Commit graph

453 commits

Author SHA1 Message Date
Mitchell Richters
9f8d50c0a1 - add horizAdjust after processing pitch adjustments and call sethorizon() in processinput_d() after dokneeattack().
Fixes #101.
2020-08-05 14:23:07 +10:00
Mitchell Richters
e474ebc2b7 - multiple input fixes for both games, and for both cl_syncinput 0 and cl_syncinput 1 modes.
* For RR, `processweapon_r()` was performing angle and horizon changes directly which provided a harsh experience with the default `cl_syncinput 0` mode.
* Added `angAdjust` variable to `player_struct` for use with ticrate angle adjustments.
* Renamed `horizAngleAdjust` to `horizAdjust` so that there is less confusion with the new `angAdjust` variable.
* Removed `horizSkew` variable, can just use `horizAdjust` for this.
* Replaced all calls to `addang()` and `addhoriz()` with the appropriate additions/subtractions to `angAdjust` and `horizAdjust` respectively.
* Removed now unused `addang()` and `addhoriz()` setters from `player_struct`.
* Define new function `resetinputhelpers()` to eliminate code duplication between `processinput_d()` and `processinput_r()` functions.
* Remove `p->q16ang` and `p->q16horiz` direct setting from `FinalizeInput()`.
* Change `applylook()` to accept an `fixed_t adjustment` for changing the player's angle. This can either be `input.q16avel` when `cl_syncinput` is 0, or `sync[snum].q16angvel` when `cl_syncinput` is 1.
* Change `sethorizon()` to accept an `fixed_t adjustment` for changing the player's horizon. This can either be `input.q16horz` when `cl_syncinput` is 0, or `sync[snum].q16horz` when `cl_syncinput` is 1.
* Re-work `sethorizon()` to always adjust `p->q16horiz` using the true pitch code. This closer resembles the EDuke32 implementation as per SVN 7342.
* Re-work returning to center to work off the true pitch code and always ensure that the player returns to center.
* Implement work-around for RR where we need to call `sethorizon()` before the call to `fi.doincrements()` like the original game, but also after the call to `processweapon()` to apply any angle or horizon changes due to weapon recoil, etc. We work around this by calling `sethorizon()` from within `doincrements_r()` only if `cl_syncinput` is 1 and only if `doincrements_r()` is to return 1.
2020-08-03 21:19:45 +10:00
Mitchell Richters
6bd050e201 - fix some interpolation harshness with p->weapon_pos. 2020-08-03 15:06:25 +10:00
Mitchell Richters
7efa905a01 - fix some interpolation harshness with p->kickback_pic. 2020-08-03 15:06:25 +10:00
Mitchell Richters
6ad3237b62 - backup p->kickback_pic in prep for interpolation and tidy up other weapon interpolation variables. 2020-08-03 15:06:25 +10:00
Mitchell Richters
abb23a7bd0 - fix remaining interpolation issue with weapon swaying when taking off again from a stand-still. 2020-08-02 21:20:53 +02:00
Mitchell Richters
3a4a224877 - interpolate p->weapon_sway. 2020-08-02 21:20:52 +02:00
Mitchell Richters
02dfa10d27 - remove redundant if statement left over from 2260c2353d. 2020-07-30 08:49:01 +10:00
Mitchell Richters
2260c2353d - re-factor interpolation backups into discrete functions for calling from multiple places.
Fixes #66.
2020-07-30 08:24:27 +10:00
Mitchell Richters
1fc117341e - add oq16ang to weaponhit struct to allow interpolation of security cameras at full precision.
* Improves implementation from f64083bda9.
2020-07-29 08:39:33 +10:00
Mitchell Richters
f64083bda9 - backport camera interpolation from DukeGDX. Fixes #63. 2020-07-29 06:57:01 +10:00
Mitchell Richters
9b51e29d20 Revert "Revert "- removed duplicate application in moving down code for the jetpack.". What was I thinking?"
This reverts commit 3b522e4c50.
2020-07-29 05:50:06 +10:00
Mitchell Richters
3b522e4c50 Revert "- removed duplicate application in moving down code for the jetpack.". What was I thinking?
This reverts commit 34b213a99f.
2020-07-29 05:49:38 +10:00
Christoph Oelckers
34b213a99f - removed duplicate application in moving down code for the jetpack.
Fixes #62
2020-07-28 21:41:37 +02:00
Mitchell Richters
f49ded7962 - make cl_syncinput work for Duke.
* Current setup was broken and unusable.
* Fixed interpolation issues.
* Only call `GetInput()` at frame-rate when `cl_syncinput` is 0.
* Create `oq16look_ang` and interpolate it for enhanced smoothness.
* Always reset `horizAngleAdjust` and `horizSkew` in `processinput_d()`.
* Don't pre-scale `sb_avel` in `processinput_d()` and `processinput_r()`.
* Promote `p->angvel` from short to fixed_t.
* Don't descale `sync[snum].q16horz` in `processinput_d()` and `processinput_r()`.
* Ensure `false` bool is provided to `sethorizon()` call  in `processinput_d()` and `processinput_r()`.
* Reset `p->q16angvel` in `resetplayerstats()`.
2020-07-28 22:12:09 +10:00
Mitchell Richters
158fd46581 - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
Christoph Oelckers
8643459cbe - re-added EDuke32's last_quick_kick to remove flicker during the animation. Fixes #7. 2020-07-26 10:18:55 +02:00
Christoph Oelckers
a0cc798c9c - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
Christoph Oelckers
16efa87701 - started sorting variables in globals.h and removed player.h after cleaning it out. 2020-07-20 18:43:50 +02:00
Christoph Oelckers
3028b3f3fd - merged game.h into global.h and game.cpp into global.cpp.
Meaning that all global declarations are in one file now.
2020-07-20 18:43:50 +02:00
Christoph Oelckers
08909f414a - merged playerdata_t into player_struct 2020-07-20 18:43:49 +02:00
Christoph Oelckers
c3fb679992 - more header cleanup work, macros.h is gone. 2020-07-20 18:43:49 +02:00
Christoph Oelckers
ba69084aa5 - consolidated the movement block check after discovering that it wasn't handling things properly for all games. 2020-07-18 01:34:13 +02:00
Christoph Oelckers
6c2600df51 - cleanup of the main input code.
Only 8 kb code left that is clearly recognizable as coming from EDuke32.
2020-07-18 00:34:20 +02:00
Christoph Oelckers
01d3ca870d - more consolidation between old and new input paths.
This also simplifies the one_eighty handling to be closer to the original idea.
2020-07-17 11:46:23 +02:00
Christoph Oelckers
dc9c8a0e60 - consolidation of pitch code for aim mode 0. 2020-07-17 00:32:26 +02:00
Christoph Oelckers
38751d19ac - changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code. 2020-07-16 17:59:25 +02:00
Christoph Oelckers
f530732c46 - adjustments for input 2020-07-16 15:03:09 +02:00
Christoph Oelckers
39a6ab6f0e - input update - safety commit 2020-07-15 23:44:07 +02:00
Christoph Oelckers
43ff87f47f - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
Christoph Oelckers
1644c1d33a - cleanup continues. 2020-07-06 23:02:41 +02:00
Christoph Oelckers
e272245537 - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
Christoph Oelckers
f2380f8829 - constant cleanup. 2020-07-06 13:26:26 +02:00
Christoph Oelckers
7872b701ce - CCMD cleanup. 2020-07-04 21:36:27 +02:00
Christoph Oelckers
d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers
d6e021a63d - statistics output 2020-07-03 21:44:57 +02:00
Christoph Oelckers
6be1a9a9e4 - copyright 2020-06-28 09:03:31 +02:00
Christoph Oelckers
99067f3bd6 - a small bit more is gone. 2020-06-23 21:12:15 +02:00
Christoph Oelckers
7ec3232a3a - removed old process input code. 2020-06-21 23:46:30 +02:00
Christoph Oelckers
a966e34caa - broken palette checks fixed - the new input routine mostly works. 2020-06-21 23:46:29 +02:00
Christoph Oelckers
960e656be6 - more gone 2020-06-21 23:46:29 +02:00
Christoph Oelckers
4ecee598af - P_ProcessWeapon transitioned. 2020-06-21 23:46:29 +02:00
Christoph Oelckers
244826cfa0 processinput_r 2020-06-21 23:46:28 +02:00
Christoph Oelckers
fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers
df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers
1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00
Christoph Oelckers
2085167703 - safety commit, weapon code incompletely ported. 2020-06-21 23:46:27 +02:00
Christoph Oelckers
c2d9f86832 - safety commit. 2020-06-21 23:46:27 +02:00
Christoph Oelckers
dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00
Christoph Oelckers
cb14555ef6 - world tour weapon code added and redundancy reduction. 2020-06-21 23:46:26 +02:00
Christoph Oelckers
2e15cec17a - safety commit 2020-06-21 23:28:47 +02:00
Christoph Oelckers
990cb2acb8 -'shoot' replaced.
# Conflicts:
#	source/build/src/palette.cpp
2020-06-21 23:24:49 +02:00
Christoph Oelckers
e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00