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3106 lines
70 KiB
C++
3106 lines
70 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "global.h"
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#include "gamevar.h"
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#include "names_d.h"
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BEGIN_DUKE_NS
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void fireweapon_ww(int snum);
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void operateweapon_ww(int snum, ESyncBits sb_snum, int psect);
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void incur_damage_d(struct player_struct* p)
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{
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int damage = 0L, shield_damage = 0L;
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sprite[p->i].extra -= p->extra_extra8 >> 8;
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damage = sprite[p->i].extra - p->last_extra;
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if (damage < 0)
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{
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p->extra_extra8 = 0;
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if (p->shield_amount > 0)
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{
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shield_damage = damage * (20 + (rand() % 30)) / 100;
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damage -= shield_damage;
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p->shield_amount += shield_damage;
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if (p->shield_amount < 0)
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{
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damage += p->shield_amount;
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p->shield_amount = 0;
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}
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}
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sprite[p->i].extra = p->last_extra + damage;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void shoot_d(int i, int atwith)
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{
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short sect, hitsect, hitspr, hitwall, l, sa, p, j, k, scount;
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int sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal;
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unsigned char sizx, sizy;
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spritetype* const s = &sprite[i];
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if (s->picnum == TILE_APLAYER)
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{
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p = s->yvel;
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}
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else
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{
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p = -1;
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}
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sect = s->sectnum;
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zvel = 0;
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if (s->picnum == TILE_APLAYER)
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{
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sx = ps[p].posx;
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sy = ps[p].posy;
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sz = ps[p].posz + ps[p].pyoff + (4 << 8);
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sa = ps[p].getang();
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ps[p].crack_time = 777;
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}
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else
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{
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sa = s->ang;
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sx = s->x;
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sy = s->y;
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sz = s->z - ((s->yrepeat * tilesiz[s->picnum].y) << 1) + (4 << 8);
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if (s->picnum != ROTATEGUN)
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{
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sz -= (7 << 8);
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if (badguy(s) && s->picnum != COMMANDER)
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{
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sx += (sintable[(sa + 1024 + 96) & 2047] >> 7);
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sy += (sintable[(sa + 512 + 96) & 2047] >> 7);
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}
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}
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}
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if (isWorldTour())
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{ // Twentieth Anniversary World Tour
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switch (atwith)
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{
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case FIREBALL:
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{
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if (s->extra >= 0)
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s->shade = -96;
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sz -= (4 << 7);
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if (sprite[i].picnum != BOSS5)
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vel = 840;
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else {
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vel = 968;
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sz += 6144;
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}
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if (p < 0)
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{
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sa += 16 - (krand() & 31);
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int scratch;
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j = findplayer(s, &scratch);
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zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s);
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}
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else
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{
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zvel = 98 * (100 + ps[p].gethorizsum());
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sx += sintable[(sa + 860) & 0x7FF] / 448;
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sy += sintable[(sa + 348) & 0x7FF] / 448;
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sz += (3 << 8);
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}
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sizx = 18;
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sizy = 18;
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if (p >= 0)
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{
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sizx = 7;
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sizy = 7;
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}
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j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, (short)4);
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auto spr = &sprite[j];
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spr->extra += (krand() & 7);
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if (sprite[i].picnum == BOSS5 || p >= 0)
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{
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spr->xrepeat = 40;
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spr->yrepeat = 40;
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}
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spr->yvel = p;
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spr->cstat = 128;
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spr->clipdist = 4;
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return;
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}
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case FLAMETHROWERFLAME:
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if (s->extra >= 0)
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s->shade = -96;
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vel = 400;
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k = -1;
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if (p < 0)
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{
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j = findplayer(s, &x);
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sa = getangle(ps[j].oposx - sx, ps[j].oposy - sy);
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if (sprite[i].picnum == BOSS5)
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{
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vel = 528;
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sz += 6144;
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}
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else if (sprite[i].picnum == BOSS3)
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sz -= 8192;
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l = ldist(&sprite[ps[j].i], s);
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if (l != 0)
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zvel = ((ps[j].oposz - sz) * vel) / l;
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if (badguy(s) && (s->hitag & face_player_smart) != 0)
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sa = (short)(s->ang + (krand() & 31) - 16);
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if (sector[s->sectnum].lotag == 2 && (krand() % 5) == 0)
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k = fi.spawn(i, WATERBUBBLE);
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}
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else
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{
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zvel = (int)(100 - ps[p].gethorizsum()) * 81;
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if (sprite[ps[p].i].xvel != 0)
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vel = (int)((((512 - (1024
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- abs(abs(getangle(sx - ps[p].oposx, sy - ps[p].oposy) - sa) - 1024)))
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* 0.001953125f) * sprite[ps[p].i].xvel) + 400);
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if (sector[s->sectnum].lotag == 2 && (krand() % 5) == 0)
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k = fi.spawn(i, WATERBUBBLE);
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}
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if (k == -1)
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{
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k = fi.spawn(i, atwith);
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sprite[k].xvel = (short)vel;
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sprite[k].zvel = (short)zvel;
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}
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sprite[k].x = sx + sintable[(sa + 630) & 0x7FF] / 448;
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sprite[k].y = sy + sintable[(sa + 112) & 0x7FF] / 448;
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sprite[k].z = sz - 256;
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sprite[k].sectnum = sect;
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sprite[k].cstat = 0x80;
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sprite[k].ang = sa;
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sprite[k].xrepeat = 2;
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sprite[k].yrepeat = 2;
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sprite[k].clipdist = 40;
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sprite[k].yvel = p;
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sprite[k].owner = (short)i;
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if (p == -1)
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{
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if (sprite[i].picnum == BOSS5)
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{
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sprite[k].x -= sintable[sa & 2047] / 56;
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sprite[k].y -= sintable[(sa + 1024 + 512) & 2047] / 56;
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sprite[k].xrepeat = 10;
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sprite[k].yrepeat = 10;
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}
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}
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return;
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case FIREFLY: // BOSS5 shot
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k = fi.spawn(i, atwith);
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sprite[k].sectnum = sect;
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sprite[k].x = sx;
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sprite[k].y = sy;
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sprite[k].z = sz;
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sprite[k].ang = sa;
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sprite[k].xvel = 500;
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sprite[k].zvel = 0;
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return;
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}
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}
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switch (atwith)
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{
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case BLOODSPLAT1:
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case BLOODSPLAT2:
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case BLOODSPLAT3:
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case BLOODSPLAT4:
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if (p >= 0)
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sa += 64 - (krand() & 127);
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else sa += 1024 + 64 - (krand() & 127);
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zvel = 1024 - (krand() & 2047);
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case KNEE:
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if (atwith == KNEE)
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{
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if (p >= 0)
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{
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zvel = (100 - ps[p].gethorizsum()) << 5;
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sz += (6 << 8);
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sa += 15;
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}
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else
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{
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j = ps[findplayer(s, &x)].i;
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zvel = ((sprite[j].z - sz) << 8) / (x + 1);
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sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
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}
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}
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// writestring(sx,sy,sz,sect,sintable[(sa+512)&2047],sintable[sa&2047],zvel<<6);
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hitscan(sx, sy, sz, sect,
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sintable[(sa + 512) & 2047],
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sintable[sa & 2047], zvel << 6,
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&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
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if (atwith == BLOODSPLAT1 ||
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atwith == BLOODSPLAT2 ||
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atwith == BLOODSPLAT3 ||
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atwith == BLOODSPLAT4)
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{
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if (FindDistance2D(sx - hitx, sy - hity) < 1024)
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if (hitwall >= 0 && wall[hitwall].overpicnum != BIGFORCE)
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if ((wall[hitwall].nextsector >= 0 && hitsect >= 0 &&
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sector[wall[hitwall].nextsector].lotag == 0 &&
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sector[hitsect].lotag == 0 &&
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sector[wall[hitwall].nextsector].lotag == 0 &&
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(sector[hitsect].floorz - sector[wall[hitwall].nextsector].floorz) > (16 << 8)) ||
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(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0))
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if ((wall[hitwall].cstat & 16) == 0)
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{
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if (wall[hitwall].nextsector >= 0)
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{
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k = headspritesect[wall[hitwall].nextsector];
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while (k >= 0)
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{
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if (sprite[k].statnum == 3 && sprite[k].lotag == 13)
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return;
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k = nextspritesect[k];
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}
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}
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if (wall[hitwall].nextwall >= 0 &&
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wall[wall[hitwall].nextwall].hitag != 0)
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return;
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if (wall[hitwall].hitag == 0)
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{
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k = fi.spawn(i, atwith);
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sprite[k].xvel = -12;
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sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x,
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wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
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sprite[k].x = hitx;
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sprite[k].y = hity;
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sprite[k].z = hitz;
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sprite[k].cstat |= (krand() & 4);
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ssp(k, CLIPMASK0);
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setsprite(k, sprite[k].x, sprite[k].y, sprite[k].z);
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if (s->picnum == OOZFILTER || s->picnum == NEWBEAST)
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sprite[k].pal = 6;
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}
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}
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return;
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}
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if (hitsect < 0) break;
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if ((abs(sx - hitx) + abs(sy - hity)) < 1024)
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{
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if (hitwall >= 0 || hitspr >= 0)
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{
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j = EGS(hitsect, hitx, hity, hitz, KNEE, -15, 0, 0, sa, 32, 0, i, 4);
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sprite[j].extra += (krand() & 7);
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if (p >= 0)
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{
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k = fi.spawn(j, SMALLSMOKE);
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sprite[k].z -= (8 << 8);
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S_PlayActorSound(KICK_HIT, j);
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}
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if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400)
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sprite[j].extra += (max_player_health >> 2);
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if (hitspr >= 0 && sprite[hitspr].picnum != ACCESSSWITCH && sprite[hitspr].picnum != ACCESSSWITCH2)
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{
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fi.checkhitsprite(hitspr, j);
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if (p >= 0) fi.checkhitswitch(p, hitspr, 1);
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}
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else if (hitwall >= 0)
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{
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if (wall[hitwall].cstat & 2)
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if (wall[hitwall].nextsector >= 0)
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if (hitz >= (sector[wall[hitwall].nextsector].floorz))
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hitwall = wall[hitwall].nextwall;
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if (hitwall >= 0 && wall[hitwall].picnum != ACCESSSWITCH && wall[hitwall].picnum != ACCESSSWITCH2)
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{
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fi.checkhitwall(j, hitwall, hitx, hity, hitz, atwith);
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if (p >= 0) fi.checkhitswitch(p, hitwall, 0);
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}
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}
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}
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else if (p >= 0 && zvel > 0 && sector[hitsect].lotag == 1)
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{
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j = fi.spawn(ps[p].i, WATERSPLASH2);
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sprite[j].x = hitx;
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sprite[j].y = hity;
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sprite[j].ang = ps[p].getang(); // Total tweek
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sprite[j].xvel = 32;
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ssp(i, CLIPMASK0);
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sprite[j].xvel = 0;
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}
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}
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break;
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case SHOTSPARK1:
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case SHOTGUN:
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case CHAINGUN:
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if (s->extra >= 0) s->shade = -96;
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if (p >= 0)
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{
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if (isWW2GI())
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{
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SetGameVarID(g_iAimAngleVarID, AUTO_AIM_ANGLE, i, p);
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OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
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j = -1;
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if (GetGameVarID(g_iAimAngleVarID, i, p) > 0)
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{
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j = aim(s, GetGameVarID(g_iAimAngleVarID, i, p));
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}
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}
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else
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j = aim(s, AUTO_AIM_ANGLE);
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if (j >= 0)
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{
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dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (5 << 8);
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switch (sprite[j].picnum)
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{
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case GREENSLIME:
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case GREENSLIME + 1:
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case GREENSLIME + 2:
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case GREENSLIME + 3:
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case GREENSLIME + 4:
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case GREENSLIME + 5:
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case GREENSLIME + 6:
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case GREENSLIME + 7:
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case ROTATEGUN:
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dal -= (8 << 8);
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break;
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}
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zvel = ((sprite[j].z - sz - dal) << 8) / ldist(&sprite[ps[p].i], &sprite[j]);
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sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
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}
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if (isWW2GI())
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{
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int angRange = 32;
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int zRange = 256;
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SetGameVarID(g_iAngRangeVarID, 32, i, p);
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SetGameVarID(g_iZRangeVarID, 256, i, p);
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OnEvent(EVENT_GETSHOTRANGE, i, p, -1);
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angRange = GetGameVarID(g_iAngRangeVarID, i, p);
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zRange = GetGameVarID(g_iZRangeVarID, i, p);
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sa += (angRange / 2) - (krand() & (angRange - 1));
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if (j == -1)
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{
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// no target
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zvel = (100 - ps[p].gethorizsum()) << 5;
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}
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zvel += (zRange / 2) - (krand() & (zRange - 1));
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}
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else if (j == -1 || atwith != SHOTSPARK1)
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{
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sa += 16 - (krand() & 31);
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zvel = (100 - ps[p].gethorizsum()) << 5;
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zvel += 128 - (krand() & 255);
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}
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sz -= (2 << 8);
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}
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else
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{
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j = findplayer(s, &x);
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sz -= (4 << 8);
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zvel = ((ps[j].posz - sz) << 8) / (ldist(&sprite[ps[j].i], s));
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if (s->picnum != BOSS1)
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{
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zvel += 128 - (krand() & 255);
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sa += 32 - (krand() & 63);
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}
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else
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{
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zvel += 128 - (krand() & 255);
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sa = getangle(ps[j].posx - sx, ps[j].posy - sy) + 64 - (krand() & 127);
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}
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}
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s->cstat &= ~257;
|
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hitscan(sx, sy, sz, sect,
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sintable[(sa + 512) & 2047],
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sintable[sa & 2047],
|
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zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
|
|
s->cstat |= 257;
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|
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if (hitsect < 0) return;
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|
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if ((krand() & 15) == 0 && sector[hitsect].lotag == 2)
|
|
tracers(hitx, hity, hitz, sx, sy, sz, 8 - (ud.multimode >> 1));
|
|
|
|
if (p >= 0)
|
|
{
|
|
k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 10, 10, sa, 0, 0, i, 4);
|
|
sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress];
|
|
sprite[k].extra += (krand() % 6);
|
|
|
|
if (hitwall == -1 && hitspr == -1)
|
|
{
|
|
if (zvel < 0)
|
|
{
|
|
if (sector[hitsect].ceilingstat & 1)
|
|
{
|
|
sprite[k].xrepeat = 0;
|
|
sprite[k].yrepeat = 0;
|
|
return;
|
|
}
|
|
else
|
|
fi.checkhitceiling(hitsect);
|
|
}
|
|
fi.spawn(k, SMALLSMOKE);
|
|
}
|
|
|
|
if (hitspr >= 0)
|
|
{
|
|
fi.checkhitsprite(hitspr, k);
|
|
if (sprite[hitspr].picnum == TILE_APLAYER && (ud.coop != 1 || ud.ffire == 1))
|
|
{
|
|
l = fi.spawn(k, JIBS6);
|
|
sprite[k].xrepeat = sprite[k].yrepeat = 0;
|
|
sprite[l].z += (4 << 8);
|
|
sprite[l].xvel = 16;
|
|
sprite[l].xrepeat = sprite[l].yrepeat = 24;
|
|
sprite[l].ang += 64 - (krand() & 127);
|
|
}
|
|
else fi.spawn(k, SMALLSMOKE);
|
|
|
|
if (p >= 0 && (
|
|
sprite[hitspr].picnum == DIPSWITCH ||
|
|
sprite[hitspr].picnum == DIPSWITCH + 1 ||
|
|
sprite[hitspr].picnum == DIPSWITCH2 ||
|
|
sprite[hitspr].picnum == DIPSWITCH2 + 1 ||
|
|
sprite[hitspr].picnum == DIPSWITCH3 ||
|
|
sprite[hitspr].picnum == DIPSWITCH3 + 1 ||
|
|
sprite[hitspr].picnum == HANDSWITCH ||
|
|
sprite[hitspr].picnum == HANDSWITCH + 1))
|
|
{
|
|
fi.checkhitswitch(p, hitspr, 1);
|
|
return;
|
|
}
|
|
}
|
|
else if (hitwall >= 0)
|
|
{
|
|
fi.spawn(k, SMALLSMOKE);
|
|
|
|
if (fi.isadoorwall(wall[hitwall].picnum) == 1)
|
|
goto SKIPBULLETHOLE;
|
|
if (p >= 0 && (
|
|
wall[hitwall].picnum == DIPSWITCH ||
|
|
wall[hitwall].picnum == DIPSWITCH + 1 ||
|
|
wall[hitwall].picnum == DIPSWITCH2 ||
|
|
wall[hitwall].picnum == DIPSWITCH2 + 1 ||
|
|
wall[hitwall].picnum == DIPSWITCH3 ||
|
|
wall[hitwall].picnum == DIPSWITCH3 + 1 ||
|
|
wall[hitwall].picnum == HANDSWITCH ||
|
|
wall[hitwall].picnum == HANDSWITCH + 1))
|
|
{
|
|
fi.checkhitswitch(p, hitwall, 0);
|
|
return;
|
|
}
|
|
|
|
if (wall[hitwall].hitag != 0 || (wall[hitwall].nextwall >= 0 && wall[wall[hitwall].nextwall].hitag != 0))
|
|
goto SKIPBULLETHOLE;
|
|
|
|
if (hitsect >= 0 && sector[hitsect].lotag == 0)
|
|
if (wall[hitwall].overpicnum != BIGFORCE)
|
|
if ((wall[hitwall].nextsector >= 0 && sector[wall[hitwall].nextsector].lotag == 0) ||
|
|
(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0))
|
|
if ((wall[hitwall].cstat & 16) == 0)
|
|
{
|
|
if (wall[hitwall].nextsector >= 0)
|
|
{
|
|
l = headspritesect[wall[hitwall].nextsector];
|
|
while (l >= 0)
|
|
{
|
|
if (sprite[l].statnum == 3 && sprite[l].lotag == 13)
|
|
goto SKIPBULLETHOLE;
|
|
l = nextspritesect[l];
|
|
}
|
|
}
|
|
|
|
l = headspritestat[5];
|
|
while (l >= 0)
|
|
{
|
|
if (sprite[l].picnum == BULLETHOLE)
|
|
if (dist(&sprite[l], &sprite[k]) < (12 + (krand() & 7)))
|
|
goto SKIPBULLETHOLE;
|
|
l = nextspritestat[l];
|
|
}
|
|
l = fi.spawn(k, BULLETHOLE);
|
|
sprite[l].xvel = -1;
|
|
sprite[l].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x,
|
|
wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
|
|
ssp(l, CLIPMASK0);
|
|
}
|
|
|
|
SKIPBULLETHOLE:
|
|
|
|
if (wall[hitwall].cstat & 2)
|
|
if (wall[hitwall].nextsector >= 0)
|
|
if (hitz >= (sector[wall[hitwall].nextsector].floorz))
|
|
hitwall = wall[hitwall].nextwall;
|
|
|
|
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 24, 24, sa, 0, 0, i, 4);
|
|
sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress];
|
|
|
|
if (hitspr >= 0)
|
|
{
|
|
fi.checkhitsprite(hitspr, k);
|
|
if (sprite[hitspr].picnum != TILE_APLAYER)
|
|
fi.spawn(k, SMALLSMOKE);
|
|
else sprite[k].xrepeat = sprite[k].yrepeat = 0;
|
|
}
|
|
else if (hitwall >= 0) {
|
|
|
|
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
|
|
}
|
|
}
|
|
|
|
if ((krand() & 255) < 4)
|
|
{
|
|
vec3_t v{ hitx, hity, hitz };
|
|
S_PlaySound3D(PISTOL_RICOCHET, k, &v);
|
|
}
|
|
|
|
return;
|
|
|
|
case FIRELASER:
|
|
case SPIT:
|
|
case COOLEXPLOSION1:
|
|
|
|
if (s->extra >= 0) s->shade = -96;
|
|
|
|
scount = 1;
|
|
if (atwith == SPIT) vel = 292;
|
|
else
|
|
{
|
|
if (atwith == COOLEXPLOSION1)
|
|
{
|
|
if (s->picnum == BOSS2) vel = 644;
|
|
else vel = 348;
|
|
sz -= (4 << 7);
|
|
}
|
|
else
|
|
{
|
|
vel = 840;
|
|
sz -= (4 << 7);
|
|
}
|
|
}
|
|
|
|
if (p >= 0)
|
|
{
|
|
j = aim(s, AUTO_AIM_ANGLE);
|
|
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) - (12 << 8);
|
|
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
|
|
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
|
|
}
|
|
else
|
|
zvel = (100 - ps[p].gethorizsum()) * 98;
|
|
}
|
|
else
|
|
{
|
|
j = findplayer(s, &x);
|
|
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
|
|
sa += 16 - (krand() & 31);
|
|
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s);
|
|
}
|
|
|
|
oldzvel = zvel;
|
|
|
|
if (atwith == SPIT) { sizx = 18; sizy = 18, sz -= (10 << 8); }
|
|
else
|
|
{
|
|
if (atwith == FIRELASER)
|
|
{
|
|
if (p >= 0)
|
|
{
|
|
|
|
sizx = 34;
|
|
sizy = 34;
|
|
}
|
|
else
|
|
{
|
|
sizx = 18;
|
|
sizy = 18;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sizx = 18;
|
|
sizy = 18;
|
|
}
|
|
}
|
|
|
|
if (p >= 0) sizx = 7, sizy = 7;
|
|
|
|
while (scount > 0)
|
|
{
|
|
j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4);
|
|
sprite[j].extra += (krand() & 7);
|
|
|
|
if (atwith == COOLEXPLOSION1)
|
|
{
|
|
sprite[j].shade = 0;
|
|
if (s->picnum == BOSS2)
|
|
{
|
|
l = sprite[j].xvel;
|
|
sprite[j].xvel = 1024;
|
|
ssp(j, CLIPMASK0);
|
|
sprite[j].xvel = l;
|
|
sprite[j].ang += 128 - (krand() & 255);
|
|
}
|
|
}
|
|
|
|
sprite[j].cstat = 128;
|
|
sprite[j].clipdist = 4;
|
|
|
|
sa = s->ang + 32 - (krand() & 63);
|
|
zvel = oldzvel + 512 - (krand() & 1023);
|
|
|
|
scount--;
|
|
}
|
|
|
|
return;
|
|
|
|
case FREEZEBLAST:
|
|
sz += (3 << 8);
|
|
case RPG:
|
|
|
|
if (s->extra >= 0) s->shade = -96;
|
|
|
|
scount = 1;
|
|
vel = 644;
|
|
|
|
j = -1;
|
|
|
|
if (p >= 0)
|
|
{
|
|
j = aim(s, 48);
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (8 << 8);
|
|
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
|
|
if (sprite[j].picnum != RECON)
|
|
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
|
|
}
|
|
else zvel = (100 - ps[p].gethorizsum()) * 81;
|
|
if (atwith == RPG)
|
|
S_PlayActorSound(RPG_SHOOT, i);
|
|
|
|
}
|
|
else
|
|
{
|
|
j = findplayer(s, &x);
|
|
sa = getangle(ps[j].oposx - sx, ps[j].oposy - sy);
|
|
if (s->picnum == BOSS3)
|
|
{
|
|
int zoffs = (32 << 8);
|
|
if (isWorldTour()) // Twentieth Anniversary World Tour
|
|
zoffs = (int)((sprite[i].yrepeat / 80.0f) * zoffs);
|
|
sz -= zoffs;
|
|
}
|
|
else if (s->picnum == BOSS2)
|
|
{
|
|
vel += 128;
|
|
int zoffs = 24 << 8;
|
|
if (isWorldTour()) // Twentieth Anniversary World Tour
|
|
zoffs = (int)((sprite[i].yrepeat / 80.0f) * zoffs);
|
|
sz += zoffs;
|
|
}
|
|
|
|
l = ldist(&sprite[ps[j].i], s);
|
|
zvel = ((ps[j].oposz - sz) * vel) / l;
|
|
|
|
if (badguy(s) && (s->hitag & face_player_smart))
|
|
sa = s->ang + (krand() & 31) - 16;
|
|
}
|
|
|
|
if (p >= 0 && j >= 0)
|
|
l = j;
|
|
else l = -1;
|
|
|
|
j = EGS(sect,
|
|
sx + (sintable[(348 + sa + 512) & 2047] / 448),
|
|
sy + (sintable[(sa + 348) & 2047] / 448),
|
|
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4);
|
|
|
|
sprite[j].extra += (krand() & 7);
|
|
if (atwith != FREEZEBLAST)
|
|
sprite[j].yvel = l;
|
|
else
|
|
{
|
|
sprite[j].yvel = numfreezebounces;
|
|
sprite[j].xrepeat >>= 1;
|
|
sprite[j].yrepeat >>= 1;
|
|
sprite[j].zvel -= (2 << 4);
|
|
}
|
|
|
|
if (p == -1)
|
|
{
|
|
if (s->picnum == BOSS3)
|
|
{
|
|
int xoffs = sintable[sa & 2047] >> 6;
|
|
int yoffs = sintable[(sa + 1024 + 512) & 2047] >> 6;
|
|
int aoffs = 4;
|
|
|
|
if ((krand() & 1) != 0)
|
|
{
|
|
xoffs = -xoffs;
|
|
yoffs = -yoffs;
|
|
aoffs = -8;
|
|
}
|
|
|
|
if (isWorldTour()) // Twentieth Anniversary World Tour
|
|
{
|
|
float siz = sprite[i].yrepeat / 80.0f;
|
|
xoffs *= siz;
|
|
yoffs *= siz;
|
|
aoffs *= siz;
|
|
}
|
|
|
|
sprite[j].x += xoffs;
|
|
sprite[j].y += yoffs;
|
|
sprite[j].ang += aoffs;
|
|
|
|
sprite[j].xrepeat = 42;
|
|
sprite[j].yrepeat = 42;
|
|
}
|
|
else if (s->picnum == BOSS2)
|
|
{
|
|
sprite[j].x -= sintable[sa & 2047] / 56;
|
|
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 56;
|
|
sprite[j].ang -= 8 + (krand() & 255) - 128;
|
|
sprite[j].xrepeat = 24;
|
|
sprite[j].yrepeat = 24;
|
|
}
|
|
else if (atwith != FREEZEBLAST)
|
|
{
|
|
sprite[j].xrepeat = 30;
|
|
sprite[j].yrepeat = 30;
|
|
sprite[j].extra >>= 2;
|
|
}
|
|
}
|
|
else if ((isWW2GI() && aplWeaponWorksLike[ps[p].curr_weapon][p] == DEVISTATOR_WEAPON) || (!isWW2GI() && ps[p].curr_weapon == DEVISTATOR_WEAPON))
|
|
{
|
|
sprite[j].extra >>= 2;
|
|
sprite[j].ang += 16 - (krand() & 31);
|
|
sprite[j].zvel += 256 - (krand() & 511);
|
|
|
|
if (ps[p].hbomb_hold_delay)
|
|
{
|
|
sprite[j].x -= sintable[sa & 2047] / 644;
|
|
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644;
|
|
}
|
|
else
|
|
{
|
|
sprite[j].x += sintable[sa & 2047] >> 8;
|
|
sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8;
|
|
}
|
|
sprite[j].xrepeat >>= 1;
|
|
sprite[j].yrepeat >>= 1;
|
|
}
|
|
|
|
sprite[j].cstat = 128;
|
|
if (atwith == RPG)
|
|
sprite[j].clipdist = 4;
|
|
else
|
|
sprite[j].clipdist = 40;
|
|
|
|
break;
|
|
|
|
case HANDHOLDINGLASER:
|
|
|
|
if (p >= 0)
|
|
zvel = (100 - ps[p].gethorizsum()) * 32;
|
|
else zvel = 0;
|
|
|
|
hitscan(sx, sy, sz - ps[p].pyoff, sect,
|
|
sintable[(sa + 512) & 2047],
|
|
sintable[sa & 2047],
|
|
zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
|
|
|
|
j = 0;
|
|
if (hitspr >= 0) break;
|
|
|
|
if (hitwall >= 0 && hitsect >= 0)
|
|
if (((hitx - sx) * (hitx - sx) + (hity - sy) * (hity - sy)) < (290 * 290))
|
|
{
|
|
if (wall[hitwall].nextsector >= 0)
|
|
{
|
|
if (sector[wall[hitwall].nextsector].lotag <= 2 && sector[hitsect].lotag <= 2)
|
|
j = 1;
|
|
}
|
|
else if (sector[hitsect].lotag <= 2)
|
|
j = 1;
|
|
}
|
|
|
|
if (j == 1)
|
|
{
|
|
k = EGS(hitsect, hitx, hity, hitz, TRIPBOMB, -16, 4, 5, sa, 0, 0, i, 6);
|
|
if (isWW2GI())
|
|
{
|
|
int lTripBombControl = GetGameVar("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, -1, -1);
|
|
if (lTripBombControl & TRIPBOMB_TIMER)
|
|
{
|
|
int lLifetime = GetGameVar("STICKYBOMB_LIFETIME", NAM_GRENADE_LIFETIME, -1, p);
|
|
int lLifetimeVar = GetGameVar("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, -1, p);
|
|
// set timer. blows up when at zero....
|
|
sprite[k].extra = lLifetime
|
|
+ mulscale(krand(), lLifetimeVar, 14)
|
|
- lLifetimeVar;
|
|
}
|
|
}
|
|
|
|
sprite[k].hitag = k;
|
|
S_PlayActorSound(LASERTRIP_ONWALL, k);
|
|
sprite[k].xvel = -20;
|
|
ssp(k, CLIPMASK0);
|
|
sprite[k].cstat = 16;
|
|
hittype[k].temp_data[5] = sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x, wall[hitwall].y - wall[wall[hitwall].point2].y) - 512;
|
|
|
|
if (isWW2GI() && p >= 0)
|
|
ps[p].ammo_amount[TRIPBOMB_WEAPON]--;
|
|
|
|
}
|
|
return;
|
|
|
|
case BOUNCEMINE:
|
|
case MORTER:
|
|
|
|
if (s->extra >= 0) s->shade = -96;
|
|
|
|
j = ps[findplayer(s, &x)].i;
|
|
x = ldist(&sprite[j], s);
|
|
|
|
zvel = -x >> 1;
|
|
|
|
if (zvel < -4096)
|
|
zvel = -2048;
|
|
vel = x >> 4;
|
|
|
|
EGS(sect,
|
|
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
|
|
sy + (sintable[(sa + 512) & 2047] >> 8),
|
|
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, i, 1);
|
|
break;
|
|
|
|
case GROWSPARK:
|
|
|
|
if (p >= 0)
|
|
{
|
|
j = aim(s, AUTO_AIM_ANGLE);
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (5 << 8);
|
|
switch (sprite[j].picnum)
|
|
{
|
|
case GREENSLIME:
|
|
case GREENSLIME + 1:
|
|
case GREENSLIME + 2:
|
|
case GREENSLIME + 3:
|
|
case GREENSLIME + 4:
|
|
case GREENSLIME + 5:
|
|
case GREENSLIME + 6:
|
|
case GREENSLIME + 7:
|
|
case ROTATEGUN:
|
|
dal -= (8 << 8);
|
|
break;
|
|
}
|
|
zvel = ((sprite[j].z - sz - dal) << 8) / (ldist(&sprite[ps[p].i], &sprite[j]));
|
|
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
|
|
}
|
|
else
|
|
{
|
|
sa += 16 - (krand() & 31);
|
|
zvel = (100 - ps[p].gethorizsum()) << 5;
|
|
zvel += 128 - (krand() & 255);
|
|
}
|
|
|
|
sz -= (2 << 8);
|
|
}
|
|
else
|
|
{
|
|
j = findplayer(s, &x);
|
|
sz -= (4 << 8);
|
|
zvel = ((ps[j].posz - sz) << 8) / (ldist(&sprite[ps[j].i], s));
|
|
zvel += 128 - (krand() & 255);
|
|
sa += 32 - (krand() & 63);
|
|
}
|
|
|
|
k = 0;
|
|
|
|
// RESHOOTGROW:
|
|
|
|
s->cstat &= ~257;
|
|
hitscan(sx, sy, sz, sect,
|
|
sintable[(sa + 512) & 2047],
|
|
sintable[sa & 2047],
|
|
zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
|
|
|
|
s->cstat |= 257;
|
|
|
|
j = EGS(sect, hitx, hity, hitz, GROWSPARK, -16, 28, 28, sa, 0, 0, i, 1);
|
|
|
|
sprite[j].pal = 2;
|
|
sprite[j].cstat |= 130;
|
|
sprite[j].xrepeat = sprite[j].yrepeat = 1;
|
|
|
|
if (hitwall == -1 && hitspr == -1 && hitsect >= 0)
|
|
{
|
|
if (zvel < 0 && (sector[hitsect].ceilingstat & 1) == 0)
|
|
fi.checkhitceiling(hitsect);
|
|
}
|
|
else if (hitspr >= 0) fi.checkhitsprite(hitspr, j);
|
|
else if (hitwall >= 0 && wall[hitwall].picnum != ACCESSSWITCH && wall[hitwall].picnum != ACCESSSWITCH2)
|
|
{
|
|
/* if(wall[hitwall].overpicnum == MIRROR && k == 0)
|
|
{
|
|
l = getangle(
|
|
wall[wall[hitwall].point2].x-wall[hitwall].x,
|
|
wall[wall[hitwall].point2].y-wall[hitwall].y);
|
|
|
|
sx = hitx;
|
|
sy = hity;
|
|
sz = hitz;
|
|
sect = hitsect;
|
|
sa = ((l<<1) - sa)&2047;
|
|
sx += sintable[(sa+512)&2047]>>12;
|
|
sy += sintable[sa&2047]>>12;
|
|
|
|
k++;
|
|
goto RESHOOTGROW;
|
|
}
|
|
else */
|
|
fi.checkhitwall(j, hitwall, hitx, hity, hitz, atwith);
|
|
}
|
|
|
|
break;
|
|
|
|
case SHRINKER:
|
|
if (s->extra >= 0) s->shade = -96;
|
|
if (p >= 0)
|
|
{
|
|
j = isNamWW2GI()? -1 : aim(s, AUTO_AIM_ANGLE);
|
|
if (j >= 0)
|
|
{
|
|
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1);
|
|
zvel = ((sprite[j].z - sz - dal - (4 << 8)) * 768) / (ldist(&sprite[ps[p].i], &sprite[j]));
|
|
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
|
|
}
|
|
else zvel = (100 - ps[p].gethorizsum()) * 98;
|
|
}
|
|
else if (s->statnum != 3)
|
|
{
|
|
j = findplayer(s, &x);
|
|
l = ldist(&sprite[ps[j].i], s);
|
|
zvel = ((ps[j].oposz - sz) * 512) / l;
|
|
}
|
|
else zvel = 0;
|
|
|
|
j = EGS(sect,
|
|
sx + (sintable[(512 + sa + 512) & 2047] >> 12),
|
|
sy + (sintable[(sa + 512) & 2047] >> 12),
|
|
sz + (2 << 8), SHRINKSPARK, -16, 28, 28, sa, 768, zvel, i, 4);
|
|
|
|
sprite[j].cstat = 128;
|
|
sprite[j].clipdist = 32;
|
|
|
|
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void selectweapon_d(int snum, int j) // playernum, weaponnum
|
|
{
|
|
int i, k;
|
|
auto p = &ps[snum];
|
|
if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && sprite[p->i].xrepeat > 32 && p->access_incs == 0 && p->knee_incs == 0)
|
|
{
|
|
if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
|
|
{
|
|
if (j == 10 || j == 11)
|
|
{
|
|
k = p->curr_weapon;
|
|
j = (j == 10 ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
|
|
i = 0;
|
|
|
|
while ((k >= 0 && k < 10) || (PLUTOPAK && k == GROW_WEAPON && (p->subweapon & (1 << GROW_WEAPON)) != 0)
|
|
|| (isWorldTour() && k == FLAMETHROWER_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0))
|
|
{
|
|
if (k == FLAMETHROWER_WEAPON) //Twentieth Anniversary World Tour
|
|
{
|
|
if (j == -1) k = TRIPBOMB_WEAPON;
|
|
else k = PISTOL_WEAPON;
|
|
}
|
|
else if (k == GROW_WEAPON) // JBF: this is handling next/previous with the grower selected
|
|
{
|
|
if (j == (unsigned int)-1)
|
|
k = 5;
|
|
else k = 7;
|
|
|
|
}
|
|
else
|
|
{
|
|
k += j;
|
|
// JBF 20040116: so we don't select grower with v1.3d
|
|
if (PLUTOPAK && k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON))) // JBF: activates grower
|
|
k = GROW_WEAPON; // if enabled
|
|
if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
|
|
k = FLAMETHROWER_WEAPON;
|
|
}
|
|
|
|
if (k == -1) k = 9;
|
|
else if (k == 10) k = 0;
|
|
|
|
if (p->gotweapon[k] && p->ammo_amount[k] > 0)
|
|
{
|
|
if (PLUTOPAK) // JBF 20040116: so we don't select grower with v1.3d
|
|
if (k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON)))
|
|
k = GROW_WEAPON;
|
|
if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
|
|
k = FLAMETHROWER_WEAPON;
|
|
|
|
j = k;
|
|
break;
|
|
}
|
|
else if (PLUTOPAK && k == GROW_WEAPON && p->ammo_amount[GROW_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[SHRINKER_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d
|
|
{
|
|
j = SHRINKER_WEAPON;
|
|
p->subweapon &= ~(1 << GROW_WEAPON);
|
|
break;
|
|
}
|
|
else if (PLUTOPAK && k == SHRINKER_WEAPON && p->ammo_amount[SHRINKER_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[GROW_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d
|
|
{
|
|
j = GROW_WEAPON;
|
|
p->subweapon |= (1 << GROW_WEAPON);
|
|
break;
|
|
}
|
|
//Twentieth Anniversary World Tour
|
|
else if (isWorldTour() && k == FLAMETHROWER_WEAPON && p->ammo_amount[FLAMETHROWER_WEAPON] == 0 && p->gotweapon[FREEZE_WEAPON] && p->ammo_amount[FREEZE_WEAPON] > 0)
|
|
{
|
|
j = FREEZE_WEAPON;
|
|
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
|
|
break;
|
|
}
|
|
else if (isWorldTour() && k == FREEZE_WEAPON && p->ammo_amount[FREEZE_WEAPON] == 0 && p->gotweapon[FLAMETHROWER_WEAPON] && p->ammo_amount[FLAMETHROWER_WEAPON] > 0)
|
|
{
|
|
j = FLAMETHROWER_WEAPON;
|
|
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
|
|
break;
|
|
}
|
|
|
|
i++; // absolutely no weapons, so use foot
|
|
if (i == 10)
|
|
{
|
|
fi.addweapon(p, KNEE_WEAPON);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
k = -1;
|
|
|
|
|
|
if (j == HANDBOMB_WEAPON && p->ammo_amount[HANDBOMB_WEAPON] == 0)
|
|
{
|
|
k = headspritestat[1];
|
|
while (k >= 0)
|
|
{
|
|
if (sprite[k].picnum == HEAVYHBOMB && sprite[k].owner == p->i)
|
|
{
|
|
p->gotweapon.Set(HANDBOMB_WEAPON);
|
|
j = HANDREMOTE_WEAPON;
|
|
break;
|
|
}
|
|
k = nextspritestat[k];
|
|
}
|
|
}
|
|
|
|
//Twentieth Anniversary World Tour
|
|
if (j == FREEZE_WEAPON && isWorldTour())
|
|
{
|
|
if (p->curr_weapon != FLAMETHROWER_WEAPON && p->curr_weapon != FREEZE_WEAPON)
|
|
{
|
|
if (p->ammo_amount[FLAMETHROWER_WEAPON] > 0)
|
|
{
|
|
if ((p->subweapon & (1 << FLAMETHROWER_WEAPON)) == (1 << FLAMETHROWER_WEAPON))
|
|
j = FLAMETHROWER_WEAPON;
|
|
else if (p->ammo_amount[FREEZE_WEAPON] == 0)
|
|
{
|
|
j = FLAMETHROWER_WEAPON;
|
|
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
|
|
}
|
|
}
|
|
else if (p->ammo_amount[FREEZE_WEAPON] > 0)
|
|
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
|
|
}
|
|
else if (p->curr_weapon == FREEZE_WEAPON)
|
|
{
|
|
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
|
|
j = FLAMETHROWER_WEAPON;
|
|
}
|
|
else
|
|
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
|
|
}
|
|
|
|
if (j == SHRINKER_WEAPON && PLUTOPAK) // JBF 20040116: so we don't select the grower with v1.3d
|
|
{
|
|
if (p->curr_weapon != GROW_WEAPON && p->curr_weapon != SHRINKER_WEAPON)
|
|
{
|
|
if (p->ammo_amount[GROW_WEAPON] > 0)
|
|
{
|
|
if ((p->subweapon & (1 << GROW_WEAPON)) == (1 << GROW_WEAPON))
|
|
j = GROW_WEAPON;
|
|
else if (p->ammo_amount[SHRINKER_WEAPON] == 0)
|
|
{
|
|
j = GROW_WEAPON;
|
|
p->subweapon |= (1 << GROW_WEAPON);
|
|
}
|
|
}
|
|
else if (p->ammo_amount[SHRINKER_WEAPON] > 0)
|
|
p->subweapon &= ~(1 << GROW_WEAPON);
|
|
}
|
|
else if (p->curr_weapon == SHRINKER_WEAPON)
|
|
{
|
|
p->subweapon |= (1 << GROW_WEAPON);
|
|
j = GROW_WEAPON;
|
|
}
|
|
else
|
|
p->subweapon &= ~(1 << GROW_WEAPON);
|
|
}
|
|
|
|
if (p->holster_weapon)
|
|
{
|
|
PlayerSetInput(snum, SKB_HOLSTER);
|
|
p->weapon_pos = -9;
|
|
}
|
|
else if (j >= MIN_WEAPON && p->gotweapon[j] && (unsigned int)p->curr_weapon != j) switch (j)
|
|
{
|
|
case KNEE_WEAPON:
|
|
fi.addweapon(p, KNEE_WEAPON);
|
|
break;
|
|
case PISTOL_WEAPON:
|
|
case SHOTGUN_WEAPON:
|
|
case CHAINGUN_WEAPON:
|
|
case RPG_WEAPON:
|
|
case DEVISTATOR_WEAPON:
|
|
case FREEZE_WEAPON:
|
|
case FLAMETHROWER_WEAPON:
|
|
case GROW_WEAPON:
|
|
case SHRINKER_WEAPON:
|
|
|
|
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
|
|
{
|
|
p->show_empty_weapon = 32;
|
|
p->last_full_weapon = p->curr_weapon;
|
|
}
|
|
|
|
fi.addweapon(p, j);
|
|
break;
|
|
case HANDREMOTE_WEAPON:
|
|
if (k >= 0) // Found in list of [1]'s
|
|
{
|
|
p->curr_weapon = HANDREMOTE_WEAPON;
|
|
p->last_weapon = -1;
|
|
p->weapon_pos = 10;
|
|
}
|
|
break;
|
|
case HANDBOMB_WEAPON:
|
|
if (p->ammo_amount[HANDBOMB_WEAPON] > 0 && p->gotweapon[HANDBOMB_WEAPON])
|
|
fi.addweapon(p, HANDBOMB_WEAPON);
|
|
break;
|
|
case TRIPBOMB_WEAPON:
|
|
if (p->ammo_amount[TRIPBOMB_WEAPON] > 0 && p->gotweapon[TRIPBOMB_WEAPON])
|
|
fi.addweapon(p, TRIPBOMB_WEAPON);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int doincrements_d(struct player_struct* p)
|
|
{
|
|
int snum;
|
|
|
|
snum = sprite[p->i].yvel;
|
|
// j = sync[snum].avel;
|
|
// p->weapon_ang = -(j/5);
|
|
|
|
p->player_par++;
|
|
|
|
if (p->invdisptime > 0)
|
|
p->invdisptime--;
|
|
|
|
if (p->tipincs > 0) p->tipincs--;
|
|
|
|
if (p->last_pissed_time > 0)
|
|
{
|
|
p->last_pissed_time--;
|
|
|
|
if (p->last_pissed_time == (26 * 219))
|
|
{
|
|
S_PlayActorSound(FLUSH_TOILET, p->i);
|
|
if (snum == screenpeek || ud.coop == 1)
|
|
S_PlayActorSound(DUKE_PISSRELIEF, p->i);
|
|
}
|
|
|
|
if (p->last_pissed_time == (26 * 218))
|
|
{
|
|
p->holster_weapon = 0;
|
|
p->weapon_pos = 10;
|
|
}
|
|
}
|
|
|
|
if (p->crack_time > 0)
|
|
{
|
|
p->crack_time--;
|
|
if (p->crack_time == 0)
|
|
{
|
|
p->knuckle_incs = 1;
|
|
p->crack_time = 777;
|
|
}
|
|
}
|
|
|
|
if (p->steroids_amount > 0 && p->steroids_amount < 400)
|
|
{
|
|
p->steroids_amount--;
|
|
if (p->steroids_amount == 0)
|
|
checkavailinven(p);
|
|
if (!(p->steroids_amount & 7))
|
|
if (snum == screenpeek || ud.coop == 1)
|
|
S_PlayActorSound(DUKE_HARTBEAT, p->i);
|
|
}
|
|
|
|
if (p->heat_on && p->heat_amount > 0)
|
|
{
|
|
p->heat_amount--;
|
|
if (p->heat_amount == 0)
|
|
{
|
|
p->heat_on = 0;
|
|
checkavailinven(p);
|
|
S_PlayActorSound(NITEVISION_ONOFF, p->i);
|
|
setpal(p);
|
|
}
|
|
}
|
|
|
|
if (p->holoduke_on >= 0)
|
|
{
|
|
p->holoduke_amount--;
|
|
if (p->holoduke_amount <= 0)
|
|
{
|
|
S_PlayActorSound(TELEPORTER, p->i);
|
|
p->holoduke_on = -1;
|
|
checkavailinven(p);
|
|
}
|
|
}
|
|
|
|
if (p->jetpack_on && p->jetpack_amount > 0)
|
|
{
|
|
p->jetpack_amount--;
|
|
if (p->jetpack_amount <= 0)
|
|
{
|
|
p->jetpack_on = 0;
|
|
checkavailinven(p);
|
|
S_PlayActorSound(DUKE_JETPACK_OFF, p->i);
|
|
S_StopSound(DUKE_JETPACK_IDLE, p->i);
|
|
S_StopSound(DUKE_JETPACK_ON, p->i);
|
|
}
|
|
}
|
|
|
|
if (p->quick_kick > 0 && sprite[p->i].pal != 1)
|
|
{
|
|
p->last_quick_kick = p->quick_kick + 1;
|
|
p->quick_kick--;
|
|
if (p->quick_kick == 8)
|
|
fi.shoot(p->i, KNEE);
|
|
}
|
|
else if (p->last_quick_kick > 0)
|
|
p->last_quick_kick--;
|
|
|
|
if (p->access_incs && sprite[p->i].pal != 1)
|
|
{
|
|
p->access_incs++;
|
|
if (sprite[p->i].extra <= 0)
|
|
p->access_incs = 12;
|
|
if (p->access_incs == 12)
|
|
{
|
|
if (p->access_spritenum >= 0)
|
|
{
|
|
fi.checkhitswitch(snum, p->access_spritenum, 1);
|
|
switch (sprite[p->access_spritenum].pal)
|
|
{
|
|
case 0:p->got_access &= (0xffff - 0x1); break;
|
|
case 21:p->got_access &= (0xffff - 0x2); break;
|
|
case 23:p->got_access &= (0xffff - 0x4); break;
|
|
}
|
|
p->access_spritenum = -1;
|
|
}
|
|
else
|
|
{
|
|
fi.checkhitswitch(snum, p->access_wallnum, 0);
|
|
switch (wall[p->access_wallnum].pal)
|
|
{
|
|
case 0:p->got_access &= (0xffff - 0x1); break;
|
|
case 21:p->got_access &= (0xffff - 0x2); break;
|
|
case 23:p->got_access &= (0xffff - 0x4); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p->access_incs > 20)
|
|
{
|
|
p->access_incs = 0;
|
|
p->weapon_pos = 10;
|
|
p->kickback_pic = 0;
|
|
}
|
|
}
|
|
|
|
if (p->scuba_on == 0 && sector[p->cursectnum].lotag == 2)
|
|
{
|
|
if (p->scuba_amount > 0)
|
|
{
|
|
p->scuba_on = 1;
|
|
p->inven_icon = 6;
|
|
FTA(76, p);
|
|
}
|
|
else
|
|
{
|
|
if (p->airleft > 0)
|
|
p->airleft--;
|
|
else
|
|
{
|
|
p->extra_extra8 += 32;
|
|
if (p->last_extra < (max_player_health >> 1) && (p->last_extra & 3) == 0)
|
|
S_PlayActorSound(DUKE_LONGTERM_PAIN, p->i);
|
|
}
|
|
}
|
|
}
|
|
else if (p->scuba_amount > 0 && p->scuba_on)
|
|
{
|
|
p->scuba_amount--;
|
|
if (p->scuba_amount == 0)
|
|
{
|
|
p->scuba_on = 0;
|
|
checkavailinven(p);
|
|
}
|
|
}
|
|
|
|
if (p->knuckle_incs)
|
|
{
|
|
p->knuckle_incs++;
|
|
if (p->knuckle_incs == 10 && !isWW2GI())
|
|
{
|
|
if ((int)totalclock > 1024)
|
|
if (snum == screenpeek || ud.coop == 1)
|
|
{
|
|
if (rand() & 1)
|
|
S_PlayActorSound(DUKE_CRACK, p->i);
|
|
else S_PlayActorSound(DUKE_CRACK2, p->i);
|
|
}
|
|
S_PlayActorSound(DUKE_CRACK_FIRST, p->i);
|
|
}
|
|
else if (p->knuckle_incs == 22 || PlayerInput(snum, SKB_FIRE))
|
|
p->knuckle_incs = 0;
|
|
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void checkweapons_d(struct player_struct* p)
|
|
{
|
|
static const short weapon_sprites[MAX_WEAPONS] = { KNEE, FIRSTGUNSPRITE, SHOTGUNSPRITE,
|
|
CHAINGUNSPRITE, RPGSPRITE, HEAVYHBOMB, SHRINKERSPRITE, DEVISTATORSPRITE,
|
|
TRIPBOMBSPRITE, FREEZESPRITE, HEAVYHBOMB, SHRINKERSPRITE };
|
|
|
|
int cw;
|
|
|
|
if (isWW2GI())
|
|
{
|
|
int snum = sprite[p->i].yvel;
|
|
cw = aplWeaponWorksLike[p->curr_weapon][snum];
|
|
}
|
|
else
|
|
cw = p->curr_weapon;
|
|
|
|
|
|
if (cw < 1 || cw >= MAX_WEAPONS) return;
|
|
|
|
if (cw)
|
|
{
|
|
if (krand() & 1)
|
|
fi.spawn(p->i, weapon_sprites[cw]);
|
|
else switch (cw)
|
|
{
|
|
case RPG_WEAPON:
|
|
case HANDBOMB_WEAPON:
|
|
fi.spawn(p->i, EXPLOSION2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void operateJetpack(int snum, ESyncBits sb_snum, int psectlotag, int fz, int cz, int shrunk)
|
|
{
|
|
int j;
|
|
auto p = &ps[snum];
|
|
int pi = p->i;
|
|
p->on_ground = 0;
|
|
p->jumping_counter = 0;
|
|
p->hard_landing = 0;
|
|
p->falling_counter = 0;
|
|
|
|
p->pycount += 32;
|
|
p->pycount &= 2047;
|
|
p->pyoff = sintable[p->pycount] >> 7;
|
|
|
|
if (p->jetpack_on < 11)
|
|
{
|
|
p->jetpack_on++;
|
|
p->posz -= (p->jetpack_on << 7); //Goin up
|
|
}
|
|
else if (p->jetpack_on == 11 && !S_CheckActorSoundPlaying(pi, DUKE_JETPACK_IDLE))
|
|
S_PlayActorSound(DUKE_JETPACK_IDLE, pi);
|
|
|
|
if (shrunk) j = 512;
|
|
else j = 2048;
|
|
|
|
if (sb_snum & SKB_JUMP) //A (soar high)
|
|
{
|
|
// jump
|
|
SetGameVarID(g_iReturnVarID, 0, pi, snum);
|
|
OnEvent(EVENT_SOARUP, pi, snum, -1);
|
|
if (GetGameVarID(g_iReturnVarID, pi, snum) == 0)
|
|
{
|
|
p->posz -= j;
|
|
p->crack_time = 777;
|
|
}
|
|
}
|
|
|
|
if (sb_snum & SKB_CROUCH) //Z (soar low)
|
|
{
|
|
// crouch
|
|
SetGameVarID(g_iReturnVarID, 0, pi, snum);
|
|
OnEvent(EVENT_SOARDOWN, pi, snum, -1);
|
|
if (GetGameVarID(g_iReturnVarID, pi, snum) == 0)
|
|
{
|
|
p->posz += j;
|
|
p->crack_time = 777;
|
|
}
|
|
}
|
|
|
|
int k;
|
|
if (shrunk == 0 && (psectlotag == 0 || psectlotag == 2)) k = 32;
|
|
else k = 16;
|
|
|
|
if (psectlotag != 2 && p->scuba_on == 1)
|
|
p->scuba_on = 0;
|
|
|
|
if (p->posz > (fz - (k << 8)))
|
|
p->posz += ((fz - (k << 8)) - p->posz) >> 1;
|
|
if (p->posz < (hittype[pi].ceilingz + (18 << 8)))
|
|
p->posz = hittype[pi].ceilingz + (18 << 8);
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void movement(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist)
|
|
{
|
|
int j;
|
|
auto p = &ps[snum];
|
|
int pi = p->i;
|
|
int psectlotag = sector[psect].lotag;
|
|
|
|
if (p->airleft != 15 * 26)
|
|
p->airleft = 15 * 26; //Aprox twenty seconds.
|
|
|
|
if (p->scuba_on == 1)
|
|
p->scuba_on = 0;
|
|
|
|
int i = 40;
|
|
if (psectlotag == 1 && p->spritebridge == 0)
|
|
{
|
|
if (shrunk == 0)
|
|
{
|
|
i = 34;
|
|
p->pycount += 32;
|
|
p->pycount &= 2047;
|
|
p->pyoff = sintable[p->pycount] >> 6;
|
|
}
|
|
else i = 12;
|
|
|
|
if (shrunk == 0 && truefdist <= PHEIGHT)
|
|
{
|
|
if (p->on_ground == 1)
|
|
{
|
|
if (p->dummyplayersprite == -1)
|
|
p->dummyplayersprite =
|
|
fi.spawn(pi, PLAYERONWATER);
|
|
|
|
p->footprintcount = 6;
|
|
if (sector[p->cursectnum].floorpicnum == FLOORSLIME)
|
|
p->footprintpal = 8;
|
|
else p->footprintpal = 0;
|
|
p->footprintshade = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
footprints(snum);
|
|
}
|
|
|
|
if (p->posz < (fz - (i << 8))) //falling
|
|
{
|
|
|
|
// not jumping or crouching
|
|
if ((sb_snum & (SKB_JUMP|SKB_CROUCH)) == 0 && p->on_ground && (sector[psect].floorstat & 2) && p->posz >= (fz - (i << 8) - (16 << 8)))
|
|
p->posz = fz - (i << 8);
|
|
else
|
|
{
|
|
p->on_ground = 0;
|
|
p->poszv += (gc + 80); // (TICSPERFRAME<<6);
|
|
if (p->poszv >= (4096 + 2048)) p->poszv = (4096 + 2048);
|
|
if (p->poszv > 2400 && p->falling_counter < 255)
|
|
{
|
|
p->falling_counter++;
|
|
if (p->falling_counter == 38)
|
|
p->scream_voice = S_PlayActorSound(DUKE_SCREAM, pi);
|
|
}
|
|
|
|
if ((p->posz + p->poszv) >= (fz - (i << 8))) // hit the ground
|
|
if (sector[p->cursectnum].lotag != 1)
|
|
{
|
|
if (p->falling_counter > 62) quickkill(p);
|
|
|
|
else if (p->falling_counter > 9)
|
|
{
|
|
j = p->falling_counter;
|
|
sprite[pi].extra -= j - (krand() & 3);
|
|
if (sprite[pi].extra <= 0)
|
|
{
|
|
S_PlayActorSound(SQUISHED, pi);
|
|
SetPlayerPal(p, PalEntry(63, 63, 0, 0));
|
|
}
|
|
else
|
|
{
|
|
S_PlayActorSound(DUKE_LAND, pi);
|
|
S_PlayActorSound(DUKE_LAND_HURT, pi);
|
|
}
|
|
|
|
SetPlayerPal(p, PalEntry(32, 16, 0, 0));
|
|
}
|
|
else if (p->poszv > 2048) S_PlayActorSound(DUKE_LAND, pi);
|
|
}
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
p->falling_counter = 0;
|
|
S_StopSound(-1, pi, CHAN_VOICE);
|
|
|
|
if (psectlotag != 1 && psectlotag != 2 && p->on_ground == 0 && p->poszv > (6144 >> 1))
|
|
p->hard_landing = p->poszv >> 10;
|
|
|
|
p->on_ground = 1;
|
|
|
|
if (i == 40)
|
|
{
|
|
//Smooth on the ground
|
|
|
|
int k = ((fz - (i << 8)) - p->posz) >> 1;
|
|
if (abs(k) < 256) k = 0;
|
|
p->posz += k;
|
|
p->poszv -= 768;
|
|
if (p->poszv < 0) p->poszv = 0;
|
|
}
|
|
else if (p->jumping_counter == 0)
|
|
{
|
|
p->posz += ((fz - (i << 7)) - p->posz) >> 1; //Smooth on the water
|
|
if (p->on_warping_sector == 0 && p->posz > fz - (16 << 8))
|
|
{
|
|
p->posz = fz - (16 << 8);
|
|
p->poszv >>= 1;
|
|
}
|
|
}
|
|
|
|
p->on_warping_sector = 0;
|
|
|
|
if (sb_snum & SKB_CROUCH)
|
|
{
|
|
playerCrouch(snum);
|
|
}
|
|
|
|
// jumping
|
|
if ((sb_snum & SKB_JUMP) == 0 && p->jumping_toggle == 1)
|
|
p->jumping_toggle = 0;
|
|
|
|
else if ((sb_snum & SKB_JUMP))
|
|
{
|
|
playerJump(snum, fz, cz);
|
|
}
|
|
|
|
if (p->jumping_counter && (sb_snum & SKB_JUMP) == 0)
|
|
p->jumping_toggle = 0;
|
|
}
|
|
|
|
if (p->jumping_counter)
|
|
{
|
|
if ((sb_snum & SKB_JUMP) == 0 && p->jumping_toggle == 1)
|
|
p->jumping_toggle = 0;
|
|
|
|
if (p->jumping_counter < (1024 + 256))
|
|
{
|
|
if (psectlotag == 1 && p->jumping_counter > 768)
|
|
{
|
|
p->jumping_counter = 0;
|
|
p->poszv = -512;
|
|
}
|
|
else
|
|
{
|
|
p->poszv -= (sintable[(2048 - 128 + p->jumping_counter) & 2047]) / 12;
|
|
p->jumping_counter += 180;
|
|
p->on_ground = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p->jumping_counter = 0;
|
|
p->poszv = 0;
|
|
}
|
|
}
|
|
|
|
p->posz += p->poszv;
|
|
|
|
if (p->posz < (cz + (4 << 8)))
|
|
{
|
|
p->jumping_counter = 0;
|
|
if (p->poszv < 0)
|
|
p->posxv = p->posyv = 0;
|
|
p->poszv = 128;
|
|
p->posz = cz + (4 << 8);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void underwater(int snum, ESyncBits sb_snum, int psect, int fz, int cz)
|
|
{
|
|
int j;
|
|
auto p = &ps[snum];
|
|
int pi = p->i;
|
|
int psectlotag = sector[psect].lotag;
|
|
|
|
// under water
|
|
p->jumping_counter = 0;
|
|
|
|
p->pycount += 32;
|
|
p->pycount &= 2047;
|
|
p->pyoff = sintable[p->pycount] >> 7;
|
|
|
|
if (!S_CheckActorSoundPlaying(pi, DUKE_UNDERWATER))
|
|
S_PlayActorSound(DUKE_UNDERWATER, pi);
|
|
|
|
if (sb_snum & SKB_JUMP)
|
|
{
|
|
// jump
|
|
if (p->poszv > 0) p->poszv = 0;
|
|
p->poszv -= 348;
|
|
if (p->poszv < -(256 * 6)) p->poszv = -(256 * 6);
|
|
}
|
|
else if (sb_snum & SKB_CROUCH)
|
|
{
|
|
// crouch
|
|
if (p->poszv < 0) p->poszv = 0;
|
|
p->poszv += 348;
|
|
if (p->poszv > (256 * 6)) p->poszv = (256 * 6);
|
|
}
|
|
else
|
|
{
|
|
// normal view
|
|
if (p->poszv < 0)
|
|
{
|
|
p->poszv += 256;
|
|
if (p->poszv > 0)
|
|
p->poszv = 0;
|
|
}
|
|
if (p->poszv > 0)
|
|
{
|
|
p->poszv -= 256;
|
|
if (p->poszv < 0)
|
|
p->poszv = 0;
|
|
}
|
|
}
|
|
|
|
if (p->poszv > 2048)
|
|
p->poszv >>= 1;
|
|
|
|
p->posz += p->poszv;
|
|
|
|
if (p->posz > (fz - (15 << 8)))
|
|
p->posz += ((fz - (15 << 8)) - p->posz) >> 1;
|
|
|
|
if (p->posz < (cz + (4 << 8)))
|
|
{
|
|
p->posz = cz + (4 << 8);
|
|
p->poszv = 0;
|
|
}
|
|
|
|
if (p->scuba_on && (krand() & 255) < 8)
|
|
{
|
|
j = fi.spawn(pi, WATERBUBBLE);
|
|
sprite[j].x +=
|
|
sintable[(p->getang() + 512 + 64 - (global_random & 128)) & 2047] >> 6;
|
|
sprite[j].y +=
|
|
sintable[(p->getang() + 64 - (global_random & 128)) & 2047] >> 6;
|
|
sprite[j].xrepeat = 3;
|
|
sprite[j].yrepeat = 2;
|
|
sprite[j].z = p->posz + (8 << 8);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int operateTripbomb(int snum)
|
|
{
|
|
auto p = &ps[snum];
|
|
int pi = p->i;
|
|
|
|
int sx, sy, sz;
|
|
short sect, hw, hitsp;
|
|
|
|
hitscan(p->posx, p->posy, p->posz,
|
|
p->cursectnum, sintable[(p->getang() + 512) & 2047],
|
|
sintable[p->getang() & 2047], (100 - p->gethorizsum()) * 32,
|
|
§, &hw, &hitsp, &sx, &sy, &sz, CLIPMASK1);
|
|
|
|
if (sect < 0 || hitsp >= 0)
|
|
return 0;
|
|
|
|
if (hw >= 0 && sector[sect].lotag > 2)
|
|
return 0;
|
|
|
|
if (hw >= 0 && wall[hw].overpicnum >= 0)
|
|
if (wall[hw].overpicnum == BIGFORCE)
|
|
return 0;
|
|
|
|
int j = headspritesect[sect];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == TRIPBOMB &&
|
|
abs(sprite[j].z - sz) < (12 << 8) && ((sprite[j].x - sx) * (sprite[j].x - sx) + (sprite[j].y - sy) * (sprite[j].y - sy)) < (290 * 290))
|
|
return 0;
|
|
j = nextspritesect[j];
|
|
}
|
|
|
|
if (j == -1 && hw >= 0 && (wall[hw].cstat & 16) == 0)
|
|
if ((wall[hw].nextsector >= 0 && sector[wall[hw].nextsector].lotag <= 2) || (wall[hw].nextsector == -1 && sector[sect].lotag <= 2))
|
|
if (((sx - p->posx) * (sx - p->posx) + (sy - p->posy) * (sy - p->posy)) < (290 * 290))
|
|
{
|
|
p->posz = p->oposz;
|
|
p->poszv = 0;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void fireweapon(int snum)
|
|
{
|
|
auto p = &ps[snum];
|
|
int pi = p->i;
|
|
|
|
p->crack_time = 777;
|
|
|
|
if (p->holster_weapon == 1)
|
|
{
|
|
if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9)
|
|
{
|
|
p->holster_weapon = 0;
|
|
p->weapon_pos = 10;
|
|
FTA(74, p);
|
|
}
|
|
}
|
|
else switch (p->curr_weapon)
|
|
{
|
|
case HANDBOMB_WEAPON:
|
|
p->hbomb_hold_delay = 0;
|
|
if (p->ammo_amount[HANDBOMB_WEAPON] > 0)
|
|
p->kickback_pic = 1;
|
|
break;
|
|
case HANDREMOTE_WEAPON:
|
|
p->hbomb_hold_delay = 0;
|
|
p->kickback_pic = 1;
|
|
break;
|
|
|
|
case PISTOL_WEAPON:
|
|
if (p->ammo_amount[PISTOL_WEAPON] > 0)
|
|
{
|
|
p->ammo_amount[PISTOL_WEAPON]--;
|
|
p->kickback_pic = 1;
|
|
}
|
|
break;
|
|
|
|
|
|
case CHAINGUN_WEAPON:
|
|
if (p->ammo_amount[CHAINGUN_WEAPON] > 0) // && p->random_club_frame == 0)
|
|
p->kickback_pic = 1;
|
|
break;
|
|
|
|
case SHOTGUN_WEAPON:
|
|
if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0)
|
|
p->kickback_pic = 1;
|
|
break;
|
|
case TRIPBOMB_WEAPON:
|
|
if (p->ammo_amount[TRIPBOMB_WEAPON] > 0)
|
|
{
|
|
if (operateTripbomb(snum))
|
|
p->kickback_pic = 1;
|
|
}
|
|
break;
|
|
|
|
case SHRINKER_WEAPON:
|
|
case GROW_WEAPON:
|
|
if (p->curr_weapon == GROW_WEAPON)
|
|
{
|
|
if (p->ammo_amount[GROW_WEAPON] > 0)
|
|
{
|
|
p->kickback_pic = 1;
|
|
S_PlayActorSound(EXPANDERSHOOT, pi);
|
|
}
|
|
}
|
|
else if (p->ammo_amount[SHRINKER_WEAPON] > 0)
|
|
{
|
|
p->kickback_pic = 1;
|
|
S_PlayActorSound(SHRINKER_FIRE, pi);
|
|
}
|
|
break;
|
|
|
|
case FREEZE_WEAPON:
|
|
if (p->ammo_amount[FREEZE_WEAPON] > 0)
|
|
{
|
|
p->kickback_pic = 1;
|
|
S_PlayActorSound(CAT_FIRE, pi);
|
|
}
|
|
break;
|
|
case DEVISTATOR_WEAPON:
|
|
if (p->ammo_amount[DEVISTATOR_WEAPON] > 0)
|
|
{
|
|
p->kickback_pic = 1;
|
|
p->hbomb_hold_delay = !p->hbomb_hold_delay;
|
|
S_PlayActorSound(CAT_FIRE, pi);
|
|
}
|
|
break;
|
|
|
|
case RPG_WEAPON:
|
|
if (p->ammo_amount[RPG_WEAPON] > 0)
|
|
{
|
|
p->kickback_pic = 1;
|
|
}
|
|
break;
|
|
|
|
case FLAMETHROWER_WEAPON: // Twentieth Anniversary World Tour
|
|
if (isWorldTour() && p->ammo_amount[FLAMETHROWER_WEAPON] > 0)
|
|
{
|
|
p->kickback_pic = 1;
|
|
if (sector[p->cursectnum].lotag != 2)
|
|
S_PlayActorSound(FLAMETHROWER_INTRO, pi);
|
|
}
|
|
break;
|
|
|
|
case KNEE_WEAPON:
|
|
if (p->quick_kick == 0)
|
|
{
|
|
p->kickback_pic = 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void operateweapon(int snum, ESyncBits sb_snum, int psect)
|
|
{
|
|
auto p = &ps[snum];
|
|
int pi = p->i;
|
|
int i, j, k;
|
|
|
|
// already firing...
|
|
|
|
switch (p->curr_weapon)
|
|
{
|
|
case HANDBOMB_WEAPON: // grenade in NAM
|
|
if (p->kickback_pic == 6 && (sb_snum & SKB_FIRE))
|
|
{
|
|
p->rapid_fire_hold = 1;
|
|
break;
|
|
}
|
|
p->kickback_pic++;
|
|
if (p->kickback_pic == 12)
|
|
{
|
|
p->ammo_amount[HANDBOMB_WEAPON]--;
|
|
|
|
if (p->on_ground && (sb_snum & SKB_CROUCH))
|
|
{
|
|
k = 15;
|
|
i = ((p->gethorizsum() - 100) * 20);
|
|
}
|
|
else
|
|
{
|
|
k = 140;
|
|
i = -512 - ((p->gethorizsum() - 100) * 20);
|
|
}
|
|
|
|
j = EGS(p->cursectnum,
|
|
p->posx + (sintable[(p->getang() + 512) & 2047] >> 6),
|
|
p->posy + (sintable[p->getang() & 2047] >> 6),
|
|
p->posz, HEAVYHBOMB, -16, 9, 9,
|
|
p->getang(), (k + (p->hbomb_hold_delay << 5)), i, pi, 1);
|
|
|
|
if (isNam())
|
|
{
|
|
sprite[j].extra = mulscale(krand(), NAM_GRENADE_LIFETIME_VAR, 14);
|
|
}
|
|
|
|
if (k == 15)
|
|
{
|
|
sprite[j].yvel = 3;
|
|
sprite[j].z += (8 << 8);
|
|
}
|
|
|
|
k = hits(pi);
|
|
if (k < 512)
|
|
{
|
|
sprite[j].ang += 1024;
|
|
sprite[j].zvel /= 3;
|
|
sprite[j].xvel /= 3;
|
|
}
|
|
|
|
p->hbomb_on = 1;
|
|
|
|
}
|
|
else if (p->kickback_pic < 12 && (sb_snum & SKB_FIRE))
|
|
p->hbomb_hold_delay++;
|
|
else if (p->kickback_pic > 19)
|
|
{
|
|
p->kickback_pic = 0;
|
|
// don't change to remote when in NAM: grenades are timed
|
|
if (isNam()) checkavailweapon(p);
|
|
else
|
|
{
|
|
p->curr_weapon = HANDREMOTE_WEAPON;
|
|
p->last_weapon = -1;
|
|
p->weapon_pos = 10;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
case HANDREMOTE_WEAPON: // knife in NAM
|
|
|
|
p->kickback_pic++;
|
|
|
|
if (p->kickback_pic == 2)
|
|
{
|
|
p->hbomb_on = 0;
|
|
}
|
|
|
|
if (p->kickback_pic == 10)
|
|
{
|
|
p->kickback_pic = 0;
|
|
int weapon = isNam() ? TRIPBOMB_WEAPON : HANDBOMB_WEAPON;
|
|
|
|
if (p->ammo_amount[weapon] > 0)
|
|
fi.addweapon(p, weapon);
|
|
else
|
|
checkavailweapon(p);
|
|
}
|
|
break;
|
|
|
|
case PISTOL_WEAPON: // m-16 in NAM
|
|
if (p->kickback_pic == 1)
|
|
{
|
|
fi.shoot(pi, SHOTSPARK1);
|
|
S_PlayActorSound(PISTOL_FIRE, pi);
|
|
lastvisinc = (int)totalclock + 32;
|
|
p->visibility = 0;
|
|
}
|
|
|
|
else if (p->kickback_pic == 2)
|
|
fi.spawn(pi, SHELL);
|
|
|
|
p->kickback_pic++;
|
|
|
|
if (p->kickback_pic >= 5)
|
|
{
|
|
if (p->ammo_amount[PISTOL_WEAPON] <= 0 || (p->ammo_amount[PISTOL_WEAPON] % (isNam() ? 20 : 12)))
|
|
{
|
|
p->kickback_pic = 0;
|
|
checkavailweapon(p);
|
|
}
|
|
else
|
|
{
|
|
switch (p->kickback_pic)
|
|
{
|
|
case 5:
|
|
S_PlayActorSound(EJECT_CLIP, pi);
|
|
break;
|
|
//#ifdef NAM
|
|
// case WEAPON2_RELOAD_TIME - 15:
|
|
//#else
|
|
case 8:
|
|
//#endif
|
|
S_PlayActorSound(INSERT_CLIP, pi);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// 3 second re-load time
|
|
if (p->kickback_pic == (isNam() ? 50 : 27))
|
|
{
|
|
p->kickback_pic = 0;
|
|
checkavailweapon(p);
|
|
}
|
|
break;
|
|
|
|
case SHOTGUN_WEAPON:
|
|
|
|
p->kickback_pic++;
|
|
|
|
if (p->kickback_pic == 4)
|
|
{
|
|
fi.shoot(pi, SHOTGUN);
|
|
fi.shoot(pi, SHOTGUN);
|
|
fi.shoot(pi, SHOTGUN);
|
|
fi.shoot(pi, SHOTGUN);
|
|
fi.shoot(pi, SHOTGUN);
|
|
fi.shoot(pi, SHOTGUN);
|
|
fi.shoot(pi, SHOTGUN);
|
|
p->ammo_amount[SHOTGUN_WEAPON]--;
|
|
|
|
S_PlayActorSound(SHOTGUN_FIRE, pi);
|
|
|
|
lastvisinc = (int)totalclock + 32;
|
|
p->visibility = 0;
|
|
|
|
}
|
|
|
|
switch(p->kickback_pic)
|
|
{
|
|
case 13:
|
|
checkavailweapon(p);
|
|
break;
|
|
case 15:
|
|
S_PlayActorSound(SHOTGUN_COCK, pi);
|
|
break;
|
|
case 17:
|
|
case 20:
|
|
p->kickback_pic++;
|
|
break;
|
|
case 24:
|
|
j = fi.spawn(pi, SHOTGUNSHELL);
|
|
sprite[j].ang += 1024;
|
|
ssp(j, CLIPMASK0);
|
|
sprite[j].ang += 1024;
|
|
p->kickback_pic++;
|
|
break;
|
|
case 31:
|
|
p->kickback_pic = 0;
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case CHAINGUN_WEAPON: // m-60 in NAM
|
|
|
|
p->kickback_pic++;
|
|
|
|
if (p->kickback_pic <= 12)
|
|
{
|
|
if (((p->kickback_pic) % 3) == 0)
|
|
{
|
|
p->ammo_amount[CHAINGUN_WEAPON]--;
|
|
|
|
if ((p->kickback_pic % 3) == 0)
|
|
{
|
|
j = fi.spawn(pi, SHELL);
|
|
|
|
sprite[j].ang += 1024;
|
|
sprite[j].ang &= 2047;
|
|
sprite[j].xvel += 32;
|
|
sprite[j].z += (3 << 8);
|
|
ssp(j, CLIPMASK0);
|
|
}
|
|
|
|
S_PlayActorSound(CHAINGUN_FIRE, pi);
|
|
fi.shoot(pi, CHAINGUN);
|
|
lastvisinc = (int)totalclock + 32;
|
|
p->visibility = 0;
|
|
checkavailweapon(p);
|
|
|
|
if ((sb_snum & SKB_FIRE) == 0)
|
|
{
|
|
p->kickback_pic = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (p->kickback_pic > 10)
|
|
{
|
|
if (sb_snum & SKB_FIRE) p->kickback_pic = 1;
|
|
else p->kickback_pic = 0;
|
|
}
|
|
|
|
break;
|
|
|
|
case GROW_WEAPON: // m-14 with scope (sniper rifle)
|
|
|
|
bool check;
|
|
if (isNam())
|
|
{
|
|
p->kickback_pic++;
|
|
check = (p->kickback_pic == 3);
|
|
}
|
|
else
|
|
{
|
|
check = (p->kickback_pic > 3);
|
|
}
|
|
if (check)
|
|
{
|
|
// fire now, but don't reload right away...
|
|
if (isNam())
|
|
{
|
|
p->kickback_pic++;
|
|
if (p->ammo_amount[p->curr_weapon] <= 1)
|
|
p->kickback_pic = 0;
|
|
}
|
|
else
|
|
p->kickback_pic = 0;
|
|
p->ammo_amount[p->curr_weapon]--;
|
|
fi.shoot(pi, GROWSPARK);
|
|
|
|
//#ifdef NAM
|
|
//#else
|
|
if (!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_NOVISIBLE))
|
|
{
|
|
// make them visible if not set...
|
|
p->visibility = 0;
|
|
lastvisinc = (int)totalclock + 32;
|
|
}
|
|
checkavailweapon(p);
|
|
//#endif
|
|
}
|
|
else if (!isNam()) p->kickback_pic++;
|
|
if (isNam() && p->kickback_pic > aplWeaponReload[p->curr_weapon][snum]) // 30)
|
|
{
|
|
// reload now...
|
|
p->kickback_pic = 0;
|
|
if (!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_NOVISIBLE))
|
|
{
|
|
// make them visible if not set...
|
|
p->visibility = 0;
|
|
lastvisinc = (int)totalclock + 32;
|
|
}
|
|
checkavailweapon(p);
|
|
}
|
|
break;
|
|
|
|
case SHRINKER_WEAPON: // m-79 in NAM (Grenade launcher)
|
|
if ((!isNam() && p->kickback_pic > 10) || (isNam() && p->kickback_pic == 10))
|
|
{
|
|
if (isNam()) p->kickback_pic++; // fire now, but wait for reload...
|
|
else p->kickback_pic = 0;
|
|
|
|
p->ammo_amount[SHRINKER_WEAPON]--;
|
|
fi.shoot(pi, SHRINKER);
|
|
|
|
if (!isNam())
|
|
{
|
|
p->visibility = 0;
|
|
//flashColor = 176 + (252 << 8) + (120 << 16);
|
|
lastvisinc = (int)totalclock + 32;
|
|
checkavailweapon(p);
|
|
}
|
|
}
|
|
else if (isNam() && p->kickback_pic > 30)
|
|
{
|
|
p->kickback_pic = 0;
|
|
p->visibility = 0;
|
|
lastvisinc = (int)totalclock + 32;
|
|
checkavailweapon(p);
|
|
}
|
|
else p->kickback_pic++;
|
|
break;
|
|
|
|
case DEVISTATOR_WEAPON:
|
|
if (p->kickback_pic)
|
|
{
|
|
p->kickback_pic++;
|
|
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_FIREEVERYOTHER)
|
|
// fire every other...
|
|
|
|
if ((p->kickback_pic >= aplWeaponFireDelay[p->curr_weapon][snum]) &&
|
|
p->kickback_pic < aplWeaponHoldDelay[p->curr_weapon][snum] &&
|
|
(p->kickback_pic & 1))
|
|
{
|
|
{
|
|
// make them visible if not set...
|
|
p->visibility = 0;
|
|
lastvisinc = (int)totalclock + 32;
|
|
}
|
|
fi.shoot(pi, RPG);
|
|
p->ammo_amount[DEVISTATOR_WEAPON]--;
|
|
checkavailweapon(p);
|
|
}
|
|
if (p->kickback_pic > 5) p->kickback_pic = 0;
|
|
}
|
|
break;
|
|
case FREEZE_WEAPON:
|
|
// flame thrower in NAM
|
|
|
|
if (p->kickback_pic < 4)
|
|
{
|
|
p->kickback_pic++;
|
|
if (p->kickback_pic == 3)
|
|
{
|
|
p->ammo_amount[p->curr_weapon]--;
|
|
|
|
p->visibility = 0;
|
|
lastvisinc = (int)totalclock + 32;
|
|
fi.shoot(pi, FREEZEBLAST);
|
|
checkavailweapon(p);
|
|
}
|
|
if (sprite[p->i].xrepeat < 32)
|
|
{
|
|
p->kickback_pic = 0; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (sb_snum & SKB_FIRE)
|
|
{
|
|
p->kickback_pic = 1;
|
|
S_PlayActorSound(CAT_FIRE, pi);
|
|
}
|
|
else p->kickback_pic = 0;
|
|
}
|
|
break;
|
|
|
|
case FLAMETHROWER_WEAPON:
|
|
if (!isWorldTour()) // Twentieth Anniversary World Tour
|
|
break;
|
|
p->kickback_pic++;
|
|
if (p->kickback_pic == 2)
|
|
{
|
|
if (sector[p->cursectnum].lotag != 2)
|
|
{
|
|
p->ammo_amount[FLAMETHROWER_WEAPON]--;
|
|
if (snum == screenpeek)
|
|
g_visibility = 0;
|
|
fi.shoot(pi, FIREBALL);
|
|
}
|
|
checkavailweapon(p);
|
|
}
|
|
else if (p->kickback_pic == 16)
|
|
{
|
|
if ((sb_snum & SKB_FIRE) != 0)
|
|
{
|
|
p->kickback_pic = 1;
|
|
S_PlayActorSound(FLAMETHROWER_INTRO, pi);
|
|
}
|
|
else
|
|
p->kickback_pic = 0;
|
|
}
|
|
break;
|
|
|
|
case TRIPBOMB_WEAPON: // Claymore in NAM
|
|
if (p->kickback_pic < 4)
|
|
{
|
|
p->posz = p->oposz;
|
|
p->poszv = 0;
|
|
if (p->kickback_pic == 3)
|
|
fi.shoot(pi, HANDHOLDINGLASER);
|
|
}
|
|
if (p->kickback_pic == 16)
|
|
{
|
|
p->kickback_pic = 0;
|
|
checkavailweapon(p);
|
|
p->weapon_pos = -9;
|
|
}
|
|
else p->kickback_pic++;
|
|
break;
|
|
case KNEE_WEAPON:
|
|
p->kickback_pic++;
|
|
|
|
if (p->kickback_pic == 7) fi.shoot(pi, KNEE);
|
|
else if (p->kickback_pic == 14)
|
|
{
|
|
if (sb_snum & SKB_FIRE)
|
|
p->kickback_pic = 1 + (krand() & 3);
|
|
else p->kickback_pic = 0;
|
|
}
|
|
|
|
if (p->wantweaponfire >= 0)
|
|
checkavailweapon(p);
|
|
break;
|
|
|
|
case RPG_WEAPON: // m-72 in NAM (LAW)
|
|
p->kickback_pic++;
|
|
if (p->kickback_pic == 4)
|
|
{
|
|
p->ammo_amount[RPG_WEAPON]--;
|
|
lastvisinc = (int)totalclock + 32;
|
|
p->visibility = 0;
|
|
fi.shoot(pi, RPG);
|
|
checkavailweapon(p);
|
|
}
|
|
else if (p->kickback_pic == 20)
|
|
p->kickback_pic = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// this function exists because gotos suck. :P
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void processweapon(int snum, ESyncBits sb_snum, int psect)
|
|
{
|
|
auto p = &ps[snum];
|
|
int pi = p->i;
|
|
auto s = &sprite[pi];
|
|
int shrunk = (s->yrepeat < 32);
|
|
|
|
if (isNamWW2GI() && (sb_snum & SKB_HOLSTER)) // 'Holster Weapon
|
|
{
|
|
if (isWW2GI())
|
|
{
|
|
SetGameVarID(g_iReturnVarID, 0, pi, snum);
|
|
SetGameVarID(g_iWeaponVarID, p->curr_weapon, pi, snum);
|
|
SetGameVarID(g_iWorksLikeVarID, aplWeaponWorksLike[p->curr_weapon][snum], pi, snum);
|
|
OnEvent(EVENT_HOLSTER, pi, snum, -1);
|
|
if (GetGameVarID(g_iReturnVarID, pi, snum) == 0)
|
|
{
|
|
|
|
// now it uses the game definitions...
|
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_HOLSTER_CLEARS_CLIP)
|
|
{
|
|
if (p->ammo_amount[p->curr_weapon] > aplWeaponClip[p->curr_weapon][snum]
|
|
&& (p->ammo_amount[p->curr_weapon] % aplWeaponClip[p->curr_weapon][snum]) != 0)
|
|
{
|
|
// throw away the remaining clip
|
|
p->ammo_amount[p->curr_weapon] -=
|
|
p->ammo_amount[p->curr_weapon] % aplWeaponClip[p->curr_weapon][snum];
|
|
// p->kickback_pic = aplWeaponFireDelay[p->curr_weapon][snum]+1; // animate, but don't shoot...
|
|
p->kickback_pic = aplWeaponTotalTime[p->curr_weapon][snum] + 1; // animate, but don't shoot...
|
|
sb_snum &= ~SKB_FIRE; // not firing...
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if (p->curr_weapon == PISTOL_WEAPON)
|
|
{
|
|
if (p->ammo_amount[PISTOL_WEAPON] > 20)
|
|
{
|
|
// throw away the remaining clip
|
|
p->ammo_amount[PISTOL_WEAPON] -= p->ammo_amount[PISTOL_WEAPON] % 20;
|
|
p->kickback_pic = 3; // animate, but don't shoot...
|
|
sb_snum &= ~SKB_FIRE; // not firing...
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
if (isWW2GI() && (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_GLOWS))
|
|
p->random_club_frame += 64; // Glowing
|
|
|
|
if (!isWW2GI() && (p->curr_weapon == SHRINKER_WEAPON || p->curr_weapon == GROW_WEAPON))
|
|
p->random_club_frame += 64; // Glowing
|
|
|
|
if (p->rapid_fire_hold == 1)
|
|
{
|
|
if (sb_snum & SKB_FIRE) return;
|
|
p->rapid_fire_hold = 0;
|
|
}
|
|
|
|
if (shrunk || p->tipincs || p->access_incs)
|
|
sb_snum &= ~SKB_FIRE;
|
|
else if (shrunk == 0 && (sb_snum & SKB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
|
|
p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
|
|
{
|
|
if (!isWW2GI()) fireweapon(snum);
|
|
else fireweapon_ww(snum);
|
|
}
|
|
else if (p->kickback_pic)
|
|
{
|
|
if (!isWW2GI()) operateweapon(snum, sb_snum, psect);
|
|
else operateweapon_ww(snum, sb_snum, psect);
|
|
}
|
|
}
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void processinput_d(int snum)
|
|
{
|
|
int j, i, k, doubvel, fz, cz, hz, lz, truefdist;
|
|
char shrunk;
|
|
ESyncBits sb_snum;
|
|
short psect, psectlotag, pi;
|
|
struct player_struct* p;
|
|
spritetype* s;
|
|
|
|
p = &ps[snum];
|
|
pi = p->i;
|
|
s = &sprite[pi];
|
|
|
|
p->horizAngleAdjust = 0;
|
|
p->horizSkew = 0;
|
|
|
|
sb_snum = PlayerInputBits(snum, SKB_ALL);
|
|
|
|
auto sb_fvel = PlayerInputForwardVel(snum);
|
|
auto sb_svel = PlayerInputSideVel(snum);
|
|
auto sb_avel = PlayerInputAngVel(snum);
|
|
|
|
psect = p->cursectnum;
|
|
if (psect == -1)
|
|
{
|
|
if (s->extra > 0 && ud.clipping == 0)
|
|
{
|
|
quickkill(p);
|
|
S_PlayActorSound(SQUISHED, pi);
|
|
}
|
|
psect = 0;
|
|
}
|
|
|
|
psectlotag = sector[psect].lotag;
|
|
p->spritebridge = 0;
|
|
|
|
shrunk = (s->yrepeat < 32);
|
|
getzrange(p->posx, p->posy, p->posz, psect, &cz, &hz, &fz, &lz, 163L, CLIPMASK0);
|
|
|
|
j = getflorzofslope(psect, p->posx, p->posy);
|
|
|
|
p->truefz = j;
|
|
p->truecz = getceilzofslope(psect, p->posx, p->posy);
|
|
|
|
truefdist = abs(p->posz - j);
|
|
if ((lz & 49152) == 16384 && psectlotag == 1 && truefdist > PHEIGHT + (16 << 8))
|
|
psectlotag = 0;
|
|
|
|
hittype[pi].floorz = fz;
|
|
hittype[pi].ceilingz = cz;
|
|
|
|
if (cl_syncinput)
|
|
{
|
|
backupview(p);
|
|
calcviewpitch(p, 1);
|
|
}
|
|
|
|
if (hz >= 0 && (hz & 49152) == 49152)
|
|
{
|
|
hz &= (MAXSPRITES - 1);
|
|
|
|
if (sprite[hz].statnum == 1 && sprite[hz].extra >= 0)
|
|
{
|
|
hz = 0;
|
|
cz = p->truecz;
|
|
}
|
|
}
|
|
|
|
if (lz >= 0 && (lz & 49152) == 49152)
|
|
{
|
|
j = lz & (MAXSPRITES - 1);
|
|
|
|
if ((sprite[j].cstat & 33) == 33)
|
|
{
|
|
psectlotag = 0;
|
|
p->footprintcount = 0;
|
|
p->spritebridge = 1;
|
|
}
|
|
else if (badguy(&sprite[j]) && sprite[j].xrepeat > 24 && abs(s->z - sprite[j].z) < (84 << 8))
|
|
{
|
|
j = getangle(sprite[j].x - p->posx, sprite[j].y - p->posy);
|
|
p->posxv -= sintable[(j + 512) & 2047] << 4;
|
|
p->posyv -= sintable[j & 2047] << 4;
|
|
}
|
|
}
|
|
|
|
|
|
if (s->extra > 0) fi.incur_damage(p);
|
|
else
|
|
{
|
|
s->extra = 0;
|
|
p->shield_amount = 0;
|
|
}
|
|
|
|
p->last_extra = s->extra;
|
|
|
|
if (p->loogcnt > 0) p->loogcnt--;
|
|
else p->loogcnt = 0;
|
|
|
|
if (p->fist_incs)
|
|
{
|
|
if (endoflevel(snum)) return;
|
|
}
|
|
|
|
if (p->timebeforeexit > 1 && p->last_extra > 0)
|
|
{
|
|
if (timedexit(snum))
|
|
return;
|
|
}
|
|
|
|
if (s->extra <= 0 && !ud.god)
|
|
{
|
|
playerisdead(snum, psectlotag, fz, cz);
|
|
return;
|
|
}
|
|
|
|
if (p->transporter_hold > 0)
|
|
{
|
|
p->transporter_hold--;
|
|
if (p->transporter_hold == 0 && p->on_warping_sector)
|
|
p->transporter_hold = 2;
|
|
}
|
|
if (p->transporter_hold < 0)
|
|
p->transporter_hold++;
|
|
|
|
if (p->newowner >= 0)
|
|
{
|
|
i = p->newowner;
|
|
hittype[i].oq16ang = p->q16ang;
|
|
p->posx = sprite[i].x;
|
|
p->posy = sprite[i].y;
|
|
p->posz = sprite[i].z;
|
|
p->setang(sprite[i].ang);
|
|
p->posxv = p->posyv = s->xvel = 0;
|
|
p->setlookang(0);
|
|
p->setrotscrnang(0);
|
|
|
|
fi.doincrements(p);
|
|
|
|
if (isWW2GI() && aplWeaponWorksLike[p->curr_weapon][snum] == HANDREMOTE_WEAPON) processweapon(snum, sb_snum, psect);
|
|
if (!isWW2GI() && p->curr_weapon == HANDREMOTE_WEAPON) processweapon(snum, sb_snum, psect);
|
|
return;
|
|
}
|
|
|
|
doubvel = TICSPERFRAME;
|
|
|
|
checklook(snum,sb_snum);
|
|
|
|
if (p->on_crane >= 0)
|
|
goto HORIZONLY;
|
|
|
|
if (s->xvel < 32 || p->on_ground == 0 || p->bobcounter == 1024)
|
|
{
|
|
if ((p->weapon_sway & 2047) > (1024 + 96))
|
|
p->weapon_sway -= 96;
|
|
else if ((p->weapon_sway & 2047) < (1024 - 96))
|
|
p->weapon_sway += 96;
|
|
else p->weapon_sway = 1024;
|
|
}
|
|
else p->weapon_sway = p->bobcounter;
|
|
|
|
s->xvel =
|
|
ksqrt((p->posx - p->bobposx) * (p->posx - p->bobposx) + (p->posy - p->bobposy) * (p->posy - p->bobposy));
|
|
if (p->on_ground) p->bobcounter += sprite[p->i].xvel >> 1;
|
|
|
|
backuppos(p, ud.clipping == 0 && (sector[p->cursectnum].floorpicnum == MIRROR || p->cursectnum < 0 || p->cursectnum >= MAXSECTORS));
|
|
|
|
// Shrinking code
|
|
|
|
i = 40;
|
|
|
|
if (psectlotag == ST_2_UNDERWATER)
|
|
{
|
|
underwater(snum, sb_snum, psect, fz, cz);
|
|
}
|
|
|
|
else if (p->jetpack_on)
|
|
{
|
|
operateJetpack(snum, sb_snum, psectlotag, fz, cz, shrunk);
|
|
}
|
|
else if (psectlotag != ST_2_UNDERWATER)
|
|
{
|
|
movement(snum, sb_snum, psect, fz, cz, shrunk, truefdist);
|
|
}
|
|
|
|
//Do the quick lefts and rights
|
|
|
|
if (movementBlocked(snum))
|
|
{
|
|
doubvel = 0;
|
|
p->posxv = 0;
|
|
p->posyv = 0;
|
|
}
|
|
else if (sb_avel && cl_syncinput)
|
|
{
|
|
//p->ang += syncangvel * constant
|
|
//ENGINE calculates angvel for you
|
|
// may still be needed later for demo recording
|
|
|
|
if (psectlotag == ST_2_UNDERWATER)
|
|
{
|
|
p->q16angvel = (sb_avel - (sb_avel >> 3)) * sgn(doubvel);
|
|
}
|
|
else
|
|
{
|
|
p->q16angvel = sb_avel * sgn(doubvel);
|
|
}
|
|
|
|
p->q16ang += p->q16angvel;
|
|
p->q16ang &= 0x7FFFFFF;
|
|
p->crack_time = 777;
|
|
}
|
|
|
|
if (p->spritebridge == 0)
|
|
{
|
|
j = sector[s->sectnum].floorpicnum;
|
|
|
|
if (j == PURPLELAVA || sector[s->sectnum].ceilingpicnum == PURPLELAVA)
|
|
{
|
|
if (p->boot_amount > 0)
|
|
{
|
|
p->boot_amount--;
|
|
p->inven_icon = 7;
|
|
if (p->boot_amount <= 0)
|
|
checkavailinven(p);
|
|
}
|
|
else
|
|
{
|
|
if (!S_CheckActorSoundPlaying(p->i, DUKE_LONGTERM_PAIN))
|
|
S_PlayActorSound(DUKE_LONGTERM_PAIN, p->i);
|
|
SetPlayerPal(p, PalEntry(32, 0, 8, 0));
|
|
s->extra--;
|
|
}
|
|
}
|
|
|
|
k = 0;
|
|
|
|
if (p->on_ground && truefdist <= PHEIGHT + (16 << 8))
|
|
{
|
|
int whichsound = j == HURTRAIL ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 3 : -1;
|
|
if (j >= 0) k = makepainsounds(snum, whichsound);
|
|
}
|
|
|
|
if (k)
|
|
{
|
|
FTA(75, p);
|
|
p->boot_amount -= 2;
|
|
if (p->boot_amount <= 0)
|
|
checkavailinven(p);
|
|
}
|
|
}
|
|
|
|
if (p->posxv || p->posyv || sb_fvel || sb_svel)
|
|
{
|
|
p->crack_time = 777;
|
|
|
|
k = sintable[p->bobcounter & 2047] >> 12;
|
|
|
|
if (truefdist < PHEIGHT + (8 << 8) && (k == 1 || k == 3))
|
|
{
|
|
if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
|
|
{
|
|
switch (psectlotag)
|
|
{
|
|
case 0:
|
|
|
|
if (lz >= 0 && (lz & (MAXSPRITES - 1)) == 49152)
|
|
j = sprite[lz & (MAXSPRITES - 1)].picnum;
|
|
else j = sector[psect].floorpicnum;
|
|
|
|
switch (j)
|
|
{
|
|
case PANNEL1:
|
|
case PANNEL2:
|
|
S_PlayActorSound(DUKE_WALKINDUCTS, pi);
|
|
p->walking_snd_toggle = 1;
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
if ((krand() & 1) == 0)
|
|
S_PlayActorSound(DUKE_ONWATER, pi);
|
|
p->walking_snd_toggle = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (p->walking_snd_toggle > 0)
|
|
p->walking_snd_toggle--;
|
|
|
|
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
|
|
doubvel <<= 1;
|
|
|
|
p->posxv += ((sb_fvel * doubvel) << 6);
|
|
p->posyv += ((sb_svel * doubvel) << 6);
|
|
|
|
bool check;
|
|
|
|
if (!isWW2GI()) check = ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (sb_snum & SKB_CROUCH)));
|
|
else check = ((aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (sb_snum & SKB_CROUCH)));
|
|
if (check)
|
|
{
|
|
p->posxv = mulscale(p->posxv, dukefriction - 0x2000, 16);
|
|
p->posyv = mulscale(p->posyv, dukefriction - 0x2000, 16);
|
|
}
|
|
else
|
|
{
|
|
if (psectlotag == 2)
|
|
{
|
|
p->posxv = mulscale(p->posxv, dukefriction - 0x1400, 16);
|
|
p->posyv = mulscale(p->posyv, dukefriction - 0x1400, 16);
|
|
}
|
|
else
|
|
{
|
|
p->posxv = mulscale(p->posxv, dukefriction, 16);
|
|
p->posyv = mulscale(p->posyv, dukefriction, 16);
|
|
}
|
|
}
|
|
|
|
if (abs(p->posxv) < 2048 && abs(p->posyv) < 2048)
|
|
p->posxv = p->posyv = 0;
|
|
|
|
if (shrunk)
|
|
{
|
|
p->posxv =
|
|
mulscale16(p->posxv, dukefriction - (dukefriction >> 1) + (dukefriction >> 2));
|
|
p->posyv =
|
|
mulscale16(p->posyv, dukefriction - (dukefriction >> 1) + (dukefriction >> 2));
|
|
}
|
|
}
|
|
|
|
HORIZONLY:
|
|
|
|
if (psectlotag == 1 || p->spritebridge == 1) i = (4L << 8);
|
|
else i = (20L << 8);
|
|
|
|
if (sector[p->cursectnum].lotag == 2) k = 0;
|
|
else k = 1;
|
|
|
|
if (ud.clipping)
|
|
{
|
|
j = 0;
|
|
p->posx += p->posxv >> 14;
|
|
p->posy += p->posyv >> 14;
|
|
updatesector(p->posx, p->posy, &p->cursectnum);
|
|
changespritesect(pi, p->cursectnum);
|
|
}
|
|
else
|
|
j = clipmove(&p->posx, &p->posy,
|
|
&p->posz, &p->cursectnum,
|
|
p->posxv, p->posyv, 164L, (4L << 8), i, CLIPMASK0);
|
|
|
|
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
|
|
p->posz += 32 << 8;
|
|
|
|
if (j)
|
|
fi.checkplayerhurt(p, j);
|
|
|
|
if (p->jetpack_on == 0)
|
|
{
|
|
if (s->xvel > 16)
|
|
{
|
|
if (psectlotag != 1 && psectlotag != 2 && p->on_ground)
|
|
{
|
|
p->pycount += 52;
|
|
p->pycount &= 2047;
|
|
p->pyoff =
|
|
abs(s->xvel * sintable[p->pycount]) / 1596;
|
|
}
|
|
}
|
|
else if (psectlotag != 2 && psectlotag != 1)
|
|
p->pyoff = 0;
|
|
}
|
|
|
|
// RBG***
|
|
setsprite(pi, p->posx, p->posy, p->posz + PHEIGHT);
|
|
|
|
if (psectlotag < 3)
|
|
{
|
|
psect = s->sectnum;
|
|
if (ud.clipping == 0 && sector[psect].lotag == 31)
|
|
{
|
|
if (sprite[sector[psect].hitag].xvel && hittype[sector[psect].hitag].temp_data[0] == 0)
|
|
{
|
|
quickkill(p);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (truefdist < PHEIGHT && p->on_ground && psectlotag != 1 && shrunk == 0 && sector[p->cursectnum].lotag == 1)
|
|
if (!S_CheckActorSoundPlaying(pi, DUKE_ONWATER))
|
|
S_PlayActorSound(DUKE_ONWATER, pi);
|
|
|
|
if (p->cursectnum != s->sectnum)
|
|
changespritesect(pi, p->cursectnum);
|
|
|
|
if (ud.clipping == 0)
|
|
j = (pushmove(&p->posx, &p->posy, &p->posz, &p->cursectnum, 164L, (4L << 8), (4L << 8), CLIPMASK0) < 0 && furthestangle(pi, 8) < 512);
|
|
else j = 0;
|
|
|
|
if (ud.clipping == 0)
|
|
{
|
|
if (abs(hittype[pi].floorz - hittype[pi].ceilingz) < (48 << 8) || j)
|
|
{
|
|
if (!(sector[s->sectnum].lotag & 0x8000) && (isanunderoperator(sector[s->sectnum].lotag) ||
|
|
isanearoperator(sector[s->sectnum].lotag)))
|
|
fi.activatebysector(s->sectnum, pi);
|
|
if (j)
|
|
{
|
|
quickkill(p);
|
|
return;
|
|
}
|
|
}
|
|
else if (abs(fz - cz) < (32 << 8) && isanunderoperator(sector[psect].lotag))
|
|
fi.activatebysector(psect, pi);
|
|
}
|
|
|
|
if (!cl_syncinput)
|
|
{
|
|
if (p->return_to_center > 0)
|
|
p->return_to_center--;
|
|
}
|
|
|
|
// center_view
|
|
if (sb_snum & SKB_CENTER_VIEW || p->hard_landing)
|
|
{
|
|
playerCenterView(snum);
|
|
}
|
|
else if (sb_snum & SKB_LOOK_UP)
|
|
{
|
|
playerLookUp(snum, sb_snum);
|
|
}
|
|
else if (sb_snum & SKB_LOOK_DOWN)
|
|
{
|
|
playerLookDown(snum, sb_snum);
|
|
}
|
|
else if (sb_snum & SKB_AIM_UP)
|
|
{
|
|
playerAimUp(snum, sb_snum);
|
|
}
|
|
else if (sb_snum & SKB_AIM_DOWN)
|
|
{ // aim_down
|
|
playerAimDown(snum, sb_snum);
|
|
}
|
|
|
|
if (p->hard_landing > 0)
|
|
{
|
|
p->horizSkew = (-(p->hard_landing << 4)) * FRACUNIT;
|
|
p->hard_landing--;
|
|
}
|
|
|
|
if (cl_syncinput)
|
|
{
|
|
p->q16horiz += sync[snum].q16horz;
|
|
sethorizon(snum, sb_snum, 1, false);
|
|
}
|
|
|
|
//Shooting code/changes
|
|
|
|
if (p->show_empty_weapon > 0)
|
|
{
|
|
p->show_empty_weapon--;
|
|
if (p->show_empty_weapon == 0)
|
|
{
|
|
if (p->last_full_weapon == GROW_WEAPON)
|
|
p->subweapon |= (1 << GROW_WEAPON);
|
|
else if (p->last_full_weapon == SHRINKER_WEAPON)
|
|
p->subweapon &= ~(1 << GROW_WEAPON);
|
|
fi.addweapon(p, p->last_full_weapon);
|
|
return;
|
|
}
|
|
}
|
|
|
|
dokneeattack(snum, pi, { FEM1, FEM2, FEM3, FEM4, FEM5, FEM6, FEM7, FEM8, FEM9, FEM10, PODFEM1, NAKED1, STATUE });
|
|
|
|
|
|
if (fi.doincrements(p)) return;
|
|
|
|
if (p->weapon_pos != 0)
|
|
{
|
|
if (p->weapon_pos == -9)
|
|
{
|
|
if (p->last_weapon >= 0)
|
|
{
|
|
p->weapon_pos = 10;
|
|
// if(p->curr_weapon == KNEE_WEAPON) p->kickback_pic = 1;
|
|
p->last_weapon = -1;
|
|
}
|
|
else if (p->holster_weapon == 0)
|
|
p->weapon_pos = 10;
|
|
}
|
|
else p->weapon_pos--;
|
|
}
|
|
|
|
// HACKS
|
|
processweapon(snum, sb_snum, psect);
|
|
}
|
|
|
|
void processweapon_d(int s, ESyncBits ss, int p)
|
|
{
|
|
processweapon(s, ss, p);
|
|
}
|
|
|
|
void processmove_d(int snum, ESyncBits sb_snum, int psect, int fz, int cz, int shrunk, int truefdist)
|
|
{
|
|
int psectlotag = sector[psect].lotag;
|
|
auto p = &ps[snum];
|
|
if (psectlotag == 2)
|
|
{
|
|
underwater(snum, sb_snum, psect, fz, cz);
|
|
}
|
|
|
|
else if (p->jetpack_on)
|
|
{
|
|
operateJetpack(snum, sb_snum, psectlotag, fz, cz, shrunk);
|
|
}
|
|
else if (psectlotag != 2)
|
|
{
|
|
movement(snum, sb_snum, psect, fz, cz, shrunk, truefdist);
|
|
}
|
|
}
|
|
END_DUKE_NS
|