- Blood: Re-position actortime clocking and remove #ifdef guarded call to non-existent function.

I believe this is the right place and I got it wrong when doing e32cd81cc7. The change in this commit is more like where Duke times actortime.
This commit is contained in:
Mitchell Richters 2020-09-02 09:15:18 +10:00
parent 921f4e54d9
commit 715a61adbd

View file

@ -336,25 +336,23 @@ void GameInterface::Ticker()
thinktime.Reset();
thinktime.Clock();
actortime.Reset();
actortime.Clock();
for (int i = connecthead; i >= 0; i = connectpoint2[i])
{
viewBackupView(i);
playerProcess(&gPlayer[i]);
}
actortime.Unclock();
trProcessBusy();
evProcess(gFrameClock);
seqProcess(4);
DoSectorPanning();
actortime.Reset();
actortime.Clock();
actProcessSprites();
actPostProcess();
#ifdef POLYMER
G_RefreshLights();
#endif
actortime.Unclock();
viewCorrectPrediction();
ambProcess();
viewUpdateDelirium();
@ -371,7 +369,6 @@ void GameInterface::Ticker()
gChokeCounter -= COUNTRATE;
}
}
thinktime.Unclock();
gLevelTime++;