Christoph Oelckers
|
a7572bca0a
|
- actImpactMissile.
|
2021-06-02 20:43:14 +02:00 |
|
Christoph Oelckers
|
c6991add46
|
- Blood: fixed null pointer crash in actBurnSprite.
|
2021-05-11 00:02:26 +02:00 |
|
Christoph Oelckers
|
fc11f9327a
|
- refactored actDamageSprite
|
2021-05-10 20:13:28 +02:00 |
|
Christoph Oelckers
|
965939957e
|
- split up actKillSprite into several smaller functions.
The biggest problem in here was tracking the lifetime of local variables.
|
2021-05-10 20:13:28 +02:00 |
|
Christoph Oelckers
|
9a5a32c826
|
- Blood: split out the 'modern dude' part of actKillDude.
|
2021-05-08 14:43:09 +02:00 |
|
Christoph Oelckers
|
34b7bfc10b
|
- handled the actDrop* functions.
|
2021-05-08 14:43:08 +02:00 |
|
Christoph Oelckers
|
23df336ebe
|
- complete cleanup of sub_2A620, now renamed to actRadiusDamage.
|
2021-05-08 14:43:08 +02:00 |
|
Christoph Oelckers
|
d42ce0ee7e
|
- WIP
|
2021-03-20 23:01:16 +01:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|