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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
This broke the savegame reader which still assumed it was working on compressed data. Everything will now take the uncompressed path. In-stream optional compression is not a good idea anyway, this can and should be done better. Also: Why is the savegame format architecture dependent??? |
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build-doc | ||
cmake | ||
libraries | ||
package/common | ||
platform | ||
source | ||
tools | ||
wadsrc | ||
.gitattributes | ||
.gitignore | ||
_clang-format | ||
AUTHORS.md | ||
CMakeLists.txt |