Christoph Oelckers
4d5755ca67
- update of the sound engine for unlimited channels per source.
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Blood needs this.
2019-12-17 00:29:38 +01:00
Christoph Oelckers
d24bd0fc14
- added refactored sound code to RR frontend.
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- removed most code using the low level sound interface directly from Duke and RR frontends.
2019-12-16 16:18:47 +01:00
Christoph Oelckers
d23b4a7e33
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
Christoph Oelckers
749eda32c5
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
nukeykt
9a71545c51
Fix rednukem compiling
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# Conflicts:
# source/rr/src/anim.cpp
# source/rr/src/common.cpp
# source/rr/src/common_game.h
# source/rr/src/game.cpp
# source/rr/src/grpscan.cpp
# source/rr/src/menus.cpp
# source/rr/src/menus.h
# source/rr/src/net.cpp
# source/rr/src/net.h
# source/rr/src/osdcmds.cpp
# source/rr/src/player.cpp
# source/rr/src/rts.cpp
# source/rr/src/savegame.cpp
# source/rr/src/screens.cpp
# source/rr/src/sounds.cpp
# source/rr/src/startosx.game.mm
# source/rr/src/startwin.game.cpp
2019-12-05 20:59:10 +01:00
Christoph Oelckers
c0d5ca8ab8
- Config work almost done.
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The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
20df360778
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
Christoph Oelckers
d3c2d8e96f
- refactored file access in the movie player.
2019-10-20 22:48:21 +02:00
Christoph Oelckers
9a52e8039c
- rerouted tileCreate and tileSetExternal calls.
2019-10-15 23:18:52 +02:00
Christoph Oelckers
0e165e40a3
- first batch of adjustments to the new tile management.
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- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers
fbc22e0125
- sanitized walock.
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Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
Christoph Oelckers
3621aae3f0
- rerouted all write accesses to tilesiz and picsiz through a function interface.
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These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
Christoph Oelckers
ef2de97077
- the harmless changes of the failed refactoring of the shader.
2019-10-06 19:32:35 +02:00
Christoph Oelckers
2dc051f7cf
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
Christoph Oelckers
30c47a8511
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
nukeykt
996dfde6d0
Fix compile errors, backport input code for RR
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# Conflicts:
# platform/Windows/voidsw.vcxproj
# source/blood/src/controls.cpp
# source/blood/src/m32common.cpp
# source/rr/src/actors.cpp
# source/rr/src/anim.cpp
# source/rr/src/demo.cpp
# source/rr/src/game.cpp
# source/rr/src/gameexec.cpp
# source/rr/src/global.h
# source/rr/src/menus.cpp
# source/rr/src/menus.h
# source/rr/src/net.cpp
# source/rr/src/player.cpp
# source/rr/src/premap.cpp
# source/rr/src/savegame.cpp
# source/rr/src/sbar.cpp
# source/rr/src/screens.cpp
# source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
Christoph Oelckers
94cfcb4fbd
- Redneck Rampage fixes for changes in timer and mouse input interface.
2019-09-20 22:07:53 +02:00
Christoph Oelckers
588fbc26f9
- added RedNukem project.
2019-09-19 00:27:46 +02:00