mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-30 08:51:08 +00:00
Merge branch 'back_to_basics2' into InputStuffs
# Conflicts: # source/core/gamestruct.h # source/games/duke/src/duke3d.h # source/sw/src/input.cpp # source/sw/src/player.cpp
This commit is contained in:
commit
fa9fa88fce
74 changed files with 1288 additions and 1847 deletions
|
@ -93,7 +93,6 @@ struct GameInterface
|
|||
virtual FString GetCoordString() { return "'stat coord' not implemented"; }
|
||||
virtual void ExitFromMenu() { throw CExitEvent(0); }
|
||||
virtual ReservedSpace GetReservedScreenSpace(int viewsize) { return { 0, 0 }; }
|
||||
virtual void ResetFollowPos(bool) {}
|
||||
virtual void GetInput(InputPacket* packet, ControlInfo* const hidInput) {}
|
||||
virtual void UpdateSounds() {}
|
||||
virtual void ErrorCleanup() {}
|
||||
|
@ -107,6 +106,7 @@ struct GameInterface
|
|||
virtual void NextLevel(MapRecord* map, int skill) {}
|
||||
virtual void NewGame(MapRecord* map, int skill) {}
|
||||
virtual void LevelCompleted(MapRecord* map, int skill) {}
|
||||
virtual bool DrawAutomapPlayer(int x, int y, int z, int a) { return false; }
|
||||
|
||||
virtual FString statFPS()
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue