mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-31 01:11:15 +00:00
- cleaned out the remains of the savegame compression hacks
This broke the savegame reader which still assumed it was working on compressed data. Everything will now take the uncompressed path. In-stream optional compression is not a good idea anyway, this can and should be done better. Also: Why is the savegame format architecture dependent???
This commit is contained in:
parent
f252eaffbc
commit
e87642e197
8 changed files with 63 additions and 163 deletions
|
@ -113,7 +113,6 @@ bool G_CheckAutorun(bool button)
|
|||
// Demos
|
||||
|
||||
CVARD_NAMED(Bool, demorec_diffcompress, demorec_diffcompress_cvar, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "Compression for diffs")
|
||||
CVARD_NAMED(Bool, demorec_synccompress, demorec_synccompress_cvar, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "Compression for input")
|
||||
CVARD_NAMED(Bool, demorec_seeds, demorec_seeds_cvar, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable recording of random seed for later sync checking")
|
||||
CVARD_NAMED(Bool, demorec_diffs, demorec_diffs_cvar, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable diff recording in demos")
|
||||
CVARD_NAMED(Bool, demorec_force, demorec_force_cvar, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable forced demo recording")
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue