Commit graph

156 commits

Author SHA1 Message Date
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba - Capitalise vec2_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
f216857f55 - Getting rid of DDukeActor::s, part 1. 2021-12-30 09:57:00 +01:00
Christoph Oelckers
45a2b9766e - sectors_r.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
55cb5aaac6 - global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
8f0f0e8816 - manual sprite flag replacements in Duke. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc - alignment flags and a few leftovers. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399 - another batch of search&replace, with smaller results. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207 - another big batch of automatic replacements. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
adbf5177a7 - flag combo stuff. 2021-12-30 09:56:46 +01:00
Christoph Oelckers
b263c3ac6b - wall and sprite flags in Duke, just simple cases. 2021-12-30 09:56:46 +01:00
Christoph Oelckers
8c298de114 - Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array. 2021-12-26 23:09:52 +01:00
Christoph Oelckers
b7a5ea8ef6 - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
Christoph Oelckers
91e2391911 - adapted neartag in Duke. 2021-12-26 23:09:42 +01:00
Christoph Oelckers
4788c7ba5e - made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
9c7eecb55f - the rest of Duke’s sectnum, except RR's geo hack 2021-12-25 21:28:57 +01:00
Christoph Oelckers
d1f7269ca8 replaced cursectnum with a cursector pointer 2021-12-25 21:28:56 +01:00
Christoph Oelckers
b1b0c5d25c — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
Christoph Oelckers
ef7fcd824f - use insector and sector pointer initialization for iterator 2021-12-25 21:28:54 +01:00
Christoph Oelckers
c5e45f1021 - use actor->sector() to initialize iterators. 2021-12-25 21:28:51 +01:00
Christoph Oelckers
aada3f3d19 - renamed DDukeActor::getSector. 2021-12-25 21:28:51 +01:00
Christoph Oelckers
2949361c82 - Duke/RR: added null checks to all spawn() calls 2021-11-29 00:56:32 +01:00
Christoph Oelckers
4c7662b4ea - Duke/RR: guard all calls to EGS with a null pointer check.
Spawning sprites into the void will crash the engine so these must be blocked which requires a failure check here.
With this pressing fire while in the void no longer crashes the game - it won't fire anything, either, though.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
fcbb7320a8 - Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
All places that were causing a crash are now guared by calling 'insector()'.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
baf36a321b - inside, haskey and removed unused processmove functions. 2021-11-29 00:56:30 +01:00
Christoph Oelckers
db96e93adc - animatesect, setanimation and related stuff. 2021-11-29 00:56:30 +01:00
Christoph Oelckers
09c2677fe7 - lots of EGS calls. 2021-11-29 00:56:29 +01:00
Christoph Oelckers
876d1dbe1f - operatesectors and activatebysector. 2021-11-29 00:56:29 +01:00
Christoph Oelckers
45519f67c1 - Duke: let neartag return pointers 2021-11-29 00:56:28 +01:00
Christoph Oelckers
a9aadfd63d - neartag cleanup in checksectors. 2021-11-29 00:56:28 +01:00
Christoph Oelckers
3d05020f4c - checkhitceiling + ceilingglass are sector[] free. 2021-11-29 00:56:28 +01:00
Christoph Oelckers
7126aa22f4 - preparations in the map loader for dynamically sized data storage.
This also consolidates these parts for Blood with the other games.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
c31d8a93fd - a few more
Enough of this - Duke is clearly clean of bad storage now
2021-11-29 00:56:24 +01:00
Christoph Oelckers
27af8a52e9 - the final walls
What is left now of wall[] and wallnum() needs to remain.
2021-11-29 00:56:24 +01:00
Christoph Oelckers
a26dc25e97 - lotsofpopcorn 2021-11-29 00:56:24 +01:00
Christoph Oelckers
35eb94b89a - lotsofcolourglass 2021-11-29 00:56:23 +01:00
Christoph Oelckers
83344818fd - pass wall pointer to breakwall 2021-11-29 00:56:23 +01:00
Christoph Oelckers
567a360092 - store wall pointers in animwall 2021-11-29 00:56:23 +01:00
Christoph Oelckers
caa9ef6dd3 - make access_wallnum a pointer 2021-11-29 00:56:22 +01:00
Christoph Oelckers
e7369a2796 - use pointers for checkhitswitch and took separated clearcameras to a new functions to make this free of gotos. 2021-11-29 00:56:22 +01:00
Christoph Oelckers
4823152107 - hitawall 2021-11-29 00:56:22 +01:00
Christoph Oelckers
09e75ddca2 - change wall parameter of checkhitwall. 2021-11-29 00:56:21 +01:00
Christoph Oelckers
200daacd3c - checksectors* 2021-11-29 00:56:20 +01:00
Christoph Oelckers
cccc577c2e - lotsofpopcorn + dofurniture 2021-11-29 00:56:20 +01:00