From 7b02bcbb3f2e2998ff8e1350e6b2fa9d8937bdc2 Mon Sep 17 00:00:00 2001
From: nukeykt <alexeytf2@icloud.com>
Date: Sat, 22 Jun 2019 13:33:28 +0900
Subject: [PATCH] DUKE -> !RR

---
 source/rr/src/gameexec.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/source/rr/src/gameexec.cpp b/source/rr/src/gameexec.cpp
index fa1573f40..2f7f3e7ce 100644
--- a/source/rr/src/gameexec.cpp
+++ b/source/rr/src/gameexec.cpp
@@ -1303,7 +1303,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
 // select sprite for monster to target
 // if holoduke is on, let them target holoduke first.
 //
-                if (DUKE && pPlayer->holoduke_on >= 0)
+                if (!RR && pPlayer->holoduke_on >= 0)
                 {
                     pSprite = (uspritetype *)&sprite[pPlayer->holoduke_on];
                     tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand2() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,