Commit graph

44 commits

Author SHA1 Message Date
Christoph Oelckers
b4f8960d95 - removed unused code. 2019-12-08 07:51:49 +01:00
Christoph Oelckers
b0a6734915 - removed no longer needed parts from input.cpp. 2019-12-01 11:38:13 +01:00
Christoph Oelckers
21ac5e87b5 - added blend table translucency estimation instead of using a lame default.
- draw fullscreen blends below the console.
- moved all mouse event processing out of the SDL backend to D_PostEvent.
- removed all remaining code for dealing with mouse buttons directly.
2019-11-10 15:15:14 +01:00
Christoph Oelckers
299f596afc - Changed EDuke menu to receive all settings storage locations as CVARs.
With this out of the way the only part that needs a real replacement immediately is the keybinds menu.
2019-11-09 19:15:03 +01:00
Christoph Oelckers
5d31119a49 - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
Christoph Oelckers
29b7e1cf79 - moved all mouse button handling to the input state
Yet again an unbelievable piece of code working around how input works on modern systems to keep the old 90's code alive.
2019-11-04 01:01:54 +01:00
Christoph Oelckers
b747df60ee - moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
Sadly there's 1ß00 lines of code using this...
2019-11-04 00:53:55 +01:00
Christoph Oelckers
eb049abc3a - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
Christoph Oelckers
dc9d75685e - fixed keybind setup. 2019-11-02 20:13:00 +01:00
Christoph Oelckers
5148fc877d - consolidate the 3 instances of input.cpp.
Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
2019-10-28 18:32:05 +01:00
Christoph Oelckers
a72863112b - fix compilation 2019-10-28 17:50:08 +01:00
Christoph Oelckers
065721c62b - simplified the button state maintenance
This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
Christoph Oelckers
f8203ac766 - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
Christoph Oelckers
e7f75cbf4d WIP 2019-10-28 01:12:31 +01:00
Christoph Oelckers
113b5d9037 - added an input state class which will contain all game-facing input data state.
Having this grouped in a single object will make refactoring a lot easier.
Access functions have been provided to avoid changing client code for the reorganization.
2019-10-28 00:24:09 +01:00
Christoph Oelckers
cee194fd05 - removed the MACT scriplib after completing the config transition. 2019-10-27 17:31:23 +01:00
Christoph Oelckers
4b5ec2aabb - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
ny00123
731671c401 Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
git-svn-id: https://svn.eduke32.com/eduke32@8265 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-26 19:29:13 +02:00
Christoph Oelckers
cfaafcede7 - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
Christoph Oelckers
5050716bc0 - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
terminx
701c67eb9e "digital axis shit based on mouse movement should be eliminated"
git-svn-id: https://svn.eduke32.com/eduke32@8127 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/menus.cpp
2019-09-20 23:27:31 +02:00
hendricks266
cfd05db689 Track whether keyboard or gamepad input was last received
git-svn-id: https://svn.eduke32.com/eduke32@7992 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:50 +02:00
hendricks266
cb405ced52 Add gamepad axis inversion toggles
git-svn-id: https://svn.eduke32.com/eduke32@7986 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:38 +02:00
hendricks266
1bbd251bff Rescan for controllers when toggling gamepads back on
git-svn-id: https://svn.eduke32.com/eduke32@7985 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:37 +02:00
hendricks266
791f8376b6 Implement contoller analog 0 in menus very hackishly
git-svn-id: https://svn.eduke32.com/eduke32@7970 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:18 +02:00
hendricks266
b4362aa6a9 Implement controller defaults
git-svn-id: https://svn.eduke32.com/eduke32@7968 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:14 +02:00
hendricks266
c40a4b26ff Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
hendricks266
7d96aba66d Add CONTROL_ClearAllButtons
git-svn-id: https://svn.eduke32.com/eduke32@7898 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:12 +02:00
Christoph Oelckers
52edcc7e91 - adjustment to mact. 2019-09-19 20:32:35 +02:00
hendricks266
6689bbd913 SW: Hacks to input code just to get it to compile.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@7521 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:05:53 +02:00
hendricks266
f4b3d57ddb Move structs out of animlib.cpp and into animlib.h.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@7515 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:05:44 +02:00
hendricks266
7414f29348 Add buildvfs, abstraction layer for file I/O.
Currently it passes calls through to the system libraries as before.

Also adds an incomplete implementation on PhysFS.

git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
0a84672121 Use clamp in mact LIMITCONTROL macro
git-svn-id: https://svn.eduke32.com/eduke32@7216 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:43 +00:00
terminx
5164ab4a25 More control/input cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:53 +00:00
terminx
339c2ec3b4 Move sctokeylut[] in mact to keyboard.h from keyboard.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7178 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:32 +00:00
terminx
9ab8ebce20 Improve CONTROL_GetMouseDelta()
git-svn-id: https://svn.eduke32.com/eduke32@7142 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:03 +00:00
terminx
16c9a58daa Lower DEFAULTMOUSESENSITIVITY to 4
git-svn-id: https://svn.eduke32.com/eduke32@7123 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:57 +00:00
terminx
ebcebbde5e Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7073 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:20 +00:00
terminx
ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
terminx
2aa0be17d7 Minor mact cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6334 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-07 22:50:37 +00:00
terminx
5ce9e2b208 Combine CONTROL_KeyBinds and CONTROL_MouseBinds
git-svn-id: https://svn.eduke32.com/eduke32@6328 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:42:54 +00:00
hendricks266
83c06a63b9 Fix some extern "C".
git-svn-id: https://svn.eduke32.com/eduke32@6137 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-05 10:04:56 +00:00
hendricks266
417b047cf3 Bring the previous commit into effect.
git-svn-id: https://svn.eduke32.com/eduke32@6056 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:20:54 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00