raze/source/build/include
2019-09-19 12:14:27 +02:00
..
msvc
a.h inthi_rintf 2017-07-22 04:00:30 +00:00
animvpx.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
baselayer.h This one is for Hendricks 2018-11-18 18:13:25 +00:00
build.h - stuff 2019-09-17 20:57:45 +02:00
buildtypes.h WIP wall texture rotation bit 2018-11-18 18:13:48 +00:00
cache1d.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
clip.h Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048 2019-09-19 12:14:27 +02:00
collections.h Cleanup includes 2018-11-18 18:09:48 +00:00
colmatch.h Function names 2018-04-12 21:03:47 +00:00
common.h - merged in the changes RedNukem made to the Build code. 2019-09-19 00:19:02 +02:00
compat.h - merged in the changes RedNukem made to the Build code. 2019-09-19 00:19:02 +02:00
crc32.h
debugbreak.h Add debugbreak.h from https://github.com/scottt/debugbreak 2018-10-04 04:19:46 +00:00
dxdidf.h
dynamicgtk.h
editor.h Improve OSD_Dispatch() a little 2018-11-18 18:05:10 +00:00
elauxlib.h
elua.h
fix16.h Useless warning silencing 2018-10-25 23:30:03 +00:00
fix16.hpp Flesh out Fix16 with some operators we need to work with it from CON 2018-03-07 04:21:25 +00:00
fix16_int64.h Rename int64.h to fix16_int64.h 2018-04-23 06:35:25 +00:00
glbuild.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
gtkbits.h
gtkpixdata.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata_shim.h
hash.h Use lowercase when computing hashes in hash_getcode() 2019-03-02 23:21:13 +00:00
hightile.h New userdef structure: "global_r", "global_g", "global_b" 2018-01-26 04:35:11 +00:00
klzw.h Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp. 2018-11-05 07:28:07 +00:00
kplib.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
libdivide.h Cleanup includes 2018-11-18 18:09:48 +00:00
lunatic.h
lz4.h Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:09:20 +00:00
m32script.h Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:09:20 +00:00
md4.h
mdsprite.h - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
miniz.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_common.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tdef.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tinfl.h Update miniz to 3616bf804b1e7b9be5e2769b1e4a7d74d575b13c 2018-10-25 23:30:32 +00:00
mmulti.h Refresh BUILDLIC copyright headers 2018-11-05 07:28:01 +00:00
mutex.h
osd.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
osxbits.h
osxmain.h
palette.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
pngwrite.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
polymer.h Cleanup includes 2018-11-18 18:09:48 +00:00
polymost.h Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected 2019-09-19 10:50:18 +02:00
pragmas.h Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that. 2018-12-15 01:39:51 +00:00
pragmas_arm.h
pragmas_ppc.h
pragmas_x86_gcc.h Additional const and constexpr usage in compat.h and pragmas 2018-10-25 23:33:52 +00:00
pragmas_x86_msvc.h
print.h
prlights.h
rawinput.h
renderlayer.h
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h scriptfile.[cpp|h] cleanups 2017-06-27 02:24:28 +00:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h
sdlayer.h Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
startwin.editor.h
stats.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
texcache.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
tracker.hpp Add is_(un)signed to compat.h, with specializations for the Tracker classes. 2018-01-13 22:15:07 +00:00
tracker_operator.hpp Slightly simplify TrackedType operator stuff 2018-10-25 23:30:56 +00:00
tracker_operators.hpp
vfs.h Add buildvfs_fopen_write_text 2019-03-11 06:06:47 +00:00
wiibits.h Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances. 2017-08-06 13:44:44 +00:00
winbits.h Address issue where timers will no longer update after several hours of runtime 2017-12-09 02:56:12 +00:00
windows_inc.h
winlayer.h Fix compilation with winlayer 2019-03-04 23:48:50 +00:00
xxhash.h Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:09:20 +00:00