From f0b95095036ba63b47d17f9bbabefa3cc881380b Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 29 Sep 2022 13:47:41 +0200 Subject: [PATCH] - deleted integer actFireThing version. --- source/games/blood/src/actor.h | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/source/games/blood/src/actor.h b/source/games/blood/src/actor.h index 439cecc21..65934727d 100644 --- a/source/games/blood/src/actor.h +++ b/source/games/blood/src/actor.h @@ -236,17 +236,7 @@ DBloodActor* actSpawnDude(DBloodActor* pSource, int nType, double dist); DBloodActor * actSpawnSprite(DBloodActor *pSource, int nStat); DBloodActor* actSpawnThing(sectortype* pSector, const DVector3& pos, int nThingType); -inline DBloodActor* actFireThing(DBloodActor* actor, double xyoff, double zoff, double zvel, int thingType, double nSpeed); -[[deprecated]] -inline DBloodActor* actFireThing(DBloodActor* actor, int xyoff_, int zoff_, int zvel_, int thingType, int nSpeed_) -{ - double xyoff = xyoff_ * inttoworld; - double zoff = zoff_ * zinttoworld; - double zvel = FixedToFloat(zvel_); - double nSpeed = FixedToFloat(nSpeed_); - return actFireThing(actor, xyoff, zoff, zvel, thingType, nSpeed); -} - +DBloodActor* actFireThing(DBloodActor* actor, double xyoff, double zoff, double zvel, int thingType, double nSpeed); DBloodActor* actFireMissile(DBloodActor* actor, double xyoff, double zoff, DVector3 dc, int nType); void actBurnSprite(DBloodActor* pSource, DBloodActor* pTarget, int nTime);