Christoph Oelckers
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f87d524987
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- WH: initialize weapons.
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2020-11-09 18:22:10 +01:00 |
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Christoph Oelckers
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dbb7697eed
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- WH: initialize the items.
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2020-11-09 18:14:10 +01:00 |
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Christoph Oelckers
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2fbaaba116
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- WH: initialize the AI data.
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2020-11-09 18:07:44 +01:00 |
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Mitchell Richters
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ed942ab1b7
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- WHaven: Fix sprite interpolation issues.
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2020-11-08 19:57:32 +11:00 |
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Mitchell Richters
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6dd2f31156
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- WHaven: Set enginecompatibility_mode to ENGINECOMPATIBILITY_19950829 in app_init() .
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2020-11-02 22:31:36 +11:00 |
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Christoph Oelckers
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25a0ce51ba
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- route the input to the player.
Still very broken.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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dc24dcadf5
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- added input code.
Not tested yet!
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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725cacb8e8
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- added a bit more of the GameInterface.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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a31bc4be6b
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- added the needed parts to start the game from the menu.
Levels render, but gameplay has not been hooked up yet.
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2020-10-31 14:07:42 +01:00 |
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Christoph Oelckers
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629737bd72
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- main 3D render function.
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2020-10-31 14:07:41 +01:00 |
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Christoph Oelckers
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30e96293cf
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- implemented the game progression interface.
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2020-10-31 14:07:40 +01:00 |
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Christoph Oelckers
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5c22908dc2
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- added the screen flash code, although I have no idea how to properly render this.
What's there is an extrapolation of how Exhumed handled a similar blend mode but this needs thorough testing to fine tune.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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0a03331400
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- added a bit more code for the main loop.
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2020-10-31 14:07:38 +01:00 |
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Christoph Oelckers
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45d2fd95a9
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- implementing the Witchaven menu.
Main menu is working, skill menu still to do.
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2020-10-31 14:06:12 +01:00 |
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Christoph Oelckers
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6dfd36dba7
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- draw the menu background.
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2020-10-31 14:06:12 +01:00 |
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Christoph Oelckers
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2bebe0fa6a
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- the WH intro movies are playing now.
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2020-10-31 14:05:01 +01:00 |
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Christoph Oelckers
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- music code.
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2020-10-31 14:05:00 +01:00 |
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Christoph Oelckers
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a4ce1688d5
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- hooked up the Witchaven frontend with the core.
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2020-10-31 14:05:00 +01:00 |
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