From 7b02bcbb3f2e2998ff8e1350e6b2fa9d8937bdc2 Mon Sep 17 00:00:00 2001 From: nukeykt <alexeytf2@icloud.com> Date: Sat, 22 Jun 2019 13:33:28 +0900 Subject: [PATCH] DUKE -> !RR --- source/rr/src/gameexec.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/rr/src/gameexec.cpp b/source/rr/src/gameexec.cpp index fa1573f40..2f7f3e7ce 100644 --- a/source/rr/src/gameexec.cpp +++ b/source/rr/src/gameexec.cpp @@ -1303,7 +1303,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop) // select sprite for monster to target // if holoduke is on, let them target holoduke first. // - if (DUKE && pPlayer->holoduke_on >= 0) + if (!RR && pPlayer->holoduke_on >= 0) { pSprite = (uspritetype *)&sprite[pPlayer->holoduke_on]; tw = cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - (krand2() & (ZOFFSET5 - 1)), vm.pSprite->sectnum, pSprite->x, pSprite->y,