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DUKE -> !RR
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1 changed files with 1 additions and 1 deletions
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@ -1303,7 +1303,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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// select sprite for monster to target
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// select sprite for monster to target
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// if holoduke is on, let them target holoduke first.
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// if holoduke is on, let them target holoduke first.
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//
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//
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if (DUKE && pPlayer->holoduke_on >= 0)
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if (!RR && pPlayer->holoduke_on >= 0)
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{
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{
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pSprite = (uspritetype *)&sprite[pPlayer->holoduke_on];
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pSprite = (uspritetype *)&sprite[pPlayer->holoduke_on];
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tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand2() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,
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tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand2() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,
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