Christoph Oelckers
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26a7700579
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- Duke's intro works, without fading.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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af8d06994a
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- implemented the scripting interface layer.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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ef6d8c2c67
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- added cutscene definitions for Duke and finalized the definecutscene parser.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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021f1b7832
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- make SummaryInfo a struct instead of passing a list of values to the script classes.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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57853bf8fe
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- RR Cutscene generators.
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2021-04-30 20:08:31 +02:00 |
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Christoph Oelckers
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f077359196
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- merge DukeDC's end of episode cutscene into BuildE3End.
This will make things a bit easier on the setup side because it eliminates the need for mission pack specific definitions.
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2021-04-30 20:08:31 +02:00 |
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Christoph Oelckers
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88dfb93865
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- redid Duke cutscene code to use functions, not classes as exports and added the missing screens.
Functions are better because they allow doing more in the internal setup code.
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2021-04-30 20:08:31 +02:00 |
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Christoph Oelckers
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eeefc4355e
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- scriptified all of Duke's end of episode cutscenes.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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9d20185b39
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- used pushv to make the intro init code look nicer.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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66799d9a6d
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- more screen job setup work.
* interface for movie player done.
* first cutscene definition done.
* all converted classes removed from C++ code.
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2021-04-30 20:08:30 +02:00 |
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