886e35
- split use of tempang between real angles and other counters.
2022-10-22 11:33:16 +02:00
Christoph Oelckers
2ea426be38
- handle several int_angle calls.
2022-10-22 11:33:15 +02:00
Christoph Oelckers
4ded343aa5
- floatified SE16
2022-10-22 11:30:24 +02:00
Christoph Oelckers
e4898af11a
- floatified remaining code of SE17.
2022-10-22 09:34:16 +02:00
Christoph Oelckers
cd6c524b90
- converted most of the remaining CreateActor calls.
2022-10-22 09:34:16 +02:00
Christoph Oelckers
5ccefcb77b
- first round of CreateActor calls.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
13dd7260f5
- handle all remaining set_int_xvel and set_int_zvel.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
e224abb949
- silenced warnings.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
977131eb8c
- eliminated all set_int_z calls in Duke.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
068099cb3e
- floatify glass spawners
2022-10-21 00:00:05 +02:00
Christoph Oelckers
dfd098d719
- simple replacements in sector and spawn code
2022-10-21 00:00:04 +02:00
Christoph Oelckers
3c9a94dba8
- consolidated Duke’s ‚away from wall‘ check in the backend
...
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
021f7062d1
- ported all simple EGS calls to CreateActor
2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9
- floatified most of movetripbomb and ovel
2022-10-21 00:00:02 +02:00
Christoph Oelckers
43e1e3f50f
- floatified SE 32.
2022-10-20 23:08:55 +02:00
Christoph Oelckers
4196195b89
- floatified handle_se25
2022-10-20 22:25:09 +02:00