From fbed29e6caf05dd88b0931ad2f677cbfac832197 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 29 Sep 2022 12:29:28 +0200 Subject: [PATCH] - bubbletime has no relation to world size so it should not use worldtoint. --- source/games/blood/src/actor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index 93411a3e1..b6b021f38 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -4963,7 +4963,7 @@ void MoveDude(DBloodActor* actor) pPlayer->posture = 1; actor->xspr.burnTime = 0; - pPlayer->bubbleTime = abs(actor->vel.Z * worldtoint); + pPlayer->bubbleTime = abs(actor->vel.Z * 16); evPostActor(actor, 0, kCallbackPlayerBubble); sfxPlay3DSound(actor, 720, -1, 0); }