Commit graph

116 commits

Author SHA1 Message Date
Christoph Oelckers
6adc2f8e55 - findplayer 2020-11-01 17:07:47 +01:00
Christoph Oelckers
b2a2232260 - callsound 2020-11-01 17:07:46 +01:00
Christoph Oelckers
7e8be10b04 - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
Christoph Oelckers
4c9655b110 - check_fta_sounds. 2020-11-01 10:53:45 +01:00
Christoph Oelckers
7967391728 - actors_lava.cpp handled. 2020-11-01 10:50:10 +01:00
Christoph Oelckers
f0b1ab504d - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
Christoph Oelckers
85ea1df76a - alterang 2020-11-01 10:44:16 +01:00
Christoph Oelckers
31e5023004 - dodge, furthestcanseepoint, furthestangle. 2020-11-01 10:41:25 +01:00
Christoph Oelckers
4e675ea322 - makeitfall 2020-11-01 10:41:24 +01:00
Christoph Oelckers
291edcdab8 - getglobalz 2020-11-01 10:41:16 +01:00
Christoph Oelckers
8f75a58343 - shared SE31 code. 2020-11-01 10:31:41 +01:00
Christoph Oelckers
21fb3fb7bb - shared SE25 code. 2020-11-01 10:27:54 +01:00
Christoph Oelckers
00f5a08390 - shared SE24 code. 2020-11-01 10:27:41 +01:00
Christoph Oelckers
02813802d4 - the 5 remaining shared SE handlers. 2020-11-01 10:12:27 +01:00
Christoph Oelckers
769bc3bd22 - handle_se20-26. 2020-11-01 10:02:58 +01:00
Christoph Oelckers
5d837176de - handle_se18+19 2020-11-01 09:58:39 +01:00
Christoph Oelckers
5b096ea35e - handle_se15-17. 2020-11-01 09:53:50 +01:00
Christoph Oelckers
b585192721 - handle_se11-13. 2020-11-01 09:37:41 +01:00
Christoph Oelckers
45905b9137 - handle_se05, 08, 10. 2020-11-01 08:51:13 +01:00
Christoph Oelckers
2edc7168ca - handle SE02-SE04. 2020-11-01 08:43:24 +01:00
Christoph Oelckers
80aab4b5f7 - handle_se30. 2020-11-01 08:22:47 +01:00
Christoph Oelckers
2dd2ba1469 - handle_SE14 function signature and recordoldspritepos 2020-11-01 08:13:29 +01:00
Christoph Oelckers
92f95ea195 - SE14 part 2 2020-11-01 07:56:49 +01:00
Christoph Oelckers
1ce2600a43 - SE 0 and 1 handlers. 2020-11-01 07:36:49 +01:00
Christoph Oelckers
e9d6fb2bb5 - jibs, bloodpool, shell, glasspieces and scrap. 2020-11-01 07:27:15 +01:00
Christoph Oelckers
6cbe74e115 - forcesphere, watersplash2, frameeffect and money. 2020-11-01 07:24:00 +01:00
Christoph Oelckers
6e1d3a025a - ooz, reactor and camera. 2020-11-01 07:23:27 +01:00
Christoph Oelckers
876b6d5081 - forcesphere and recon. 2020-11-01 07:20:17 +01:00
Christoph Oelckers
3d16d9f44a - respawnmarker, rat and queball. 2020-11-01 07:15:57 +01:00
Christoph Oelckers
6257ebc30c - bounce, movetongue and rpgexplode. 2020-11-01 07:11:49 +01:00
Christoph Oelckers
e001b3117f - movetouchplate, moveooz, movecanwithsomething.
# Conflicts:
#	source/games/duke/src/funct.h
2020-11-01 07:07:59 +01:00
Christoph Oelckers
b7f26c064d - 3 smaller functions. 2020-11-01 06:54:14 +01:00
Christoph Oelckers
81717b54ee - detonate and movemasterswitch.
# Conflicts:
#	source/games/duke/src/actors.cpp
2020-10-31 13:24:30 +01:00
Christoph Oelckers
38e0ac1e3f - movefountain and moveflammable.
# Conflicts:
#	source/games/duke/src/actors.cpp
2020-10-31 13:24:30 +01:00
Christoph Oelckers
7de6528a1f - the status bars work as objects.
# Conflicts:
#	source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Christoph Oelckers
28d0bc7477 - movecrane interface cleanup. 2020-10-31 13:19:26 +01:00
Christoph Oelckers
d95131cb4d - actor iterators for movefx and its RRRA subfunction. 2020-10-31 13:19:25 +01:00
Christoph Oelckers
b03a637e10 - ms function. 2020-10-31 13:19:24 +01:00
Christoph Oelckers
acda4b7799 - fixed Duke's RPG explosion
Fixes #146
2020-10-24 19:44:10 +02:00
Christoph Oelckers
8fd0fe5955 - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
Christoph Oelckers
34e39dd221 - pass spawner as an actor pointer to 'lotsofstuff'.
Allows doing this without using sprite indices.
2020-10-24 09:36:35 +02:00
Christoph Oelckers
46d90f5d49 - clearcamera and ssp. 2020-10-23 22:37:38 +02:00
Christoph Oelckers
9cdaaff42b - migrated EGS and deletesprite to new actor interface.
Inline wrappers for old code exist.
The backupplayer inline was moved into player.cpp because that's the only place it gets used.
2020-10-21 19:14:41 +02:00
Christoph Oelckers
99e3eeb19e - split up shoot_r as well and consolidated both blood splat functions. 2020-10-21 01:03:38 +02:00
Christoph Oelckers
4d3135f4b8 - cleanup and consolidation of moveweapons_r. 2020-10-18 10:42:26 +02:00
Mitchell Richters
c08851e4c0 - Blood/Duke/RR/SW: Drop resetinputhelpers(). 2020-10-12 14:42:43 +11:00
Mitchell Richters
9bcdeae6cd - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
Mitchell Richters
fca846272e - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
* Struct made up of binangle class units.
* Create signed clone of binangle for use with look_ang and rotscrnang.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 23:13:29 +11:00
Mitchell Richters
f39939d114 - gamecontrol: Initial setup of PlayerHorizon struct and deployment within Duke.
* Started with the most complicated game first.
* Struct made up of fixedhoriz class units.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 17:12:48 +11:00
Mitchell Richters
64113f8f9c - Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view. 2020-09-23 23:12:59 +10:00