Christoph Oelckers
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f59fa8b13e
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- deleted all wu variables.
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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dc60cd7689
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- renamed all wu-> in weapon.cpp.
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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521ad37618
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- handle wu-> in weapon.cpp which do not reference actorNew.
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2021-12-30 09:57:57 +01:00 |
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Christoph Oelckers
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6b0e944e7b
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- deleted wu variables in jweapon.cpp
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
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7be6bfeb0e
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- replacing wu-> in jweapon.cpp
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
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4eb32d5b18
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- renaming stuff
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
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388b3062fd
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- u() in input.cpp, interpso.cpp and inv.cpp
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
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41753240dd
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- deleted u in hornet.cpp
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
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64598f6167
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- renamed u-> in hornet.cpp
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2021-12-30 09:57:56 +01:00 |
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Christoph Oelckers
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ff09079502
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- deleted u in goro.cpp
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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89c9031486
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- renamed u-> in goro.cpp
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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43e370f079
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- deleted u in girlninj.cpp
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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dc5821d7c6
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- renamed u-> in girlninj.cpp
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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a72732a7b1
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- handle USERSAVE.
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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afe93f89af
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- deleted u in eel.cpp.
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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3908d4b1c6
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- renamed u-> in eel.cpp.
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2021-12-30 09:57:55 +01:00 |
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Christoph Oelckers
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5f281dfc29
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- user() in draw.cpp.
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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42aa99d7f6
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- deleted u in coolie.cpp.
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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9c68d14c74
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- renamed u-> in coolie.cpp
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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fa59f90f92
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- removed u variables in coolg.cpp
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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2458893528
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- u-> in cheats.cpp and coolg.cpp
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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29d161dd67
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- removed u variables in bunny.cpp
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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87100b1f50
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renamed u-> in break.cpp and bunny.cpp
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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6597827458
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- deleted all hu variables.
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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8fe11bd848
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- replaced hu->
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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91a355a82e
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- handle all hu = itActor.u();
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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86704b264e
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- deleted nu variables.
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2021-12-30 09:57:53 +01:00 |
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Christoph Oelckers
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d096eda3a9
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- renamed all nu-> in weapon.cpp.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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13e14553eb
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- renamed all nu-> outside weapon.cpp.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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38224f05b7
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- all nu not referring to actorNew->u()
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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b49e3201ae
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- several uses of tu and bu - almost all very minor stuff.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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1ec6743f20
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- replaced tu in bunny.cpp and draw.cpp
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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6dcc8761fe
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- replaced the last remaining s() calls in Blood's interface and deleted the method.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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4dad58e557
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- the final s() in SW.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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6729dbd684
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- almost done with s().
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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11a59055a4
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- 15 more s() from weapon.cpp.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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f02c402036
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- 12 more from weapon.cpp
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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bd3aaea3b2
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- big macro mess cleanup.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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297921204f
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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d957540258
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- targeting stuff in weapon.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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85a814d379
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- all of track.cpp and vis.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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dcb375a3c6
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- all of sprite.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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b7c4ac55d1
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- replaced all remaining sp = &actor->s().
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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5643f9b7f7
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- deleted dead sp variables.
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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8a2908bc30
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- eliminated the remaining SP_* spritetype function variants.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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8ffc87134d
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- track stuff
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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e782cc1c28
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- deleted unused spritetype inlines.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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7f07be0d6d
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- - sector, sound, track, rotator
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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d62a65b6e3
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- do not use sprite pointers in sound code.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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6df8f8a537
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- handle all fsp = &actor->s();
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2021-12-30 09:57:48 +01:00 |
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