Commit graph

210 commits

Author SHA1 Message Date
terminx
0b1c21d477 Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048
git-svn-id: https://svn.eduke32.com/eduke32@7437 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:27 +02:00
terminx
a5965e2562 Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.

git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
#	source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
51dc82b6a6 - merged in the changes RedNukem made to the Build code. 2019-09-19 00:19:02 +02:00
Christoph Oelckers
30dac6be74 - deleted the tilepacker. 2019-09-18 22:16:56 +02:00
Christoph Oelckers
e0f823a492 - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
Christoph Oelckers
155f093bd5 - stuff 2019-09-17 20:57:45 +02:00
Christoph Oelckers
d63cf04e06 - removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
2b439ae181 - work on backend 2019-09-16 23:28:26 +02:00
Christoph Oelckers
6536d910b3 - all drawing is being routed through the interface layer, all vertex buffers are gone.
No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers
318009fd69 - added a centralized drawer and converted the main geometry drawer to use it. 2019-09-16 19:35:04 +02:00
Christoph Oelckers
524f6cf5e5 - crap 2019-09-13 22:18:37 +02:00
terminx
7ccbd22013 Move some clipping related stuff out of engine.cpp and into clip.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7417 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:59 +00:00
terminx
770b255bff Calculate texture coordinates as double since we're storing them that way anyway
This isn't really intended to fix any specific issue, but to shut up Visual Studio whining about arithmetic overflows.

git-svn-id: https://svn.eduke32.com/eduke32@7403 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:05 +00:00
terminx
00cac93851 Bump MAXCLIPNUM to 2048
git-svn-id: https://svn.eduke32.com/eduke32@7397 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:41 +00:00
hendricks266
6ba0b64de6 Add buildvfs_fopen_write_text
Long-term we will need to replace all uses of "\n" in string literals printed to disk.

git-svn-id: https://svn.eduke32.com/eduke32@7394 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:47 +00:00
terminx
b72dec2940 Fix compilation with winlayer
There are still a bunch of warnings, but fixing warnings in deprecated code that only one guy uses anymore isn't an efficient use of time.

git-svn-id: https://svn.eduke32.com/eduke32@7387 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:50 +00:00
terminx
2b3be31fa2 As if you couldn't already tell from Ion Maiden, I like shitty one liners
git-svn-id: https://svn.eduke32.com/eduke32@7383 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:08 +00:00
terminx
0e107acd39 Work around floating point precision issues in Polymost causing problems when rendering certain geometry from particular angles
git-svn-id: https://svn.eduke32.com/eduke32@7374 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:52 +00:00
terminx
61b89491c6 Lower MAXWALLSB
git-svn-id: https://svn.eduke32.com/eduke32@7373 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:48 +00:00
terminx
e84d62416d Patch from Striker to allow selective tile redefinition in .def files based on the crc of the original tile
This only works for "tilefromtexture" for now.

git-svn-id: https://svn.eduke32.com/eduke32@7370 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:37 +00:00
terminx
f7d4209084 Use lowercase when computing hashes in hash_getcode()
It turns out hash_findcase() has never worked properly because the correct bucket would never have been searched.

git-svn-id: https://svn.eduke32.com/eduke32@7364 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:13 +00:00
hendricks266
7414f29348 Add buildvfs, abstraction layer for file I/O.
Currently it passes calls through to the system libraries as before.

Also adds an incomplete implementation on PhysFS.

git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
8e50f47aa4 rotatesprite hack from Fox
git-svn-id: https://svn.eduke32.com/eduke32@7321 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:19:56 +00:00
terminx
ed0c45018e Re-add something I didn't intend to remove with r7297
git-svn-id: https://svn.eduke32.com/eduke32@7299 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:50 +00:00
terminx
caf2a8c9c9 Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it
git-svn-id: https://svn.eduke32.com/eduke32@7297 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-21 01:12:53 +00:00
terminx
ea86e5520b Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."
This reverts r6886.

git-svn-id: https://svn.eduke32.com/eduke32@7290 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:31 +00:00
terminx
91096d2415 Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
terminx
ae39954376 Initialize rottile values to -1 with a loop like this instead, because doing it the C++ way increases the binary size by like 120KB
git-svn-id: https://svn.eduke32.com/eduke32@7255 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:19 +00:00
seventyfive
87cf4495bf - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.

git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
252fb58321 Fix oversight with wall texture rotation on tile 0
git-svn-id: https://svn.eduke32.com/eduke32@7240 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:17:59 +00:00
terminx
4861d1fc3d WIP wall texture rotation bit
git-svn-id: https://svn.eduke32.com/eduke32@7226 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:48 +00:00
terminx
c1caf149d7 Compile without -fno-strict-aliasing.
git-svn-id: https://svn.eduke32.com/eduke32@7224 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:33 +00:00
terminx
1cbdb901bd This one is for Hendricks
git-svn-id: https://svn.eduke32.com/eduke32@7223 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:25 +00:00
terminx
21958bc110 Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7219 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:02 +00:00
terminx
022eb02c5e Move hash_getcode() and inthash_getcode() to hash.h so they can be used in places other than hash.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7213 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:28 +00:00
terminx
e513e1ceae Cleanup includes
git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
5164ab4a25 More control/input cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:53 +00:00
terminx
06f0e5e946 Move g_defaultVideoModes[] and g_keyAsciiTable[] from baselayer.cpp to baselayer.h and make them constexpr
git-svn-id: https://svn.eduke32.com/eduke32@7159 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:43 +00:00
terminx
1cae4ce7e3 Same shit, different diff
git-svn-id: https://svn.eduke32.com/eduke32@7156 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:27 +00:00
terminx
59fde95785 Another bunch of non-functional cleanup changes to the OSD
git-svn-id: https://svn.eduke32.com/eduke32@7155 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:21 +00:00
terminx
f7fac7d9e0 "using osdcmdptr_t = osdfuncparm_t const * const" because I'm tired of seeing it everywhere
git-svn-id: https://svn.eduke32.com/eduke32@7154 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:15 +00:00
terminx
14f1ea1c05 Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
git-svn-id: https://svn.eduke32.com/eduke32@7149 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:45 +00:00
terminx
a6e60e9723 Move pow2char and pow2long to build.h and make them constexpr
git-svn-id: https://svn.eduke32.com/eduke32@7146 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:26 +00:00
terminx
f60c353810 Improve OSD_Dispatch() a little
git-svn-id: https://svn.eduke32.com/eduke32@7143 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:10 +00:00
hendricks266
fd175086a3 Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.
This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.

git-svn-id: https://svn.eduke32.com/eduke32@7140 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:07 +00:00
hendricks266
de5d358d32 Refresh BUILDLIC copyright headers
git-svn-id: https://svn.eduke32.com/eduke32@7139 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:01 +00:00
terminx
e7798d12dc Additional const and constexpr usage in compat.h and pragmas
git-svn-id: https://svn.eduke32.com/eduke32@7132 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:52 +00:00
terminx
3b782aba60 Add CSTAT_SPRITE_ALIGNMENT_MASK. It's identical to CSTAT_SPRITE_ALIGNMENT_SLAB, but should be used in cases where you're checking either CSTAT_SPRITE_ALIGNMENT_WALL or CSTAT_SPRITE_ALIGNMENT_FLOOR rather than checking for a slab (voxel).
git-svn-id: https://svn.eduke32.com/eduke32@7129 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:32 +00:00
terminx
4059e1918e Mark libdivide constructors explicit
git-svn-id: https://svn.eduke32.com/eduke32@7128 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:26 +00:00
terminx
a7746f9cd2 Make tabledivide64 actually return an int64_t...
git-svn-id: https://svn.eduke32.com/eduke32@7108 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:25 +00:00