- fixed: The MVE player ignored the initial sound playing state.

If that is off, sound must remain off.
This commit is contained in:
Christoph Oelckers 2023-05-18 08:30:16 +02:00
parent 10d88ecf1e
commit b6767aa7a3

View file

@ -546,7 +546,7 @@ bool InterplayDecoder::Open(FileReader &fr_)
int chunkType = LE_16(&chunkPreamble[2]);
if (chunkType == CHUNK_VIDEO)
bAudioEnabled = false;
else
else if (bAudioEnabled)
{
if (ProcessNextChunk() != CHUNK_INIT_AUDIO)
{