Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
07ad50d97c - sound API 2021-10-28 14:23:31 +02:00
Christoph Oelckers
3a5ea07951 - some smaller changes. 2021-10-28 14:06:36 +02:00
Christoph Oelckers
51202cba78 - nFinaleSpr. 2021-10-27 20:58:13 +02:00
Christoph Oelckers
1b8d3f9a89 - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
Christoph Oelckers
d466ea155f - Exhumed: Avoid masking bits into the sector index as well.
# Conflicts:
#	source/games/exhumed/src/player.cpp
2021-09-12 18:28:47 +02:00
Christoph Oelckers
9991e6665c - Exhumed: Avoid masking sound flags into the sprite index.
This put a hard 4096 sprites limit into the engine. It's also a blocker for refactoring.
2021-09-12 18:27:30 +02:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/sound.h (Browse further)