- Exhumed: Clean up some underwater checks.

This commit is contained in:
Mitchell Richters 2023-03-24 20:31:07 +11:00
parent b160d78701
commit 62c045a14f

View file

@ -1373,11 +1373,8 @@ void AIPlayer::Tick(RunListEvent* ev)
// loc_1ADAF // loc_1ADAF
pPlayer->pPlayerViewSect = pViewSect; pPlayer->pPlayerViewSect = pViewSect;
pPlayer->nPlayerD = (pPlayerActor->spr.pos - spr_pos); pPlayer->nPlayerD = (pPlayerActor->spr.pos - spr_pos);
int var_5C = pViewSect->Flag & kSectUnderwater;
// loc_1AEF5: // loc_1AEF5:
if (pPlayer->nHealth > 0) if (pPlayer->nHealth > 0)
{ {
@ -1399,7 +1396,7 @@ void AIPlayer::Tick(RunListEvent* ev)
pPlayer->nBreathTimer = 90; pPlayer->nBreathTimer = 90;
// if underwater // if underwater
if (var_5C) if (pPlayer->pPlayerViewSect->Flag & kSectUnderwater)
{ {
if (pPlayer->nMaskAmount > 0) if (pPlayer->nMaskAmount > 0)
{ {
@ -1442,7 +1439,7 @@ void AIPlayer::Tick(RunListEvent* ev)
} }
// loc_1B0B9 // loc_1B0B9
if (var_5C) // if underwater if (pPlayer->pPlayerViewSect->Flag & kSectUnderwater) // if underwater
{ {
if (pPlayer->nTorch > 0) if (pPlayer->nTorch > 0)
{ {