Christoph Oelckers
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0ad7f25a8a
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
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nukeykt
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af5f5aad77
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Fix compiling errors
# Conflicts:
# platform/Windows/pcexhumed.vcxproj
# source/platform/win32/startwin.game.cpp
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2019-11-22 17:41:30 +01:00 |
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nukeykt
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a55ea9a55c
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Fix black screen issue after training level
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2019-11-22 17:39:31 +01:00 |
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nukeykt
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c1ad44bcc9
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Remap screenshot key to F12
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2019-11-22 00:14:59 +01:00 |
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nukeykt
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47b8dd509b
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Properly read settings from cfg
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2019-11-22 00:14:56 +01:00 |
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nukeykt
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2fe0a6c496
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Properly save cfg files on exit
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2019-11-22 00:14:55 +01:00 |
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nukeykt
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e626db8ce5
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Parse exhumed.def if available
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2019-11-22 00:14:54 +01:00 |
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sirlemonhead
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3073f1780d
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Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
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2019-11-22 00:14:50 +01:00 |
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nukeykt
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0f874f6979
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Disable intro fade effects for opengl mode
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2019-11-22 00:14:49 +01:00 |
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NY00123
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e38dcc7c5f
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Exhumed: Disable demo playback for now
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2019-11-22 00:14:47 +01:00 |
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sirlemonhead
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be65a9863b
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
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sirlemonhead
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f22d6b275b
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Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
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2019-11-22 00:13:41 +01:00 |
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nukeykt
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c261f76e5f
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Automap improvements using code from eduke32
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2019-11-22 00:13:40 +01:00 |
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nukeykt
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337dea13e6
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Add FPS counter
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2019-11-22 00:12:57 +01:00 |
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nukeykt
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c2594ec4ea
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Fix background box drawing in Query
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2019-11-22 00:12:52 +01:00 |
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nukeykt
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92dc6be003
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Fix training level start from ingame menu
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2019-11-22 00:12:50 +01:00 |
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nukeykt
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62ccf7712a
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Fix game pause
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2019-11-22 00:12:47 +01:00 |
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sirlemonhead
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7049070721
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
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nukeykt
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53c6e40d6d
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Fix some gcc related issues
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2019-11-22 00:11:26 +01:00 |
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NY00123
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3d82a745b3
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exhumed.cpp: Comment out the "socket" variable and code that uses it.
This variable conflicts with library function named "socket".
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2019-11-22 00:11:24 +01:00 |
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nukeykt
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708a6ecba6
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Fix linux compiling
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2019-11-22 00:11:16 +01:00 |
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nukeykt
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7095abf5c1
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Add startgtk.game.cpp and fix minor compiling error
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2019-11-22 00:11:13 +01:00 |
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nukeykt
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1dbc06bfa0
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Reset timer after closing menu
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2019-11-22 00:10:44 +01:00 |
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nukeykt
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5a19f5cd4d
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Do not hide player sprite and temporarily disable interpolation in 3rd person mode
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2019-11-22 00:10:43 +01:00 |
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nukeykt
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688fa2e778
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Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
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nukeykt
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525400d36c
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Fix Ramses head in polymost
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2019-11-22 00:10:28 +01:00 |
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nukeykt
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cb0e728722
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Disable interpolation for ramses head scene
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2019-11-22 00:10:27 +01:00 |
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nukeykt
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6f9cdaccfc
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Fix annoying bug with ambient creature sound timer
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2019-11-22 00:03:13 +01:00 |
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nukeykt
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4e21cf5cbf
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Start adding view interpolation using code from duke3d
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2019-11-22 00:03:11 +01:00 |
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nukeykt
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5298e97fc5
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Add GRP/DEF code from eduke32
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
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2019-11-22 00:03:00 +01:00 |
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nukeykt
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1dd696df18
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
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sirlemonhead
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ec2f8715fc
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Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
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2019-11-21 23:59:59 +01:00 |
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nukeykt
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941e47cc61
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
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nukeykt
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308f36d0e8
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Make screensize independent on screen resolution
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2019-11-21 23:59:55 +01:00 |
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sirlemonhead
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5acd37d3ee
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Fix crash when pressing enter in Holly mode without typing anything (empty string buffer)
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2019-11-21 23:52:31 +01:00 |
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nukeykt
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c2f30de350
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Use correct formula for bullet hitscan
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2019-11-21 23:52:29 +01:00 |
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nukeykt
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2ef835fcb8
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Rework palette related code. This fixes black screen issue with polymost
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2019-11-21 23:19:38 +01:00 |
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nukeykt
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bda7eb58f2
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
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nukeykt
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bf07930b8c
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wip
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2019-11-21 23:10:11 +01:00 |
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nukeykt
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6c9e6a3bfc
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Sound wip
# Conflicts:
# source/audiolib/include/fx_man.h
# source/audiolib/include/multivoc.h
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2019-11-21 23:09:04 +01:00 |
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nukeykt
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6f0163af45
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Add reverse engineered sound code
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2019-11-21 23:06:53 +01:00 |
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nukeykt
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67f370f17c
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Fix compile error
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2019-11-21 23:05:08 +01:00 |
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nukeykt
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3b40420b84
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Hopefully fix overwritesprite issues
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2019-11-21 23:01:37 +01:00 |
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nukeykt
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0023ae625d
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Make status bar code polymost friendly
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2019-11-21 23:01:33 +01:00 |
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nukeykt
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48b9ca7f7f
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Minor fixes
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2019-11-21 23:01:32 +01:00 |
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nukeykt
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b13e57efa4
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Clean up game loop function
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2019-11-21 23:01:31 +01:00 |
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nukeykt
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6b2ebdd444
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Fix input, fix menu crash
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2019-11-21 23:01:29 +01:00 |
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nukeykt
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c458223f9d
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Fix level loading
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2019-11-21 23:01:28 +01:00 |
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nukeykt
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708483ca78
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wip
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2019-11-21 22:59:46 +01:00 |
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nukeykt
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e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
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50349a6b3d
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
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nukeykt
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738aca5fe9
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wip
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2019-11-21 22:54:42 +01:00 |
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nukeykt
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936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:52:46 +01:00 |
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