Commit graph

30 commits

Author SHA1 Message Date
Mitchell Richters
b5823385e1 - Exhumed: Fix if statement in DrawWeapons() following changes in e225e85ae1. 2020-08-24 16:02:12 +10:00
Mitchell Richters
e225e85ae1 - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
Christoph Oelckers
0843f5f04a - ported the final level's text screen and exported its text to the string table. 2020-08-22 18:12:19 +02:00
Christoph Oelckers
2a1ef00542 - redirect messages from last commit to debug mode. 2020-08-22 09:39:49 +02:00
sirlemonhead
b1c9ec1f47 PCExhumed: Handle the rest of the possible overflows for ksqrt() 2020-08-22 09:38:11 +02:00
Christoph Oelckers
aa5f42e5f4 - more header consolidation and cleanup.
In particular, this removes the pointless kTrue and kFalse constants.
2020-08-18 18:56:56 +02:00
Christoph Oelckers
4ea93ebccc Exhumed code cleanup
merging all AI headers and removing several unused files
2020-08-18 18:56:39 +02:00
nukeykt
b88eeea9a2 Exhumed: Correctly set player action id for mummified state 2020-03-04 17:57:16 +01:00
sirlemonhead
df34d8ca85 PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
# Conflicts:
#	source/exhumed/src/anubis.cpp
#	source/exhumed/src/bubbles.cpp
#	source/exhumed/src/bubbles.h
#	source/exhumed/src/bullet.cpp
#	source/exhumed/src/bullet.h
#	source/exhumed/src/fish.cpp
#	source/exhumed/src/fish.h
#	source/exhumed/src/grenade.cpp
#	source/exhumed/src/grenade.h
#	source/exhumed/src/lavadude.cpp
#	source/exhumed/src/lavadude.h
#	source/exhumed/src/lion.cpp
#	source/exhumed/src/lion.h
#	source/exhumed/src/mummy.cpp
#	source/exhumed/src/mummy.h
#	source/exhumed/src/queen.cpp
#	source/exhumed/src/queen.h
#	source/exhumed/src/ra.cpp
#	source/exhumed/src/ra.h
#	source/exhumed/src/rat.cpp
#	source/exhumed/src/rat.h
#	source/exhumed/src/rex.cpp
#	source/exhumed/src/roach.cpp
#	source/exhumed/src/roach.h
#	source/exhumed/src/runlist.cpp
#	source/exhumed/src/scorp.cpp
#	source/exhumed/src/set.cpp
#	source/exhumed/src/set.h
#	source/exhumed/src/snake.cpp
#	source/exhumed/src/snake.h
#	source/exhumed/src/spider.cpp
#	source/exhumed/src/spider.h
#	source/exhumed/src/wasp.cpp
#	source/exhumed/src/wasp.h
2020-03-02 23:01:55 +01:00
sirlemonhead
efaefff3d0 PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc.

# Conflicts:
#	source/exhumed/src/cd.cpp
#	source/exhumed/src/exhumed.cpp
#	source/exhumed/src/fish.cpp
#	source/exhumed/src/grenade.cpp
#	source/exhumed/src/mummy.cpp
#	source/exhumed/src/sound.cpp
2020-02-05 18:00:40 +01:00
Christoph Oelckers
fb985d2503 - more macOS compilation fixes
Still not complete…
2020-01-07 01:11:19 +01:00
Christoph Oelckers
ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
Christoph Oelckers
79d0818201 - added savegame records for all global data that looks to be game relevant.
The data organization here is a mess, no wonder that this game could only save at the beginning of a level.
Fortunately it's all static so no allocations and pointers to track.
2019-12-26 22:00:04 +01:00
sirlemonhead
2e28647e31 Silence some more compiler warnings 2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1 Silence compiler warnings about intentional switch fallthrough 2019-12-02 21:17:03 +01:00
sirlemonhead
1928f3fbc1 Change cheat screen messages to not display player number - are cheats usable outside of single player?!. Also removed a redundant message in FillWeapons() which got overwritten immediately anyway 2019-11-29 00:39:22 +01:00
Christoph Oelckers
40772d9f0c - making more things compile. 2019-11-24 10:03:19 +01:00
Christoph Oelckers
0ad7f25a8a - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
sirlemonhead
be65a9863b Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
nukeykt
cabf25bc8b Detabulate gun.cpp 2019-11-22 00:13:30 +01:00
nukeykt
9048c0a75c Fix CheckCloseRange return value 2019-11-22 00:13:29 +01:00
nukeykt
53c6e40d6d Fix some gcc related issues 2019-11-22 00:11:26 +01:00
nukeykt
688fa2e778 Interpolate bob angle 2019-11-22 00:10:38 +01:00
nukeykt
1dd696df18 Initial work on input code improving 2019-11-22 00:00:08 +01:00
sirlemonhead
223d83e7be Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A 2019-11-22 00:00:02 +01:00
nukeykt
ff6820aa92 Rework green palette and torch effects to not modify palookup array
In other words make these effects polymost friendly
2019-11-21 23:22:41 +01:00
nukeykt
e0858d501c Game compiles now
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00
nukeykt
50349a6b3d wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
#	source/build/include/build.h
#	source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
738aca5fe9 wip 2019-11-21 22:54:42 +01:00
nukeykt
936ce5a866 wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00