Christoph Oelckers
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7859a29e95
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- use global variables to track automap state
So far implemented in Duke/RR.
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2020-08-24 19:31:43 +02:00 |
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Christoph Oelckers
|
78bfbdb253
|
- Exhumed status bar work.
Unfortunately this is a bit limited due to how the data was designed.
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2020-08-20 17:04:21 +02:00 |
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Christoph Oelckers
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aa5f42e5f4
|
- more header consolidation and cleanup.
In particular, this removes the pointless kTrue and kFalse constants.
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2020-08-18 18:56:56 +02:00 |
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Christoph Oelckers
|
99161e2e4a
|
- made ps an array of player_struct like it originally was.
|
2020-07-15 00:26:58 +02:00 |
|
Christoph Oelckers
|
2c2b871083
|
- fixed texture validation checks.
|
2020-06-17 12:26:02 +02:00 |
|
Christoph Oelckers
|
73a4e0d1fe
|
- made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
|
2020-03-07 19:30:18 +01:00 |
|
Christoph Oelckers
|
fe1133e5c2
|
- fixed EnumerateChannels.
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2020-02-24 20:19:03 +01:00 |
|
Christoph Oelckers
|
eac1007c56
|
- automap color fix.
|
2020-01-30 22:05:18 +01:00 |
|
Christoph Oelckers
|
746aa4da82
|
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
|
2020-01-05 10:48:44 +01:00 |
|
Christoph Oelckers
|
d3a57e6e74
|
- route all clearscreen calls that happen after drawing the scene through the 2D drawer.
Otherwise they aren't synchronized with the remaining content.
|
2019-12-31 19:25:49 +01:00 |
|
sirlemonhead
|
fae001df77
|
Even more silencing of compiler warnings
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
|
2019-12-02 21:18:39 +01:00 |
|
sirlemonhead
|
ca80125aba
|
Set bShowTowers back to it's default value
# Conflicts:
# source/exhumed/src/map.cpp
|
2019-11-28 17:06:53 +01:00 |
|
Christoph Oelckers
|
11b8017752
|
- Exhumed compiles without errors.
|
2019-11-24 16:34:23 +01:00 |
|
Christoph Oelckers
|
8d11990494
|
- more work on making Exhumed compile.
Almost done, down to 20 compile errors.
|
2019-11-24 13:59:36 +01:00 |
|
Christoph Oelckers
|
0ad7f25a8a
|
- added project and namespace wrappers to all Exhumed files.
|
2019-11-23 00:11:37 +01:00 |
|
sirlemonhead
|
be65a9863b
|
Add License header to .h and .cpp files
|
2019-11-22 00:13:44 +01:00 |
|
nukeykt
|
c261f76e5f
|
Automap improvements using code from eduke32
|
2019-11-22 00:13:40 +01:00 |
|
nukeykt
|
e0858d501c
|
Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:59:45 +01:00 |
|
nukeykt
|
50349a6b3d
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
|
2019-11-21 22:59:33 +01:00 |
|
nukeykt
|
936ce5a866
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:52:46 +01:00 |
|