Christoph Oelckers
f1b40b7878
- bumped savegame version for Exhumed.
2021-10-28 18:59:40 +02:00
Christoph Oelckers
d2beee587d
- updated version.h.
2021-10-14 22:50:12 +02:00
Christoph Oelckers
562968262c
- moved spriteMass into DBloodActor
2021-10-14 19:01:10 +02:00
Christoph Oelckers
9d36e61d3f
- depth bias fixes.
2021-06-09 00:47:13 +02:00
Christoph Oelckers
c9361aff76
- Exhumed: moved nPlayerItem into PlayerList
2021-05-15 10:25:37 +02:00
Christoph Oelckers
53e698e707
- 0.10.0
2021-04-22 22:03:50 +02:00
Christoph Oelckers
6315a8b039
- removed now obsolete #define.
2021-04-04 20:41:44 +02:00
Christoph Oelckers
ab36b86a59
- sky tweaking
...
* Build skies need a different mesh for the dome - the one from GZDoom distorts them too much.
* made adjustment to the positioning math after redoing the mesh
* Exhumed abuses some strange effect of the original sky placement math which means the y-offsetting must be disabled for this game.
* RRRA sky initialization fixed. It must be done after setting up the tiles.
2021-04-03 21:06:02 +02:00
sinisterseed
8d5682fa97
- version bump.
...
We're past 0.8 for some time now, and slowly approaching 1.0 :) .
2021-03-02 17:53:25 +02:00
Christoph Oelckers
981a2c7e5c
- Exhumed: restored old static switch array.
...
There's side effects in here that broke the door logic and made doors automatically open sometimes.
2021-01-24 14:49:51 +01:00
Christoph Oelckers
c92aaaee20
- This is version 0.8.0
...
Finally out of alpha, now that the model code is working. :)
2020-12-06 10:51:35 +01:00
Mitchell Richters
735d89bfb6
- SW: Ensure save code backs up crouch_toggle
and player's current input.
...
* Fixes #166 .
2020-11-12 23:31:32 +11:00
Christoph Oelckers
e5ce1da9a3
- this is 0.7.3.
2020-10-31 12:41:17 +01:00
Christoph Oelckers
e0717e30b4
- savegame version change for the new member in spritetype.
2020-10-02 22:19:32 +02:00
Christoph Oelckers
1a65be3ddc
- 0.7.1
2020-09-27 20:45:54 +02:00
Christoph Oelckers
af8b7679b6
- bumped version numbers for 0.7.
2020-09-26 17:50:19 +02:00
Christoph Oelckers
c0ebe3e08b
- hooked up ZDoom's d_net.cpp file.
...
Still not active but this contains some code needed to do a proper main loop that can work with the networker.
2020-08-29 23:24:18 +02:00
Christoph Oelckers
e29eb5bbed
- added some ZScript basics.
...
This is merely the basics needed to actually implement something.
2020-06-20 09:46:41 +02:00
Christoph Oelckers
5cbe9fc49c
- added NPOT emulation to the backend.
...
This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
2020-06-08 08:02:58 +02:00
Christoph Oelckers
611dad7f69
- added the softpoly and Vulkan backend code fron GZDoom.
...
Not hooked up yet.
2020-05-31 10:53:11 +02:00
Christoph Oelckers
edb2cb31ee
- backend update with GZDoom model code.
2020-05-31 08:55:00 +02:00
Christoph Oelckers
5728241c1c
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
Mitchell Richters
559539bed2
- bump save versions for SW following the massive amount of changes.
2020-05-20 14:43:03 +02:00
Mitchell Richters
9a144a9afb
- bump save versions for Duke3D following changes to DukePlayer_t struct.
2020-05-14 15:15:59 +02:00
Mitchell Richters
e7621b4e05
RR: Properly scale tilt_status on vehicles with input being tied to frame-rate.
2020-05-11 21:27:29 +02:00
Christoph Oelckers
e2f5e8fe34
- renamed 'common' to 'core'.
...
We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00