Commit graph

203 commits

Author SHA1 Message Date
Christoph Oelckers
a46792e519 - fixed SE21 handler.
This one is most prominently noticeable in WW2GI's first map where blowing up a crack has no effect.
This must have happened when removing all those dangerous pointer to long casts that were so popular back in the bad old days.
Fixes #266
2021-02-26 13:14:44 +01:00
Mitchell Richters
18fbc8996b - Duke: Remove a few redundant sprite backups and change some backups to what's actually needed. 2021-01-06 06:22:31 +11:00
Mitchell Richters
97159c20c1 - Duke: Leverage new spritetype methods within Duke, removing bposx/bposy/bposz from hittype. 2021-01-06 06:22:29 +11:00
Mitchell Richters
5124c0daec - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
Mitchell Richters
aae175f287 - Replace divscale##() calls with MulScale() from common.
* Regex for reference: divscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:20 +11:00
Mitchell Richters
2396179dfc - Replace mulscale##() calls with MulScale() from common.
* Regex for reference: mulscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:15 +11:00
Mitchell Richters
7d9f868e4c - Replace dmulscale##() calls with DMulScale() from common.
* Regex for reference: dmulscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:10 +11:00
Mitchell Richters
e8c20f502b - Duke: Back up sprite's angle in ticker and interpolate in gi->GetInput() if !SyncInput(). Sprite angle now works properly with cl_syncinput 1. 2021-01-04 13:27:31 +11:00
Mitchell Richters
22f28477e4 - Duke: Revert backing up of sprite's ang to tempang from be12da6bfb and subsequent interpolation of sprite's ang in 21da658617 and directly update the sprite's angle in gi->GetInput() like the other games.
* Fixes #251.
2021-01-04 08:49:57 +11:00
Mitchell Richters
0cab84f17a - Duke: Backport EDuke32 commits b1e3f3bcf9c5214ae835d09e12cc41bac4f057ce & 4c4fdd1f4ab9381b60db06f37ec270850599e1ae in relation to swinging doors. 2021-01-03 15:45:38 +11:00
Mitchell Richters
86bb6b1cdc - Duke: Backport EDuke32 commit ac64e11553344084753cdd75abd898ec2c725a16 to fix buggy swinging doors, most apparent on E4L1. 2021-01-02 23:41:03 +11:00
Mitchell Richters
be12da6bfb - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
Christoph Oelckers
72df9c26d8 - Duke: fixed: SE31's handler overwrote the interpolation coordinates, which rendered interpolation ineffective.
Also removing some redundant coordinate copying. Since we save all sprite coordinates at the start of a frame, there is no need to do the same again in the stat handlers.
Fixes #237
2020-12-11 19:17:41 +01:00
Christoph Oelckers
dd75c8dbe4 - weaken the reverb in Duke.
Unfortunately the entire thing is very poorly defined, not setting it for sectors but for sprites with a distance. But some of these sprites cover non-reverb sectors as well and this can produce some ugly sound field in spots where this isn't wanted at all.
2020-12-01 16:34:47 +01:00
Christoph Oelckers
92bf1232da - Duke: documented global variables for eventual scriptification.
Most are only needed internally or for very special uses and do not need any scripting consideration.
2020-11-29 15:09:23 +01:00
Christoph Oelckers
7ad0750839 - grouped all of Duke's constant per-session state in a single struct.
Mainly done so later the script export can be done more easily.
This also renames a few of the affected variables for clarity.
2020-11-29 13:54:58 +01:00
Christoph Oelckers
d545eb7aa9 - make sector panning variables floats and added some convenience wrappers. 2020-11-26 18:32:35 +01:00
Mitchell Richters
80ff918b17 - gameinput.h: For PlayerAngle struct methods settarget(), properly set target as angle + delta between angle & target within method and not game-side. 2020-11-26 17:26:29 +11:00
Mitchell Richters
e57d6f8785 - Duke: Fix crane's angle settarget() call.
* Fixes #185.
2020-11-22 21:18:12 +01:00
Mitchell Richters
ea4ad0548a - All Games: Make use of new addadjustment() overloads in PlayerAngle struct created in 25207e4f1818a5ed38648ce87673329cd75e20e4. 2020-11-22 21:18:11 +01:00
Mitchell Richters
bf8b1238c6 - buildutils: Replace sintable[] use within Duke's actors.cpp with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
Mitchell Richters
70b75f72b5 - Duke: Fix issues with crane angle adjustment in movecrane() following changes in fca846272e.
* Fixes #170.
2020-11-12 23:21:03 +11:00
Christoph Oelckers
d8e331ef0f - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
Storing this in the player_struct is pointless and a relic from having to use real hardware palette switches.
With this now just being a translation index being passed to the backend it can be cheaply retrieved right when used and nowhere else.
Also making some changes to how RRRA's psychedelic cactus handles the projection. This fixes issues with occasionally passing a bad matrix.
2020-11-05 07:31:48 +01:00
Christoph Oelckers
6729859e39 - fixed the crane.
Cannot take the special value out of the owner field. :(
2020-11-04 21:25:59 +01:00
Christoph Oelckers
0eb10f0313 - newowner and related code. 2020-11-04 20:40:25 +01:00
Christoph Oelckers
d0db810ab0 - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
Christoph Oelckers
4c3435bacf - moved some non-owner info out of the owner field.
This only handles items where both reading and writing can be located.
2020-11-04 20:40:07 +01:00
Christoph Oelckers
15fc884909 - owners in spawn.cpp 2020-11-04 20:40:06 +01:00
Christoph Oelckers
e2e24fc508 - spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
2020-11-04 20:40:06 +01:00
Christoph Oelckers
eb5cd98d9a - fixed a few bad parameters. 2020-11-04 20:39:39 +01:00
Christoph Oelckers
7c6ea9cff7 - activatebysector. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
635b53f78f - RR-movement + dummyplayersprite 2020-11-04 19:55:13 +01:00
Christoph Oelckers
32a7c2349e - shoot interface transitioned/operateweapon mostly done. 2020-11-03 22:01:58 +01:00
Christoph Oelckers
4258c27248 - switched the checkhitsprite interface to actors. 2020-11-03 21:43:50 +01:00
Christoph Oelckers
ca78ed9b63 - shootweapon 2020-11-03 21:43:49 +01:00
Christoph Oelckers
17737eea85 - wrapped hitscan in a variant returning an actor. 2020-11-03 20:43:38 +01:00
Christoph Oelckers
de92287d0b - fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
2020-11-03 19:21:42 +01:00
Christoph Oelckers
4dd9be7b6d ..
- activatewarpelevators
2020-11-03 06:52:26 +01:00
Christoph Oelckers
6adc2f8e55 - findplayer 2020-11-01 17:07:47 +01:00
Christoph Oelckers
d4ee8a1c48 - removed a few redundant GetIndex calls. 2020-11-01 15:08:48 +01:00
Christoph Oelckers
2d1b8a2b4b - use the cleaned up movesprite interface in moveweapons. 2020-11-01 14:51:32 +01:00
Christoph Oelckers
861342a278 - guts_d and guts_r. 2020-11-01 11:32:34 +01:00
Christoph Oelckers
b9aa5de217 - fixed merge error in handle_se00. 2020-11-01 10:52:38 +01:00
Christoph Oelckers
6a97b3d58e - renamed variables. 2020-11-01 10:49:50 +01:00
Christoph Oelckers
f0b1ab504d - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
Christoph Oelckers
185b795481 - renamed variables in alterang. 2020-11-01 10:45:09 +01:00
Christoph Oelckers
85ea1df76a - alterang 2020-11-01 10:44:16 +01:00
Christoph Oelckers
31e5023004 - dodge, furthestcanseepoint, furthestangle. 2020-11-01 10:41:25 +01:00
Christoph Oelckers
4e675ea322 - makeitfall 2020-11-01 10:41:24 +01:00
Christoph Oelckers
291edcdab8 - getglobalz 2020-11-01 10:41:16 +01:00