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- Duke: Remove some duplicated save variables.
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1 changed files with 1 additions and 2 deletions
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@ -106,8 +106,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_orig& w, pl
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void DDukePlayer::Serialize(FSerializer& arc)
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void DDukePlayer::Serialize(FSerializer& arc)
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{
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{
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Super::Serialize(arc);
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Super::Serialize(arc);
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arc("angles", Angles)
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arc.Array("gotweapon", gotweapon, MAX_WEAPONS)
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.Array("gotweapon", gotweapon, MAX_WEAPONS)
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("pals", pals)
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("pals", pals)
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("fricx", fric.X)
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("fricx", fric.X)
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("fricy", fric.Y)
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("fricy", fric.Y)
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