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- bubbletime has no relation to world size so it should not use worldtoint.
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@ -4963,7 +4963,7 @@ void MoveDude(DBloodActor* actor)
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pPlayer->posture = 1;
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pPlayer->posture = 1;
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actor->xspr.burnTime = 0;
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actor->xspr.burnTime = 0;
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pPlayer->bubbleTime = abs(actor->vel.Z * worldtoint);
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pPlayer->bubbleTime = abs(actor->vel.Z * 16);
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evPostActor(actor, 0, kCallbackPlayerBubble);
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evPostActor(actor, 0, kCallbackPlayerBubble);
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sfxPlay3DSound(actor, 720, -1, 0);
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sfxPlay3DSound(actor, 720, -1, 0);
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}
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}
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