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- Duke: set game palette before rendering the automap
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@ -239,6 +239,8 @@ void drawoverlays(double smoothratio)
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int cposx, cposy, cang;
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int cposx, cposy, cang;
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pp = &ps[screenpeek];
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pp = &ps[screenpeek];
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// set palette here, in case the 3D view is off.
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setgamepalette(setpal(pp));
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float blend[4] = {};
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float blend[4] = {};
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