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- hotfix for compiler bug with optimized out if statement.
This needs to be investigated, this hotfix is merely to get it running again for now.
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1 changed files with 2 additions and 1 deletions
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@ -519,7 +519,8 @@ class RedneckStatusBar : DukeCommonStatusBar
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for(int i = 0; i < ammoOrder.Size(); i++)
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for(int i = 0; i < ammoOrder.Size(); i++)
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{
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{
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int ammonum = ammoorder[i];
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int ammonum = ammoorder[i];
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if (ammonum == RRWpn.CHICKEN_WEAPON && !isRRRA()) continue;
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bool myisRRRA = isRRRA(); // temporary hotfix for a compiler bug. The next line makes the compiler assert if it gets optimized out when RRRA is being played.
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//if (ammonum == RRWpn.CHICKEN_WEAPON && !myisRRRA) continue;
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if (ammonum == RRWpn.MOTORCYCLE_WEAPON && !p.OnMotorcycle) continue;
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if (ammonum == RRWpn.MOTORCYCLE_WEAPON && !p.OnMotorcycle) continue;
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if (ammonum == RRWpn.BOAT_WEAPON && !p.OnBoat) continue;
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if (ammonum == RRWpn.BOAT_WEAPON && !p.OnBoat) continue;
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// dynamite and crossbow dynamite ammo types are coupled.
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// dynamite and crossbow dynamite ammo types are coupled.
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