Christoph Oelckers
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17810bc6cd
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- the ones I missed.
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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a8d0e29a3b
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- handle parts of weapon.cpp where sp is not used for actor->s()
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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b2fd05d182
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- stuff in InitSwordAttack + InitHeartAttack
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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270afb5d49
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- sp-> renaming and cleanup in rooms.cpp
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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49cc2b3cad
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- quake.cpp plus SP_TAG13/14 cleanup
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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9aaaadefc3
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- SpawnQuake
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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2b8b4f3fcc
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- QuakeViewChange
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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7419c2e65b
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- sp cleanup in sector.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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79a9278ff3
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- rename sp-> in sector.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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212f07f7ff
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- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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926b4f8ba9
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- sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp.
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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639613297d
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- globally replaced sp-> in several files.
No further cleanup yet.
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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dc7fecccd0
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- globally replaced sp-> in spike.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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f58d4e2604
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- globally replaced sp-> in skull.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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0d0d5366b1
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- globally replaced sp-> in skel.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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bb4c0be15e
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- globally replaced sp-> in serp.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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f6c32b10d4
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- globally replaced sp-> in ripper2.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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67d82f63be
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- globally replaced sp-> in ripper.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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ce6f6ff5d3
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- globally replaced sp-> in _polymost.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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63fc668d57
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- don't use auto when making local copies of TObjPtr.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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1b1a81e2bc
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- sp in ninja.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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a3b539da28
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- sp cleanup in miscactr.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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5f187a3efb
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- sp-> replacement in miscactr.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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1d6b5e621d
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- sp cleanup in jweapon.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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b3b6001248
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- sp-> replacements in jweapon.cpp
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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aeed726b59
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- deleted sp assignments in processed files.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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aac44b27b1
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- sp cleanup in bunny.cpp.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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1d76336045
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- handle bp in break.cpp
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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47b51efdc6
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- turning TEST_BOOL into overloaded functions.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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5290939cbc
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- break.cpp sp cleanup.
Also a few needed renamings.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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06d33b8276
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- partial conversion of SP_TAG3 to actors.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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627a69570f
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- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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397d9b0d84
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- made SP_TAG2 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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5be1bc4de7
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- made SP_TAG1 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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40050f5008
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- replaced sp-> in several files.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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42a525692d
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- fixed check on wrong actor in DoChemBomb.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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514c3ffb10
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- cameraactor in _polymost.cpp
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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4caee272ef
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- some non 'actor' sp replacements in weapon.cpp.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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76809965ad
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- some sp replacements as preparation for replacing most of 'actor->s()'.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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ca14c809f9
|
- cleaned up some random crap with loops and bad variable types I just randomly found.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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7bbd4343a8
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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032c597fa5
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- renamed shadowing variables in Blood.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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9e14b168bb
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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0bb4ec7c33
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- SW: Ensure pp in analyzesprites() is always initiated as the console player.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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ca9d73ffee
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- renamed some shadowing variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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95d270fbdd
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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c26b5d2303
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- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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a611fdb152
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- Allow variable redefinition warnings for entire project.
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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36fc6ede8e
|
- Blood: Repair actor variable collision in GetZRange() causing all kinds of weirdness.
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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a1900253e5
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- Fix GCC warning warning: "/*" within comment [-Wcomment] .
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2021-12-30 09:57:31 +01:00 |
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