Christoph Oelckers
|
746aa4da82
|
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
|
2020-01-05 10:48:44 +01:00 |
|
Christoph Oelckers
|
d3a57e6e74
|
- route all clearscreen calls that happen after drawing the scene through the 2D drawer.
Otherwise they aren't synchronized with the remaining content.
|
2019-12-31 19:25:49 +01:00 |
|
sirlemonhead
|
fae001df77
|
Even more silencing of compiler warnings
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
|
2019-12-02 21:18:39 +01:00 |
|
sirlemonhead
|
ca80125aba
|
Set bShowTowers back to it's default value
# Conflicts:
# source/exhumed/src/map.cpp
|
2019-11-28 17:06:53 +01:00 |
|
Christoph Oelckers
|
11b8017752
|
- Exhumed compiles without errors.
|
2019-11-24 16:34:23 +01:00 |
|
Christoph Oelckers
|
8d11990494
|
- more work on making Exhumed compile.
Almost done, down to 20 compile errors.
|
2019-11-24 13:59:36 +01:00 |
|
Christoph Oelckers
|
0ad7f25a8a
|
- added project and namespace wrappers to all Exhumed files.
|
2019-11-23 00:11:37 +01:00 |
|
sirlemonhead
|
be65a9863b
|
Add License header to .h and .cpp files
|
2019-11-22 00:13:44 +01:00 |
|
nukeykt
|
c261f76e5f
|
Automap improvements using code from eduke32
|
2019-11-22 00:13:40 +01:00 |
|
nukeykt
|
e0858d501c
|
Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:59:45 +01:00 |
|
nukeykt
|
50349a6b3d
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
|
2019-11-21 22:59:33 +01:00 |
|
nukeykt
|
936ce5a866
|
wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:52:46 +01:00 |
|