From 62c045a14fee5f3f48a5f0e163f248f559955b48 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Fri, 24 Mar 2023 20:31:07 +1100 Subject: [PATCH] - Exhumed: Clean up some underwater checks. --- source/games/exhumed/src/player.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp index 94b144f27..ea23a5449 100644 --- a/source/games/exhumed/src/player.cpp +++ b/source/games/exhumed/src/player.cpp @@ -1373,11 +1373,8 @@ void AIPlayer::Tick(RunListEvent* ev) // loc_1ADAF pPlayer->pPlayerViewSect = pViewSect; - pPlayer->nPlayerD = (pPlayerActor->spr.pos - spr_pos); - int var_5C = pViewSect->Flag & kSectUnderwater; - // loc_1AEF5: if (pPlayer->nHealth > 0) { @@ -1399,7 +1396,7 @@ void AIPlayer::Tick(RunListEvent* ev) pPlayer->nBreathTimer = 90; // if underwater - if (var_5C) + if (pPlayer->pPlayerViewSect->Flag & kSectUnderwater) { if (pPlayer->nMaskAmount > 0) { @@ -1442,7 +1439,7 @@ void AIPlayer::Tick(RunListEvent* ev) } // loc_1B0B9 - if (var_5C) // if underwater + if (pPlayer->pPlayerViewSect->Flag & kSectUnderwater) // if underwater { if (pPlayer->nTorch > 0) {