Commit graph

54 commits

Author SHA1 Message Date
Christoph Oelckers
07a7cade70 - removed dead weaponswitch variable 2020-07-26 17:55:22 +02:00
Christoph Oelckers
9b37489e3a - fixed option menu binding command and removed scoreboard until MP is working again
Fixes #26
2020-07-26 12:47:51 +02:00
Christoph Oelckers
d2a4b4eef9 - replaced the alias names for some tiles with their numbers in Menudef.
Fixes #1 It is not worth reimplementing the alias mechanism for a mere 3 names here.
2020-07-26 09:29:33 +02:00
Mitchell Richters
34c324e9c2 - fix binding for toggle cl_autorun. Fixes #6. 2020-07-26 14:31:14 +10:00
Mitchell Richters
41ba78cc23 - fix binding for centerview. Fixes #5. 2020-07-26 14:18:27 +10:00
Christoph Oelckers
d10bf41b03 - removed some obsolete stuff. 2020-07-24 19:44:05 +02:00
Mitchell Richters
54d73ce9f8 - fix 'Quick Turn' for Duke. 2020-07-23 14:05:36 +10:00
Christoph Oelckers
29e107ad24 - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
Christoph Oelckers
a0cd407632 - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
Christoph Oelckers
247c9fb786 - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
Christoph Oelckers
b753ea5db7 - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
Christoph Oelckers
65ddb6cb59 - disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
2020-06-12 21:08:47 +02:00
Christoph Oelckers
8430658cc5 - fixed texture filter menu entry. 2020-06-02 17:12:10 +02:00
Christoph Oelckers
72889540a5 - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
Christoph Oelckers
6a8efb7520 - update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
#	source/core/music/music.cpp

# Conflicts:
#	source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00
Christoph Oelckers
c70d3b5b79 - fixed bad text macros. 2020-05-22 18:55:23 +02:00
Mitchell Richters
355ef884c8 Menudef: Polympost -> Polymost. 2020-05-22 16:42:35 +02:00
Mitchell Richters
e777225093 - fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes. 2020-04-13 23:59:46 +02:00
Christoph Oelckers
8e87674d4c - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
Mitchell Richters
27dd91a18d Menu System: Fix mouse sensitivity slider not working. 2020-04-02 08:18:23 +02:00
Christoph Oelckers
55922933bb - added to contributor credits. 2020-04-01 22:35:56 +02:00
Christoph Oelckers
de2c07aa6a - revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
2020-03-18 08:24:31 +01:00
Christoph Oelckers
a5c2152530 - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
Christoph Oelckers
4bc0531bf7 - disabled help screen in Exhumed and save menus in Deer Huntin'. 2020-02-29 12:55:12 +01:00
Christoph Oelckers
dbf446ee6c - ported the menu changes of the last commit. 2020-02-27 19:26:30 +01:00
Christoph Oelckers
1eb00949e3 - manually added the RRDH menu stuff. 2020-02-26 20:31:49 +01:00
Christoph Oelckers
de59841961 - crosshair scaling is only imlemented in games derived from Duke. 2020-02-18 19:08:28 +01:00
Christoph Oelckers
a873dcf6e0 - fixed the pause key.
Apparently SDL maps this to a different scan code.
Since pause is hard coded in all games the corresponding menu option has been disabled.
2020-02-16 17:22:14 +01:00
Christoph Oelckers
4323632ed2 Merge branch 'master' of https://github.com/coelckers/Raze 2020-02-14 00:56:50 +01:00
alexey.lysiuk
c69d987ec2 - fixed fatal error in menu definition
Script error, "engine/menudef.txt" line 1141: Unknown keyword 'ifgamne'
2020-02-14 11:42:11 +02:00
Christoph Oelckers
c643aadb4b - fixed hud scaling slider value ranges 2020-02-14 00:56:23 +01:00
Christoph Oelckers
a75b035552 - added a few missing options to the menu 2020-02-14 00:11:11 +01:00
Christoph Oelckers
e9abbf53c6 - added the missing shadow option to the menu. 2020-02-12 22:09:22 +01:00
Christoph Oelckers
7909f29691 - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
6231cec7c1 - sound backend update. 2020-02-09 13:26:51 +01:00
CommonLoon102
1cb182be2f - more credits. 2020-02-03 20:44:33 +01:00
Christoph Oelckers
8412602621 - added more EDuke credits. 2020-02-02 20:29:43 +01:00
Christoph Oelckers
08ec38ce75 - fixed some missing menu texts. 2020-01-28 21:36:30 +01:00
Christoph Oelckers
9ca1e56713 - added extended sound lookup as well plus menu options. 2020-01-27 22:29:45 +01:00
Christoph Oelckers
a7b020d1a8 - implemented proper screen size scaling for Exhumed. 2020-01-22 16:14:01 +01:00
Christoph Oelckers
dcbb936a9b - fixed hud_scale for Shadow Warrior. 2020-01-22 15:21:07 +01:00
Christoph Oelckers
09106b3159 - fixed the HUD size slider for Blood. 2020-01-22 13:53:26 +01:00
Rachael Alexanderson
c21c7a0670 - fix scaling menu options 2020-01-17 08:13:05 -05:00
Christoph Oelckers
a4d8e68b9f - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
Christoph Oelckers
83292c9dd6 - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
Christoph Oelckers
39c55199f9 - added a few missing menu things. 2020-01-03 20:37:02 +01:00
Christoph Oelckers
c82d6de6c3 - fixed a few typos and uninitialized variables. 2020-01-03 17:08:41 +01:00
Christoph Oelckers
6574c34543 - re-enabled MIDI selection, but only with the devices that are supposed to be seen. 2020-01-03 09:22:22 +01:00
Christoph Oelckers
b564dc8273 - disabled MIDI device selection option. 2020-01-03 00:49:08 +01:00
Christoph Oelckers
62fd8a49c1 - fixed CVAR assignment for number of sound channels. 2020-01-03 00:47:13 +01:00