Christoph Oelckers
2148fe9bb4
- position tweaking for Nam's skies.
...
Why is this such an utter mess to get skies placed correctly? :(
2021-05-08 22:08:05 +02:00
Christoph Oelckers
34a5fb5a6a
- make testnewrenderer persistent.
2021-05-06 18:12:23 +02:00
Christoph Oelckers
d54a8724b5
- default 'testnewrenderer' to false.
2021-05-06 17:04:48 +02:00
Christoph Oelckers
020a636c2f
- removed some more useless stuff from headers.
2021-05-03 19:16:26 +02:00
Christoph Oelckers
0db8fc6163
- removed UNREFERENCED_PARAMETER macro.
...
Using C++ standard of not naming such parameters instead.
2021-05-03 19:10:53 +02:00
Christoph Oelckers
7d77b2315f
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
Christoph Oelckers
8c379f7a44
Merge branch 'master' into newrenderer
2021-04-25 11:33:47 +02:00
Christoph Oelckers
3ad4a869c1
- handle the case that a deleted sprite has inserted its bogus sector reference into the clip list.
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We got one report of Blood crashing on this.
2021-04-23 20:11:46 +02:00
Christoph Oelckers
db7527fa43
- fix sky palette in Polymost mode.
2021-04-22 22:03:16 +02:00
Christoph Oelckers
9092b5c392
- removed some unused stuff from engine.
2021-04-21 22:32:27 +02:00
Mitchell Richters
98a9963bb5
- Fix release builds of project and remove old def_.cpp
stub file.
2021-04-22 06:30:44 +10:00
Christoph Oelckers
ba5e7d419c
- cleaned up the remains of the old def parser.
2021-04-21 18:15:55 +02:00
Christoph Oelckers
1ea25e5d0e
- reworked the def parser's main loop.
2021-04-21 18:15:25 +02:00
Christoph Oelckers
8c854441bc
- model command migrated
2021-04-21 18:15:12 +02:00
Christoph Oelckers
542e1b2ba7
- ported all simple model commands.
...
'model' is the last remaining one.
2021-04-21 18:15:12 +02:00
Christoph Oelckers
b49de68c86
- migrated highpalookup, basepalette and undefbasepaletterange.
2021-04-20 22:43:02 +02:00
Christoph Oelckers
512411d0fa
- parseUndefTexture(Range)
2021-04-20 20:41:15 +02:00
Christoph Oelckers
1518156386
- parseUndefPalookupRange
2021-04-20 20:41:15 +02:00
Christoph Oelckers
276fd19462
- parseMakePalookup
2021-04-20 20:41:15 +02:00
Christoph Oelckers
6fb09f36c7
- fixed a few parsing errors.
2021-04-20 20:41:04 +02:00
Christoph Oelckers
aaad546729
- palookup.
2021-04-20 20:21:51 +02:00
Christoph Oelckers
bb119fa928
- parseNumAlphaTabs
2021-04-20 20:21:51 +02:00
Christoph Oelckers
82a0b0502b
- parseBlendTable
2021-04-20 20:21:51 +02:00
Christoph Oelckers
01f93f4cca
- several smaller texture (un)definition commands.
2021-04-20 20:05:35 +02:00
Christoph Oelckers
8c5a9c23c3
- tileimportfromtexture and copytile.
2021-04-20 20:04:44 +02:00
Christoph Oelckers
97637e4d2d
- parseArtFile.
2021-04-20 20:03:19 +02:00
Christoph Oelckers
2761ced670
- handle 2 dead .def commands.
2021-04-20 20:02:19 +02:00
Christoph Oelckers
afb2cd3b82
- fixed NoFullbrightRange.
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Ever since the texture system switchover this only set a dead bit, it has to explicitly mark the texture as not having a brightmap.
2021-04-20 20:02:08 +02:00
Christoph Oelckers
40a632a2ae
- rffdefineid
2021-04-20 19:39:12 +02:00
Christoph Oelckers
82194bbf6b
Merge branch 'master' into newrenderer
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# Conflicts:
# source/games/exhumed/src/2d.cpp
2021-04-17 13:22:30 +02:00
Christoph Oelckers
42b87362ee
- When keeping around a dummy sprite, make sure that the engine's utilities cannot find it anymore.
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This was causing issues with the master switch sprites in Duke that have to be kept for sound purposes.
Unfortunately, both hitscan and neartag are far too dumb to analyze sprites they may hit in any way and needed some help skipping such sprites.
2021-04-17 09:37:38 +02:00
Christoph Oelckers
f4ec9a1921
- 4 more .def commands ported
2021-04-13 18:14:46 +02:00
Christoph Oelckers
798cf2f973
Merge branch 'newrenderer2' of https://github.com/coelckers/Raze-private into newrenderer2
2021-04-12 20:25:56 +02:00
Christoph Oelckers
aebcc13c4a
- migrated voxel parsing stuff.
2021-04-11 18:37:11 +02:00
Christoph Oelckers
c33eea2540
- migrating 'tint .def command.
2021-04-11 15:23:42 +02:00
Christoph Oelckers
42d02834b1
Merge branch 'master' into newrenderer2
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# Conflicts:
# source/build/include/build.h
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
# source/core/gamecontrol.cpp
# source/core/gamestruct.h
# source/games/blood/src/animatesprite.cpp
# source/games/blood/src/misc.h
# source/games/blood/src/view.cpp
# source/games/duke/src/render.cpp
# source/games/sw/src/draw.cpp
# source/games/sw/src/game.h
# source/games/sw/src/jsector.cpp
# source/glbackend/glbackend.cpp
2021-04-11 14:38:56 +02:00
Christoph Oelckers
0ee28fb45e
- also handle SW's voxels.
2021-04-11 13:38:23 +02:00
Christoph Oelckers
9fd3ab6b5e
- fixed texture precaching.
...
After the migration to GZDoom's full backend this never created any textureds when precaching things.
2021-04-11 09:59:55 +02:00
Mitchell Richters
e76f63e2c0
- Consolidate all game interpolation code into inline functions.
2021-04-11 16:45:35 +10:00
Christoph Oelckers
0bdbf0f1cb
- fixed: alpha was never set for voxels.
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Fixes #304
2021-04-11 08:26:36 +02:00
Christoph Oelckers
a5ed7ba8a3
- two more simple .def commands.
2021-04-10 16:35:29 +02:00
Christoph Oelckers
6b684e74ba
- migrated 'texture' .def command.
2021-04-10 14:09:08 +02:00
Christoph Oelckers
057b8a7354
- cleanup of bvectan family of functions.
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This can be greatly simplified to a single bvectangbam function using atan2 directly.
2021-04-10 12:54:29 +02:00
Christoph Oelckers
b4d89cbac3
- got rid of the remaining occurences of gethiq16angle and all related tables.
2021-04-10 12:10:28 +02:00
Christoph Oelckers
92697686cb
- migrated a few more .def commands.
2021-04-09 19:59:03 +02:00
Christoph Oelckers
333581a084
Merge branch 'master' into newrenderer2
...
# Conflicts:
# source/build/src/defs.cpp
2021-04-09 19:57:56 +02:00
alexey.lysiuk
57c7a85d9f
- fixed compilation with Clang
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source/build/src/defs.cpp:3198:56: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2021-04-09 15:55:30 +03:00
Christoph Oelckers
fb02b38279
- better .def loading logic.
...
To allow cumulative loading without interfering with other ports, Raze will now look for files called xxxx-raze.def, where xxxx is the default .def name (e.g. duke3d-raze.def for Duke3D.) and if that is found, cumulatively load all same-named files - it will fall back on the default name if no such thing is found.
-def still overrides both and will not cumulatively load.
2021-04-09 14:30:01 +02:00
Christoph Oelckers
778a75c097
- fixed rffdefineid handler passing a bad file name to the backend.
2021-04-08 21:36:52 +02:00
Christoph Oelckers
9f08f9786a
- consolidated a bit of dead content in .def parser.
2021-04-08 20:03:50 +02:00