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- SW: Ensure player's fvel/svel is calculated using q16ang
, and not camq16ang
.
Fixes #328, again.
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@ -324,7 +324,7 @@ void GameInterface::GetInput(InputPacket *packet, ControlInfo* const hidInput)
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if (packet)
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{
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auto const ang = FixedToInt(pp->camq16ang);
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auto const ang = FixedToInt(pp->q16ang);
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*packet = loc;
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