Christoph Oelckers
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18a445aee5
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- added ZeroVelocity function to DBloodActor.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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a5a3669238
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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f002425aee
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- use floats for internal SetActor(Z) functions.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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00436bfdac
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- eliminated one UpdateActor pverload.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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f750ea8a70
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- twq more SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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9af2045dee
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- code cleanup in Exhumed's Lion AI.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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12b238b2bf
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- the remaining SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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80f019c429
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- next batch of SpawnActor calls.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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c7437da255
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- more SpawnActors
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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da6e8e9341
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- several SpawnActor and getangle calls.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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8a86cc26b6
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- floatified Recon.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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9275c14c9c
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- floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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1131eeb443
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- setfloorz and setceilingz must be called for changing sector planes
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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fe42de1fcb
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- the one add_int_floorz/add_int_ceilingz calls each in SW.
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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f0769048ed
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- yet another bunch of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:35 +02:00 |
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Christoph Oelckers
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5e28b2cca3
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- lots of SpawnActor calls in weapon.cpp
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
|
446407cafe
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- more SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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d8c7054751
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- many SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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2a8dd6b955
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- improved RANDOM_P2F interface.
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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f77ecbed32
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- several HitBreakWall calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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3a0eec76ad
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
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a0c0894e41
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- aiSetTarget calls
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2022-10-12 22:10:34 +02:00 |
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Christoph Oelckers
|
97223af592
|
- silenced a few conversion truncation warnings.
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2022-10-12 15:49:07 +02:00 |
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Christoph Oelckers
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f35c610328
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- the remaining cansee calls
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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db0ce36143
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- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
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2022-10-11 18:09:48 +02:00 |
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Christoph Oelckers
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72187a7f3b
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- mummy’s cansee and FindPlayer
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2022-10-11 18:09:05 +02:00 |
|
Mitchell Richters
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b804d7fe15
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- Duke: Fix bad setups when calling cansee() . Fixes issues with pigcop on kerb in E2L1.
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2022-10-11 18:07:40 +02:00 |
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Christoph Oelckers
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113980ca8e
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- cansee in Duke
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2022-10-11 18:05:15 +02:00 |
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Christoph Oelckers
|
085839af32
|
- CheckPickUp floatification
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
a808f04415
|
- cansee refactoring part 4
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
3da68ab038
|
- cansee refactoring, part 3
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
80412bdc51
|
- cansee refactoring, part 2
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
781ffc9a43
|
- cansee refactoring, part 1.
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
d8f379c8fa
|
- SetActorZ vectors
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2022-10-10 17:37:20 +02:00 |
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Christoph Oelckers
|
e76dfa5d3c
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- GetActor pos replacement
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
1c154a984d
|
- floatified XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
4888b363e8
|
- added vector variant of gFX.fxSpawnActor
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
e20b2ab872
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- don't use labs.
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
139969d017
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- FindSector variants with vectors
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
f41c78d622
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- actDropObject
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2022-10-10 17:37:19 +02:00 |
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Christoph Oelckers
|
e7ec2c072a
|
- floatified Blood’s startpos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
35693ec399
|
- deleted unused radarang table
|
2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
cb39a07580
|
- position in actSpawnSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
08c19cd2a4
|
- floatified CheckProximity position parameter
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
12d54a8b5c
|
- use vector math for distances in actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
9460239417
|
- pass a vector to GetClosestSpriteSectors
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
64cf9a4ec6
|
- pass vector position to actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
645c606e39
|
- floatified ConcussSprite
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2022-10-10 17:37:18 +02:00 |
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Christoph Oelckers
|
7a45738d7e
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- avoid integer math for wall sprites.
|
2022-10-10 17:37:18 +02:00 |
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