From b6767aa7a3028a20353bb62dcfa42bb1b1e296b2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 18 May 2023 08:30:16 +0200 Subject: [PATCH] - fixed: The MVE player ignored the initial sound playing state. If that is off, sound must remain off. --- source/common/cutscenes/playmve.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/common/cutscenes/playmve.cpp b/source/common/cutscenes/playmve.cpp index 70b56b43a..3c49e9610 100644 --- a/source/common/cutscenes/playmve.cpp +++ b/source/common/cutscenes/playmve.cpp @@ -546,7 +546,7 @@ bool InterplayDecoder::Open(FileReader &fr_) int chunkType = LE_16(&chunkPreamble[2]); if (chunkType == CHUNK_VIDEO) bAudioEnabled = false; - else + else if (bAudioEnabled) { if (ProcessNextChunk() != CHUNK_INIT_AUDIO) {