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- updated to GZDoom's new texture management system.
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68 changed files with 2046 additions and 1782 deletions
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@ -53,7 +53,7 @@ int ListGetInt(VMVa_List &tags);
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//
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//==========================================================================
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#if 0
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FTexture * BuildTextTexture(FFont *font, const char *string, int textcolor)
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FGameTexture * BuildTextTexture(FFont *font, const char *string, int textcolor)
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{
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int w;
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const uint8_t *ch;
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@ -61,7 +61,7 @@ FTexture * BuildTextTexture(FFont *font, const char *string, int textcolor)
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int cy;
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int trans = -1;
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int kerning;
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FTexture *pic;
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FGameTexture *pic;
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kerning = font->GetDefaultKerning();
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@ -170,7 +170,7 @@ void DrawChar(F2DDrawer *drawer, FFont* font, int normalcolor, double x, double
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if (normalcolor >= NumTextColors)
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normalcolor = CR_UNTRANSLATED;
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FTexture* pic;
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FGameTexture* pic;
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int dummy;
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bool redirected;
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@ -200,7 +200,7 @@ void DrawChar(F2DDrawer *drawer, FFont *font, int normalcolor, double x, double
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if (normalcolor >= NumTextColors)
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normalcolor = CR_UNTRANSLATED;
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FTexture *pic;
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FGameTexture *pic;
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int dummy;
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bool redirected;
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@ -256,7 +256,7 @@ void DrawTextCommon(F2DDrawer *drawer, FFont *font, int normalcolor, double x, d
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int boldcolor;
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int trans = -1;
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int kerning;
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FTexture *pic;
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FGameTexture *pic;
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if (parms.celly == 0) parms.celly = font->GetHeight() + 1;
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parms.celly *= parms.scaley;
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