Christoph Oelckers
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8c01c363a9
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- replaced remaining access to sprite[] and xsprite[] in processed code.
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
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2021-08-23 19:13:28 +02:00 |
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Christoph Oelckers
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c1d52f7393
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- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-08-23 19:13:28 +02:00 |
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Christoph Oelckers
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c4fa99c891
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- ProcessTouchObjects
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2021-06-02 20:44:55 +02:00 |
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Christoph Oelckers
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a7572bca0a
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- actImpactMissile.
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2021-06-02 20:43:14 +02:00 |
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Christoph Oelckers
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c6991add46
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- Blood: fixed null pointer crash in actBurnSprite.
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2021-05-11 00:02:26 +02:00 |
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Christoph Oelckers
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fc11f9327a
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- refactored actDamageSprite
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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965939957e
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- split up actKillSprite into several smaller functions.
The biggest problem in here was tracking the lifetime of local variables.
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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9a5a32c826
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- Blood: split out the 'modern dude' part of actKillDude.
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2021-05-08 14:43:09 +02:00 |
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Christoph Oelckers
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34b7bfc10b
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- handled the actDrop* functions.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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23df336ebe
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- complete cleanup of sub_2A620, now renamed to actRadiusDamage.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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d42ce0ee7e
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- WIP
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2021-03-20 23:01:16 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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