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- fixed CVAR assignment for number of sound channels.
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72036721d5
commit
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2 changed files with 1 additions and 13 deletions
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@ -148,18 +148,6 @@ CUSTOM_CVARD(Int, snd_mixrate, 44100, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "sound mix
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else if (self > 48000) self = 48000;
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}
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CUSTOM_CVARD(Int, snd_numchannels, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "the number of sound channels")
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{
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if (self < 1) self = 1;
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else if (self > 2) self = 2;
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}
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CUSTOM_CVARD(Int, snd_numvoices, 64, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "the number of concurrent sounds")
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{
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if (self < 8) self = 8;
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else if (self > 128) self = 128;
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}
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CUSTOM_CVARD(Int, snd_speech, 5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disables player speech")
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{
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if (self < 0) self = 0;
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@ -1316,7 +1316,7 @@ OptionMenu SoundOptions //protected
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Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices"
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StaticText " "
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//Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff"
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Slider "$SNDMNU_CHANNELS", "snd_numchannels", 64, 128, 8, 0
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Slider "$SNDMNU_CHANNELS", "snd_channels", 64, 128, 8, 0
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staticText ""
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ifgame (Blood, ShadowWarrior, Redneck, RedneckRides)
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{
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