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Extend xobject reference field size to fit 16384 sprites/walls
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1 changed files with 2 additions and 2 deletions
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@ -37,7 +37,7 @@ struct XSPRITE {
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unsigned int ate_5 : 2; // unused // fields in the future? must be signed also
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unsigned int at1a_2 : 6; // unused //
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signed int reference : 14; // at0_0
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signed int reference : 15; // at0_0
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unsigned int state : 1; // State 0
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unsigned int busy : 17;
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unsigned int txID : 10; // TX ID
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@ -184,7 +184,7 @@ struct XSECTOR {
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}; // 60(0x3c) bytes
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struct XWALL {
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signed int reference : 14;
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signed int reference : 15;
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unsigned int state : 1; // State
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unsigned int busy : 17;
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signed int data : 16; // Data
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