From fcc0d3bfea66ac2288dc34d222a62b8bf9af97b4 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 28 Sep 2022 16:21:41 +0200 Subject: [PATCH] - deprecating HitScan_. --- source/games/blood/src/gameutil.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/games/blood/src/gameutil.h b/source/games/blood/src/gameutil.h index d54bbedb1..17226df7e 100644 --- a/source/games/blood/src/gameutil.h +++ b/source/games/blood/src/gameutil.h @@ -37,14 +37,17 @@ bool IntersectRay(int wx, int wy, int wdx, int wdy, int x1, int y1, int z1, int int HitScan(DBloodActor* pSprite, double z, const DVector3& pos, unsigned int nMask, double range = 0); +[[deprecated]] inline int HitScan_(DBloodActor* pSprite, int z, int dx, int dy, int dz, unsigned int nMask, int a8) { return HitScan(pSprite, z * zinttoworld, DVector3(dx, dy, dz) * inttoworld, nMask, a8); } +[[deprecated]] inline int HitScan_(DBloodActor* pSprite, double z, int dx, int dy, int dz, unsigned int nMask, int a8) { return HitScan(pSprite, z, DVector3(dx, dy, dz) * inttoworld, nMask, a8); } +[[deprecated]] inline int HitScan_(DBloodActor* pSprite, double z, const DVector3& pos, unsigned int nMask, int a8) { return HitScan(pSprite, z, pos, nMask, a8);