Commit graph

287 commits

Author SHA1 Message Date
Christoph Oelckers
08c19cd2a4 - floatified CheckProximity position parameter 2022-10-10 17:37:18 +02:00
Christoph Oelckers
12d54a8b5c - use vector math for distances in actRadiusDamage 2022-10-10 17:37:18 +02:00
Christoph Oelckers
9460239417 - pass a vector to GetClosestSpriteSectors 2022-10-10 17:37:18 +02:00
Christoph Oelckers
64cf9a4ec6 - pass vector position to actRadiusDamage 2022-10-10 17:37:18 +02:00
Christoph Oelckers
645c606e39 - floatified ConcussSprite 2022-10-10 17:37:18 +02:00
Christoph Oelckers
b32c4444c4 - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
Christoph Oelckers
424a58f91b - Blood: sfxPlay3DSound 2022-10-08 16:11:23 +02:00
Christoph Oelckers
5505c362e2 - floatified hitpos 2022-10-05 18:11:59 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Christoph Oelckers
64391c52f9 - large batch of set_int_pos, minus Exhumed 2022-10-05 17:33:01 +02:00
Mitchell Richters
d28d6cd4cf - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857 - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
Christoph Oelckers
b327f7f03a - some simple replacements. 2022-10-04 18:44:15 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
b9568aa372 - missed this in Blood 2022-08-26 19:53:06 +02:00
Christoph Oelckers
2642018bac - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
702a73ff6c - Blood: handled the remaining write accesses to 'pos' 2022-08-26 19:53:03 +02:00
Christoph Oelckers
04c9422db8 - Blood: don't pass an actor's position directly to ClipMove 2022-08-26 19:53:03 +02:00
Christoph Oelckers
70d5ba6abe - Blood: first part of wrapping spr.pos write access. 2022-08-26 19:53:03 +02:00
Christoph Oelckers
b196e67f40 ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
* - Change gBusyCount limit to a higher value since xsector limit raised.

gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.

# Conflicts:
#	source/games/blood/src/actor.cpp
#	source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
aab13addb7 -renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
2022-05-24 00:30:41 +02:00
Christoph Oelckers
84bafe6d02 - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
Christoph Oelckers
acb244653c - several more Blood fixes copied from NBlood 2022-05-06 01:40:27 +02:00
Christoph Oelckers
5c9730766d - dd self check for burning cultist fix
Fix issue with spawned kDudeBurningCultist dudes entering water
Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
2022-05-06 01:21:48 +02:00
Christoph Oelckers
1e356741f9 - Set inittype on actSpawnDude()
copied from NBlood commit 3fefdfa85bb86b5e8e951e886a6d13c769666215
2022-05-06 01:10:22 +02:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55 - renamed walltype::pos as preparation for refactoring.
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
7205319853 - Blood: clean up some variable mess in actFireVector 2022-01-02 17:23:01 +01:00
Christoph Oelckers
3e21db19be - Blood: fixed Life Leech no longer gettable after having fired.
This was the direct result of dumb use of two pointers to different parts of the same objects.
2022-01-01 09:31:57 +01:00
Mitchell Richters
dcd006d34b - Blood: Add missing actorHit nullptr test in actImpactMissile(). 2022-01-01 11:38:43 +11:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Christoph Oelckers
af6ca40e3d - use DCoreActor::insector instead of spritetype::insector. 2021-12-30 16:24:51 +01:00
Mitchell Richters
f091a72db1 - Blood: Replace XSPRITE targetz with TargetPos.Z calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
1d29716e6b - Blood: Replace XSPRITE targetx with TargetPos.X calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6 - Blood: Replace DBloodActor zvel with vel.Z calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304 - Blood: Replace DBloodActor yvel with vel.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553 - Blood: Replace DBloodActor xvel with vel.X calls. 2021-12-30 23:00:39 +11:00
Mitchell Richters
5badbd7884 - Blood: Replace game-side scale() with backend Scale(). 2021-12-30 20:46:38 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
e670cf2786 - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
41e003c831 - the remaining x() in actor.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
bc42978295 - x() in actor.cpp callbacks. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
bd07313017 - almost the last x() in actor.cpp. 2021-12-30 09:57:11 +01:00