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- fixed: The MVE player ignored the initial sound playing state.
If that is off, sound must remain off.
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@ -546,7 +546,7 @@ bool InterplayDecoder::Open(FileReader &fr_)
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int chunkType = LE_16(&chunkPreamble[2]);
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if (chunkType == CHUNK_VIDEO)
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bAudioEnabled = false;
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else
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else if (bAudioEnabled)
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{
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if (ProcessNextChunk() != CHUNK_INIT_AUDIO)
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{
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