Christoph Oelckers
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a6468970c6
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- renamed some variables.
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2020-11-01 08:14:40 +01:00 |
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Christoph Oelckers
|
2dd2ba1469
|
- handle_SE14 function signature and recordoldspritepos
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2020-11-01 08:13:29 +01:00 |
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Christoph Oelckers
|
d2b4cf6770
|
- reformatting
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2020-11-01 08:03:07 +01:00 |
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Christoph Oelckers
|
1b6161d472
|
- SE14 part 4
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2020-11-01 08:00:43 +01:00 |
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Christoph Oelckers
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1cffc76c4e
|
- SE14 part 3
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2020-11-01 08:00:03 +01:00 |
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Christoph Oelckers
|
92f95ea195
|
- SE14 part 2
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2020-11-01 07:56:49 +01:00 |
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Christoph Oelckers
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e13b61f496
|
- SE14 part 1
Doing this in smaller chunks because this function requires quite extensive adjustments.
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2020-11-01 07:51:50 +01:00 |
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Christoph Oelckers
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1ce2600a43
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- SE 0 and 1 handlers.
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2020-11-01 07:36:49 +01:00 |
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Christoph Oelckers
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a37cfe2913
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- renamed variables in handle_se00.
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2020-11-01 07:28:49 +01:00 |
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Christoph Oelckers
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e9d6fb2bb5
|
- jibs, bloodpool, shell, glasspieces and scrap.
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2020-11-01 07:27:15 +01:00 |
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Christoph Oelckers
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6cbe74e115
|
- forcesphere, watersplash2, frameeffect and money.
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2020-11-01 07:24:00 +01:00 |
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Christoph Oelckers
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6e1d3a025a
|
- ooz, reactor and camera.
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2020-11-01 07:23:27 +01:00 |
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Christoph Oelckers
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876b6d5081
|
- forcesphere and recon.
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2020-11-01 07:20:17 +01:00 |
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Christoph Oelckers
|
d0e12586ba
|
- added a higher level interface tp clipmove that unmangles its return.
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2020-11-01 07:16:44 +01:00 |
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Christoph Oelckers
|
3d16d9f44a
|
- respawnmarker, rat and queball.
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2020-11-01 07:15:57 +01:00 |
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Christoph Oelckers
|
6257ebc30c
|
- bounce, movetongue and rpgexplode.
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2020-11-01 07:11:49 +01:00 |
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Christoph Oelckers
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e001b3117f
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- movetouchplate, moveooz, movecanwithsomething.
# Conflicts:
# source/games/duke/src/funct.h
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2020-11-01 07:07:59 +01:00 |
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Christoph Oelckers
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b7f26c064d
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- 3 smaller functions.
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2020-11-01 06:54:14 +01:00 |
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Christoph Oelckers
|
c42ff35dc5
|
- hitradius
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
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2020-10-31 13:24:31 +01:00 |
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Christoph Oelckers
|
7dbe9d4bfb
|
- renaming in hitradius
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
|
81717b54ee
|
- detonate and movemasterswitch.
# Conflicts:
# source/games/duke/src/actors.cpp
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
|
89d750c94f
|
- renaming in movemasterswitch and detonate.
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
|
38e0ac1e3f
|
- movefountain and moveflammable.
# Conflicts:
# source/games/duke/src/actors.cpp
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2020-10-31 13:24:30 +01:00 |
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Christoph Oelckers
|
544078c9ba
|
- moveflammable renaming.
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2020-10-31 13:24:29 +01:00 |
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Christoph Oelckers
|
c93b8f3e54
|
- copyright headers added.
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2020-10-31 13:20:55 +01:00 |
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Christoph Oelckers
|
30c4a0856e
|
- moved common script files.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
|
7a482c6284
|
- make DHUDFont an object.
|
2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
|
7de6528a1f
|
- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
|
3b7ce26c86
|
- final function moves and renamed hud_scale to hud_scalefactor.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
|
0270dcd5f6
|
- cleaned up leftovers.
|
2020-10-31 13:20:00 +01:00 |
|
Christoph Oelckers
|
37024df405
|
- Status bar draw code is now identical with GZDoom's.
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2020-10-31 13:20:00 +01:00 |
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Christoph Oelckers
|
3a0c84d3ca
|
- split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
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2020-10-31 13:19:59 +01:00 |
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Christoph Oelckers
|
41e1e9b51c
|
- ifhitbyweapon.
# Conflicts:
# source/games/duke/src/actors_d.cpp
# source/games/duke/src/actors_r.cpp
|
2020-10-31 13:19:26 +01:00 |
|
Christoph Oelckers
|
92c21e7259
|
- ifhitbyweapon cleanup.
Variables renamed and array accesses replaced with pointers in RR version.
|
2020-10-31 13:19:26 +01:00 |
|
Christoph Oelckers
|
28d0bc7477
|
- movecrane interface cleanup.
|
2020-10-31 13:19:26 +01:00 |
|
Christoph Oelckers
|
08f3e9e722
|
- variable renaming in movecrane for clarity
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2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
|
d95131cb4d
|
- actor iterators for movefx and its RRRA subfunction.
|
2020-10-31 13:19:25 +01:00 |
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Christoph Oelckers
|
801e94ca54
|
- renamed variables in movefx for clarity.
|
2020-10-31 13:19:25 +01:00 |
|
Christoph Oelckers
|
be0880f106
|
- iterators in movedummyplayers and moveplayers updated.
|
2020-10-31 13:19:25 +01:00 |
|
Christoph Oelckers
|
cf8da6c6e3
|
- variable renaming for clarity.
|
2020-10-31 13:19:25 +01:00 |
|
Christoph Oelckers
|
b03a637e10
|
- ms function.
|
2020-10-31 13:19:24 +01:00 |
|
Christoph Oelckers
|
c53653106e
|
- fixed compilation.
|
2020-10-31 12:46:53 +01:00 |
|
Christoph Oelckers
|
e5ce1da9a3
|
- this is 0.7.3.
|
2020-10-31 12:41:17 +01:00 |
|
Christoph Oelckers
|
05fd2b4d4e
|
- another text update.
|
2020-10-31 12:35:33 +01:00 |
|
Christoph Oelckers
|
c349987bd4
|
- text update.
|
2020-10-31 12:33:39 +01:00 |
|
Christoph Oelckers
|
668c34d4c1
|
- ensure for all games that deleting a sprite unlinks all sounds from it.
This was only present in Duke but is needed for all games.
|
2020-10-29 00:08:06 +01:00 |
|
Christoph Oelckers
|
f341fbc1fb
|
- backend update.
|
2020-10-28 21:46:43 +01:00 |
|
Christoph Oelckers
|
bc7c37779f
|
- text update.
|
2020-10-25 17:14:05 +01:00 |
|
Christoph Oelckers
|
5abc5c0509
|
- option menu positioning fix.
|
2020-10-25 17:11:45 +01:00 |
|
Christoph Oelckers
|
7dda316391
|
- define console background for Blood.
|
2020-10-25 15:31:20 +01:00 |
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