Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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Christoph Oelckers
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998ac01157
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
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nukeykt
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e4174d4f2d
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Extend xobject reference field size to fit 16384 sprites/walls
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2019-09-21 10:16:53 +02:00 |
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nukeykt
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599f086fd9
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Xobjects editor wip
# Conflicts:
# source/blood/src/mapedit.cpp
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2019-09-21 10:13:02 +02:00 |
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nukeykt
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db5c628b34
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Fix silly error with yax stuff
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2019-09-21 10:07:11 +02:00 |
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nukeykt
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2867131c86
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Add ability to load blood maps
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/mapedit.cpp
# source/build/src/build.cpp
# source/build/src/engine.cpp
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2019-09-21 10:06:57 +02:00 |
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nukeykt
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381f5dcac2
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Increase build objects count max size
# Conflicts:
# source/blood/src/mapedit.cpp
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2019-09-21 10:04:03 +02:00 |
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nukeykt
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afff9ce61f
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wip
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
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2019-09-21 10:02:46 +02:00 |
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nukeykt
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8fd6e0e183
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TROR related tweaks
# Conflicts:
# source/blood/src/mirrors.cpp
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2019-09-21 09:59:58 +02:00 |
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Christoph Oelckers
|
0254bf82d3
|
- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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